/indra/newview/llworldmipmap.cpp
C++ | 268 lines | 164 code | 27 blank | 77 comment | 29 complexity | 0a471134f4d60384344cc5b689538042 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llworldmipmap.cpp
- * @brief Data storage for the S3 mipmap of the entire world.
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llworldmipmap.h"
- #include "llviewercontrol.h" // LLControlGroup
- #include "llviewertexturelist.h"
- #include "math.h" // log()
- // Turn this on to output tile stats in the standard output
- #define DEBUG_TILES_STAT 0
- LLWorldMipmap::LLWorldMipmap() :
- mCurrentLevel(0)
- {
- }
- LLWorldMipmap::~LLWorldMipmap()
- {
- reset();
- }
- // Delete all sublevel maps and clean them
- void LLWorldMipmap::reset()
- {
- for (int level = 0; level < MAP_LEVELS; level++)
- {
- mWorldObjectsMipMap[level].clear();
- }
- }
- // This method should be called before each use of the mipmap (typically, before each draw), so that to let
- // the boost level of unused tiles to drop to 0 (BOOST_NONE).
- // Tiles that are accessed have had their boost level pushed to BOOST_MAP_VISIBLE so we can identify them.
- // The result of this strategy is that if a tile is not used during 2 consecutive loops, its boost level drops to 0.
- void LLWorldMipmap::equalizeBoostLevels()
- {
- #if DEBUG_TILES_STAT
- S32 nb_missing = 0;
- S32 nb_tiles = 0;
- S32 nb_visible = 0;
- #endif // DEBUG_TILES_STAT
- // For each level
- for (S32 level = 0; level < MAP_LEVELS; level++)
- {
- sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level];
- // For each tile
- for (sublevel_tiles_t::iterator iter = level_mipmap.begin(); iter != level_mipmap.end(); iter++)
- {
- LLPointer<LLViewerFetchedTexture> img = iter->second;
- S32 current_boost_level = img->getBoostLevel();
- if (current_boost_level == LLViewerTexture::BOOST_MAP_VISIBLE)
- {
- // If level was BOOST_MAP_VISIBLE, the tile has been used in the last draw so keep it high
- img->setBoostLevel(LLViewerTexture::BOOST_MAP);
- }
- else
- {
- // If level was BOOST_MAP only (or anything else...), the tile wasn't used in the last draw
- // so we drop its boost level to BOOST_NONE.
- img->setBoostLevel(LLViewerTexture::BOOST_NONE);
- }
- #if DEBUG_TILES_STAT
- // Increment some stats if compile option on
- nb_tiles++;
- if (current_boost_level == LLViewerTexture::BOOST_MAP_VISIBLE)
- {
- nb_visible++;
- }
- if (img->isMissingAsset())
- {
- nb_missing++;
- }
- #endif // DEBUG_TILES_STAT
- }
- }
- #if DEBUG_TILES_STAT
- LL_INFOS("World Map") << "LLWorldMipmap tile stats : total requested = " << nb_tiles << ", visible = " << nb_visible << ", missing = " << nb_missing << LL_ENDL;
- #endif // DEBUG_TILES_STAT
- }
- // This method should be used when the mipmap is not actively used for a while, e.g., the map UI is hidden
- void LLWorldMipmap::dropBoostLevels()
- {
- // For each level
- for (S32 level = 0; level < MAP_LEVELS; level++)
- {
- sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level];
- // For each tile
- for (sublevel_tiles_t::iterator iter = level_mipmap.begin(); iter != level_mipmap.end(); iter++)
- {
- LLPointer<LLViewerFetchedTexture> img = iter->second;
- img->setBoostLevel(LLViewerTexture::BOOST_NONE);
- }
- }
- }
- LLPointer<LLViewerFetchedTexture> LLWorldMipmap::getObjectsTile(U32 grid_x, U32 grid_y, S32 level, bool load)
- {
- // Check the input data
- llassert(level <= MAP_LEVELS);
- llassert(level >= 1);
- // If the *loading* level changed, cleared the new level from "missed" tiles
- // so that we get a chance to reload them
- if (load && (level != mCurrentLevel))
- {
- cleanMissedTilesFromLevel(level);
- mCurrentLevel = level;
- }
- // Build the region handle
- U64 handle = convertGridToHandle(grid_x, grid_y);
- // Check if the image is around already
- sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level-1];
- sublevel_tiles_t::iterator found = level_mipmap.find(handle);
- // If not there and load on, go load it
- if (found == level_mipmap.end())
- {
- if (load)
- {
- // Load it
- LLPointer<LLViewerFetchedTexture> img = loadObjectsTile(grid_x, grid_y, level);
- // Insert the image in the map
- level_mipmap.insert(sublevel_tiles_t::value_type( handle, img ));
- // Find the element again in the map (it's there now...)
- found = level_mipmap.find(handle);
- }
- else
- {
- // Return with NULL if not found and we're not trying to load
- return NULL;
- }
- }
- // Get the image pointer and check if this asset is missing
- LLPointer<LLViewerFetchedTexture> img = found->second;
- if (img->isMissingAsset())
- {
- // Return NULL if asset missing
- return NULL;
- }
- else
- {
- // Boost the tile level so to mark it's in use *if* load on
- if (load)
- {
- img->setBoostLevel(LLViewerTexture::BOOST_MAP_VISIBLE);
- }
- return img;
- }
- }
- LLPointer<LLViewerFetchedTexture> LLWorldMipmap::loadObjectsTile(U32 grid_x, U32 grid_y, S32 level)
- {
- // Get the grid coordinates
- std::string imageurl = gSavedSettings.getString("CurrentMapServerURL") + llformat("map-%d-%d-%d-objects.jpg", level, grid_x, grid_y);
- // DO NOT COMMIT!! DEBUG ONLY!!!
- // Use a local jpeg for every tile to test map speed without S3 access
- //imageurl = "file://C:\\Develop\\mapserver-distribute-3\\indra\\build-vc80\\mapserver\\relwithdebinfo\\regions\\00995\\01001\\region-995-1001-prims.jpg";
- // END DEBUG
- //LL_INFOS("World Map") << "LLWorldMipmap::loadObjectsTile(), URL = " << imageurl << LL_ENDL;
- LLPointer<LLViewerFetchedTexture> img = LLViewerTextureManager::getFetchedTextureFromUrl(imageurl, TRUE, LLViewerTexture::BOOST_NONE, LLViewerTexture::LOD_TEXTURE);
- img->setBoostLevel(LLViewerTexture::BOOST_MAP);
- // Return the smart pointer
- return img;
- }
- // This method is used to clean up a level from tiles marked as "missing".
- // The idea is to allow tiles that have been improperly marked missing to be reloaded when retraversing the level again.
- // When zooming in and out rapidly, some tiles are never properly loaded and, eventually marked missing.
- // This creates "blue" areas in a subresolution that never got a chance to reload if we don't clean up the level.
- void LLWorldMipmap::cleanMissedTilesFromLevel(S32 level)
- {
- // Check the input data
- llassert(level <= MAP_LEVELS);
- llassert(level >= 0);
- // This happens when the object is first initialized
- if (level == 0)
- {
- return;
- }
- // Iterate through the subresolution level and suppress the tiles that are marked as missing
- // Note: erasing in a map while iterating through it is bug prone. Using a postfix increment is mandatory here.
- sublevel_tiles_t& level_mipmap = mWorldObjectsMipMap[level-1];
- sublevel_tiles_t::iterator it = level_mipmap.begin();
- while (it != level_mipmap.end())
- {
- LLPointer<LLViewerFetchedTexture> img = it->second;
- if (img->isMissingAsset())
- {
- level_mipmap.erase(it++);
- }
- else
- {
- ++it;
- }
- }
- return;
- }
- // static methods
- // Compute the level in the world mipmap (between 1 and MAP_LEVELS, as in the URL) given the scale (size of a sim in screen pixels)
- S32 LLWorldMipmap::scaleToLevel(F32 scale)
- {
- // If scale really small, picks up the higest level there is (lowest resolution)
- if (scale <= F32_MIN)
- return MAP_LEVELS;
- // Compute the power of two resolution level knowing the base level
- S32 level = llfloor((log(REGION_WIDTH_METERS/scale)/log(2.0f)) + 1.0f);
- // Check bounds and return the value
- if (level > MAP_LEVELS)
- return MAP_LEVELS;
- else if (level < 1)
- return 1;
- else
- return level;
- }
- // Convert world coordinates to mipmap grid coordinates at a given level (between 1 and MAP_LEVELS)
- void LLWorldMipmap::globalToMipmap(F64 global_x, F64 global_y, S32 level, U32* grid_x, U32* grid_y)
- {
- // Check the input data
- llassert(level <= MAP_LEVELS);
- llassert(level >= 1);
- // Convert world coordinates into grid coordinates
- *grid_x = lltrunc(global_x/REGION_WIDTH_METERS);
- *grid_y = lltrunc(global_y/REGION_WIDTH_METERS);
- // Compute the valid grid coordinates at that level of the mipmap
- S32 regions_in_tile = 1 << (level - 1);
- *grid_x = *grid_x - (*grid_x % regions_in_tile);
- *grid_y = *grid_y - (*grid_y % regions_in_tile);
- }