/indra/newview/llagentui.cpp
C++ | 175 lines | 127 code | 14 blank | 34 comment | 10 complexity | a5c2a8558acd29f8ef8f24b11c19c4c6 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llagentui.cpp
- * @brief Utility methods to process agent's data as slurl's etc. before displaying
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llagentui.h"
- // Library includes
- #include "llparcel.h"
- // Viewer includes
- #include "llagent.h"
- #include "llviewercontrol.h"
- #include "llviewerregion.h"
- #include "llviewerparcelmgr.h"
- #include "llvoavatarself.h"
- #include "llslurl.h"
- //static
- void LLAgentUI::buildFullname(std::string& name)
- {
- if (isAgentAvatarValid())
- name = gAgentAvatarp->getFullname();
- }
- //static
- void LLAgentUI::buildSLURL(LLSLURL& slurl, const bool escaped /*= true*/)
- {
- LLSLURL return_slurl;
- LLViewerRegion *regionp = gAgent.getRegion();
- if (regionp)
- {
- return_slurl = LLSLURL(regionp->getName(), gAgent.getPositionGlobal());
- }
- slurl = return_slurl;
- }
- //static
- BOOL LLAgentUI::checkAgentDistance(const LLVector3& pole, F32 radius)
- {
- F32 delta_x = gAgent.getPositionAgent().mV[VX] - pole.mV[VX];
- F32 delta_y = gAgent.getPositionAgent().mV[VY] - pole.mV[VY];
-
- return sqrt( delta_x* delta_x + delta_y* delta_y ) < radius;
- }
- BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region)
- {
- LLViewerRegion* region = gAgent.getRegion();
- LLParcel* parcel = LLViewerParcelMgr::getInstance()->getAgentParcel();
- if (!region || !parcel) return FALSE;
- S32 pos_x = S32(agent_pos_region.mV[VX]);
- S32 pos_y = S32(agent_pos_region.mV[VY]);
- S32 pos_z = S32(agent_pos_region.mV[VZ]);
- // Round the numbers based on the velocity
- F32 velocity_mag_sq = gAgent.getVelocity().magVecSquared();
- const F32 FLY_CUTOFF = 6.f; // meters/sec
- const F32 FLY_CUTOFF_SQ = FLY_CUTOFF * FLY_CUTOFF;
- const F32 WALK_CUTOFF = 1.5f; // meters/sec
- const F32 WALK_CUTOFF_SQ = WALK_CUTOFF * WALK_CUTOFF;
- if (velocity_mag_sq > FLY_CUTOFF_SQ)
- {
- pos_x -= pos_x % 4;
- pos_y -= pos_y % 4;
- }
- else if (velocity_mag_sq > WALK_CUTOFF_SQ)
- {
- pos_x -= pos_x % 2;
- pos_y -= pos_y % 2;
- }
- // create a default name and description for the landmark
- std::string parcel_name = LLViewerParcelMgr::getInstance()->getAgentParcelName();
- std::string region_name = region->getName();
- std::string sim_access_string = region->getSimAccessString();
- std::string buffer;
- if( parcel_name.empty() )
- {
- // the parcel doesn't have a name
- switch (fmt)
- {
- case LOCATION_FORMAT_LANDMARK:
- buffer = llformat("%.100s", region_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL:
- buffer = llformat("%s", region_name.c_str());
- break;
- case LOCATION_FORMAT_NO_COORDS:
- buffer = llformat("%s%s%s",
- region_name.c_str(),
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- case LOCATION_FORMAT_NO_MATURITY:
- buffer = llformat("%s (%d, %d, %d)",
- region_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_FULL:
- buffer = llformat("%s (%d, %d, %d)%s%s",
- region_name.c_str(),
- pos_x, pos_y, pos_z,
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- }
- }
- else
- {
- // the parcel has a name, so include it in the landmark name
- switch (fmt)
- {
- case LOCATION_FORMAT_LANDMARK:
- buffer = llformat("%.100s", parcel_name.c_str());
- break;
- case LOCATION_FORMAT_NORMAL:
- buffer = llformat("%s, %s", parcel_name.c_str(), region_name.c_str());
- break;
- case LOCATION_FORMAT_NO_MATURITY:
- buffer = llformat("%s, %s (%d, %d, %d)",
- parcel_name.c_str(),
- region_name.c_str(),
- pos_x, pos_y, pos_z);
- break;
- case LOCATION_FORMAT_NO_COORDS:
- buffer = llformat("%s, %s%s%s",
- parcel_name.c_str(),
- region_name.c_str(),
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- case LOCATION_FORMAT_FULL:
- buffer = llformat("%s, %s (%d, %d, %d)%s%s",
- parcel_name.c_str(),
- region_name.c_str(),
- pos_x, pos_y, pos_z,
- sim_access_string.empty() ? "" : " - ",
- sim_access_string.c_str());
- break;
- }
- }
- str = buffer;
- return TRUE;
- }
- BOOL LLAgentUI::buildLocationString(std::string& str, ELocationFormat fmt)
- {
- return buildLocationString(str,fmt, gAgent.getPositionAgent());
- }