/indra/newview/llagentui.h
C++ Header | 58 lines | 21 code | 6 blank | 31 comment | 0 complexity | 6e8d41fda7eec2f5b7be4665b4fb294c MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llagentui.h
- * @brief Utility methods to process agent's data as slurl's etc. before displaying
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LLAGENTUI_H
- #define LLAGENTUI_H
- class LLSLURL;
- class LLAgentUI
- {
- public:
- enum ELocationFormat
- {
- LOCATION_FORMAT_NORMAL, // Parcel
- LOCATION_FORMAT_LANDMARK, // Parcel, Region
- LOCATION_FORMAT_NO_MATURITY, // Parcel, Region (x, y, z)
- LOCATION_FORMAT_NO_COORDS, // Parcel, Region - Maturity
- LOCATION_FORMAT_FULL, // Parcel, Region (x, y, z) - Maturity
- };
- static void buildFullname(std::string &name);
- static void buildSLURL(LLSLURL& slurl, const bool escaped = true);
- //build location string using the current position of gAgent.
- static BOOL buildLocationString(std::string& str, ELocationFormat fmt = LOCATION_FORMAT_LANDMARK);
- //build location string using a region position of the avatar.
- static BOOL buildLocationString(std::string& str, ELocationFormat fmt,const LLVector3& agent_pos_region);
- /**
- * @brief Check whether the agent is in neighborhood of the pole Within same region
- * @return true if the agent is in neighborhood.
- */
- static BOOL checkAgentDistance(const LLVector3& local_pole, F32 radius);
- };
- #endif //LLAGENTUI_H