/indra/newview/llhudobject.h
C++ Header | 123 lines | 75 code | 19 blank | 29 comment | 0 complexity | b3985383b9f4d731f4a3a6ee7df303b4 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llhudobject.h
- * @brief LLHUDObject class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLHUDOBJECT_H
- #define LL_LLHUDOBJECT_H
- /**
- * Base class and manager for in-world 2.5D non-interactive objects
- */
- #include "llpointer.h"
- #include "v4color.h"
- #include "v3math.h"
- #include "v3dmath.h"
- #include "lldrawpool.h" // TODO: eliminate, unused below
- #include <list>
- class LLViewerCamera;
- class LLFontGL;
- class LLFace;
- class LLViewerObject;
- class LLHUDEffect;
- class LLHUDObject : public LLRefCount
- {
- public:
- virtual void markDead();
- virtual F32 getDistance() const;
- virtual void setSourceObject(LLViewerObject* objectp);
- virtual void setTargetObject(LLViewerObject* objectp);
- virtual LLViewerObject* getSourceObject() { return mSourceObject; }
- virtual LLViewerObject* getTargetObject() { return mTargetObject; }
- void setPositionGlobal(const LLVector3d &position_global);
- void setPositionAgent(const LLVector3 &position_agent);
- BOOL isVisible() const { return mVisible; }
- U8 getType() const { return mType; }
- LLVector3d getPositionGlobal() const { return mPositionGlobal; }
- static LLHUDObject *addHUDObject(const U8 type);
- static LLHUDEffect *addHUDEffect(const U8 type);
- static void updateAll();
- static void renderAll();
- static void renderAllForSelect();
- static void renderAllForTimer();
- // Some objects may need to update when window shape changes
- static void reshapeAll();
- static void cleanupHUDObjects();
- enum
- {
- LL_HUD_TEXT,
- LL_HUD_ICON,
- LL_HUD_CONNECTOR,
- LL_HUD_FLEXIBLE_OBJECT, // Ventrella
- LL_HUD_ANIMAL_CONTROLS, // Ventrella
- LL_HUD_LOCAL_ANIMATION_OBJECT, // Ventrella
- LL_HUD_CLOTH, // Ventrella
- LL_HUD_EFFECT_BEAM,
- LL_HUD_EFFECT_GLOW,
- LL_HUD_EFFECT_POINT,
- LL_HUD_EFFECT_TRAIL,
- LL_HUD_EFFECT_SPHERE,
- LL_HUD_EFFECT_SPIRAL,
- LL_HUD_EFFECT_EDIT,
- LL_HUD_EFFECT_LOOKAT,
- LL_HUD_EFFECT_POINTAT,
- LL_HUD_EFFECT_VOICE_VISUALIZER, // Ventrella
- LL_HUD_NAME_TAG,
- LL_HUD_EFFECT_BLOB
- };
- protected:
- static void sortObjects();
- LLHUDObject(const U8 type);
- ~LLHUDObject();
- virtual void render() = 0;
- virtual void renderForTimer() {};
-
- protected:
- U8 mType;
- BOOL mDead;
- BOOL mVisible;
- LLVector3d mPositionGlobal;
- LLPointer<LLViewerObject> mSourceObject;
- LLPointer<LLViewerObject> mTargetObject;
- private:
- typedef std::list<LLPointer<LLHUDObject> > hud_object_list_t;
- static hud_object_list_t sHUDObjects;
- };
- #endif // LL_LLHUDOBJECT_H