/indra/newview/llcompilequeue.h
C Header | 228 lines | 107 code | 46 blank | 75 comment | 0 complexity | d38175eeabf74a76c2257fa7e7934cec MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llcompilequeue.h
- * @brief LLCompileQueue class header file
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLCOMPILEQUEUE_H
- #define LL_LLCOMPILEQUEUE_H
- #include "lldarray.h"
- #include "llinventory.h"
- #include "llviewerobject.h"
- #include "llvoinventorylistener.h"
- #include "llmap.h"
- #include "lluuid.h"
- #include "llfloater.h"
- #include "llscrolllistctrl.h"
- #include "llviewerinventory.h"
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterScriptQueue
- //
- // This class provides a mechanism of adding objects to a list that
- // will go through and execute action for the scripts on each object. The
- // objects will be accessed serially and the scripts may be
- // manipulated in parallel. For example, selecting two objects each
- // with three scripts will result in the first object having all three
- // scripts manipulated.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterScriptQueue : public LLFloater, public LLVOInventoryListener
- {
- public:
- LLFloaterScriptQueue(const LLSD& key);
- virtual ~LLFloaterScriptQueue();
- /*virtual*/ BOOL postBuild();
-
- void setMono(bool mono) { mMono = mono; }
-
- // addObject() accepts an object id.
- void addObject(const LLUUID& id);
- // start() returns TRUE if the queue has started, otherwise FALSE.
- BOOL start();
-
- protected:
- // This is the callback method for the viewer object currently
- // being worked on.
- /*virtual*/ void inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* queue);
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv) = 0;
- static void onCloseBtn(void* user_data);
- // returns true if this is done
- BOOL isDone() const;
- // go to the next object. If no objects left, it falls out
- // silently and waits to be killed by the deleteIfDone() callback.
- BOOL nextObject();
- BOOL popNext();
- void setStartString(const std::string& s) { mStartString = s; }
-
- protected:
- // UI
- LLScrollListCtrl* mMessages;
- LLButton* mCloseBtn;
- // Object Queue
- LLDynamicArray<LLUUID> mObjectIDs;
- LLUUID mCurrentObjectID;
- bool mDone;
- std::string mStartString;
- bool mMono;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterCompileQueue
- //
- // This script queue will recompile each script.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- struct LLCompileQueueData
- {
- LLUUID mQueueID;
- LLUUID mItemId;
- LLCompileQueueData(const LLUUID& q_id, const LLUUID& item_id) :
- mQueueID(q_id), mItemId(item_id) {}
- };
- class LLAssetUploadQueue;
- class LLFloaterCompileQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- public:
- static void onSaveBytecodeComplete(const LLUUID& asset_id,
- void* user_data,
- S32 status);
-
- // remove any object in mScriptScripts with the matching uuid.
- void removeItemByItemID(const LLUUID& item_id);
-
- LLAssetUploadQueue* getUploadQueue() { return mUploadQueue; }
- protected:
- LLFloaterCompileQueue(const LLSD& key);
- virtual ~LLFloaterCompileQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
- // This is the callback for when each script arrives
- static void scriptArrived(LLVFS *vfs, const LLUUID& asset_id,
- LLAssetType::EType type,
- void* user_data, S32 status, LLExtStat ext_status);
- static void onSaveTextComplete(const LLUUID& asset_id, void* user_data, S32 status, LLExtStat ext_status);
- static void onSaveBytecodeComplete(const LLUUID& asset_id,
- void* user_data,
- S32 status, LLExtStat ext_status);
- // compile the file given and save it out.
- void compile(const std::string& filename, const LLUUID& asset_id);
-
- // remove any object in mScriptScripts with the matching uuid.
- void removeItemByAssetID(const LLUUID& asset_id);
- // save the items indicated by the item id.
- void saveItemByItemID(const LLUUID& item_id);
- // find InventoryItem given item id.
- const LLInventoryItem* findItemByItemID(const LLUUID& item_id) const;
-
- protected:
- LLViewerInventoryItem::item_array_t mCurrentScripts;
- private:
- LLAssetUploadQueue* mUploadQueue;
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterResetQueue
- //
- // This script queue will reset each script.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterResetQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- protected:
- LLFloaterResetQueue(const LLSD& key);
- virtual ~LLFloaterResetQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterRunQueue
- //
- // This script queue will set each script as running.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterRunQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- protected:
- LLFloaterRunQueue(const LLSD& key);
- virtual ~LLFloaterRunQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
- };
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- // Class LLFloaterNotRunQueue
- //
- // This script queue will set each script as not running.
- //~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
- class LLFloaterNotRunQueue : public LLFloaterScriptQueue
- {
- friend class LLFloaterReg;
- protected:
- LLFloaterNotRunQueue(const LLSD& key);
- virtual ~LLFloaterNotRunQueue();
-
- // This is called by inventoryChanged
- virtual void handleInventory(LLViewerObject* viewer_obj,
- LLInventoryObject::object_list_t* inv);
- };
- #endif // LL_LLCOMPILEQUEUE_H