/indra/newview/llhudeffecttrail.h
C++ Header | 95 lines | 46 code | 14 blank | 35 comment | 0 complexity | 739b058d249fec10429ffd57e901b322 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llhudeffecttrail.h
- * @brief LLHUDEffectSpiral class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLHUDEFFECTTRAIL_H
- #define LL_LLHUDEFFECTTRAIL_H
- #include "llhudeffect.h"
- #include "llframetimer.h"
- #include "llinterp.h"
- #include "llviewerpartsim.h"
- class LLViewerObject;
- const U32 NUM_TRAIL_POINTS = 40;
- class LLHUDEffectSpiral : public LLHUDEffect
- {
- public:
- /*virtual*/ void markDead();
- /*virtual*/ void setTargetObject(LLViewerObject* objectp);
- void setVMag(F32 vmag) { mVMag = vmag; }
- void setVOffset(F32 offset) { mVOffset = offset; }
- void setInitialRadius(F32 radius) { mInitialRadius = radius; }
- void setFinalRadius(F32 radius) { mFinalRadius = radius; }
- void setScaleBase(F32 scale) { mScaleBase = scale; }
- void setScaleVar(F32 scale) { mScaleVar = scale; }
- void setSpinRate(F32 rate) { mSpinRate = rate; }
- void setFlickerRate(F32 rate) { mFlickerRate = rate; }
- // Start the effect playing locally.
- void triggerLocal();
- friend class LLHUDObject;
- protected:
- LLHUDEffectSpiral(const U8 type);
- ~LLHUDEffectSpiral();
- /*virtual*/ void render();
- /*virtual*/ void renderForTimer();
- /*virtual*/ void packData(LLMessageSystem *mesgsys);
- /*virtual*/ void unpackData(LLMessageSystem *mesgsys, S32 blocknum);
- private:
- /*
- void setupParticle(const S32 i, const F32 start_time);
-
- LLInterpExp<F32> mRadius[NUM_TRAIL_POINTS];
- LLInterpLinear<LLVector3d> mDistance[NUM_TRAIL_POINTS];
- LLInterpLinear<F32> mScale[NUM_TRAIL_POINTS];
- F32 mOffset[NUM_TRAIL_POINTS];
- */
- BOOL mbInit;
- LLPointer<LLViewerPartSource> mPartSourcep;
- F32 mKillTime;
- F32 mVMag;
- F32 mVOffset;
- F32 mInitialRadius;
- F32 mFinalRadius;
- F32 mSpinRate;
- F32 mFlickerRate;
- F32 mScaleBase;
- F32 mScaleVar;
- LLFrameTimer mTimer;
- LLInterpLinear<F32> mFadeInterp;
- };
- #endif // LL_LLHUDEFFECTGLOW_H