/indra/newview/lldrawpoolwlsky.h
C++ Header | 84 lines | 43 code | 14 blank | 27 comment | 0 complexity | ff8686d91053306f5a9f9329ff471cfa MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lldrawpoolwlsky.h
- * @brief LLDrawPoolWLSky class definition
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_DRAWPOOLWLSKY_H
- #define LL_DRAWPOOLWLSKY_H
- #include "lldrawpool.h"
- class LLGLSLShader;
- class LLDrawPoolWLSky : public LLDrawPool {
- public:
- static const U32 SKY_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0;
- static const U32 STAR_VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_COLOR | LLVertexBuffer::MAP_TEXCOORD0;
- LLDrawPoolWLSky(void);
- /*virtual*/ ~LLDrawPoolWLSky();
- /*virtual*/ BOOL isDead() { return FALSE; }
- /*virtual*/ S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
- /*virtual*/ LLViewerTexture *getDebugTexture();
- /*virtual*/ void beginRenderPass( S32 pass );
- /*virtual*/ void endRenderPass( S32 pass );
- /*virtual*/ S32 getNumPasses() { return 1; }
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void prerender();
- /*virtual*/ U32 getVertexDataMask() { return SKY_VERTEX_DATA_MASK; }
- /*virtual*/ BOOL verify() const { return TRUE; } // Verify that all data in the draw pool is correct!
- /*virtual*/ S32 getVertexShaderLevel() const { return mVertexShaderLevel; }
-
- //static LLDrawPool* createPool(const U32 type, LLViewerTexture *tex0 = NULL);
- // Create an empty new instance of the pool.
- /*virtual*/ LLDrawPoolWLSky *instancePool(); ///< covariant override
- /*virtual*/ LLViewerTexture* getTexture();
- /*virtual*/ BOOL isFacePool() { return FALSE; }
- /*virtual*/ void resetDrawOrders();
- static void cleanupGL();
- static void restoreGL();
- private:
- void renderDome(F32 camHeightLocal, LLGLSLShader * shader) const;
- void renderSkyHaze(F32 camHeightLocal) const;
- void renderStars(void) const;
- void renderSkyClouds(F32 camHeightLocal) const;
- void renderHeavenlyBodies();
- private:
- static LLPointer<LLViewerTexture> sCloudNoiseTexture;
- static LLPointer<LLImageRaw> sCloudNoiseRawImage;
- };
- #endif // LL_DRAWPOOLWLSKY_H