/indra/newview/llviewerjointmesh.h
C Header | 159 lines | 79 code | 33 blank | 47 comment | 0 complexity | 5eddae55fc47a36f7fcd31494046b03e MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llviewerjointmesh.h
- * @brief Implementation of LLViewerJointMesh class
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLVIEWERJOINTMESH_H
- #define LL_LLVIEWERJOINTMESH_H
- #include "llviewerjoint.h"
- #include "llviewertexture.h"
- #include "llpolymesh.h"
- #include "v4color.h"
- class LLDrawable;
- class LLFace;
- class LLCharacter;
- class LLTexLayerSet;
- typedef enum e_avatar_render_pass
- {
- AVATAR_RENDER_PASS_SINGLE,
- AVATAR_RENDER_PASS_CLOTHING_INNER,
- AVATAR_RENDER_PASS_CLOTHING_OUTER
- } EAvatarRenderPass;
- class LLSkinJoint
- {
- public:
- LLSkinJoint();
- ~LLSkinJoint();
- BOOL setupSkinJoint( LLViewerJoint *joint);
- LLViewerJoint *mJoint;
- LLVector3 mRootToJointSkinOffset;
- LLVector3 mRootToParentJointSkinOffset;
- };
- //-----------------------------------------------------------------------------
- // class LLViewerJointMesh
- //-----------------------------------------------------------------------------
- class LLViewerJointMesh : public LLViewerJoint
- {
- protected:
- LLColor4 mColor; // color value
- // LLColor4 mSpecular; // specular color (always white for now)
- F32 mShiny; // shiny value
- LLPointer<LLViewerTexture> mTexture; // ptr to a global texture
- LLTexLayerSet* mLayerSet; // ptr to a layer set owned by the avatar
- U32 mTestImageName; // handle to a temporary texture for previewing uploads
- LLPolyMesh* mMesh; // ptr to a global polymesh
- BOOL mCullBackFaces; // true by default
- LLFace* mFace; // ptr to a face w/ AGP copy of mesh
- U32 mFaceIndexCount;
- BOOL mIsTransparent;
- U32 mNumSkinJoints;
- LLSkinJoint* mSkinJoints;
- S32 mMeshID;
- public:
- static BOOL sPipelineRender;
- //RN: this is here for testing purposes
- static U32 sClothingMaskImageName;
- static EAvatarRenderPass sRenderPass;
- static LLColor4 sClothingInnerColor;
- public:
- // Constructor
- LLViewerJointMesh();
- // Destructor
- virtual ~LLViewerJointMesh();
- // Gets the shape color
- void getColor( F32 *red, F32 *green, F32 *blue, F32 *alpha );
- // Sets the shape color
- void setColor( F32 red, F32 green, F32 blue, F32 alpha );
- // Sets the shininess
- void setSpecular( const LLColor4& color, F32 shiny ) { /*mSpecular = color;*/ mShiny = shiny; };
- // Sets the shape texture
- void setTexture( LLViewerTexture *texture );
- void setTestTexture( U32 name ) { mTestImageName = name; }
- // Sets layer set responsible for a dynamic shape texture (takes precedence over normal texture)
- void setLayerSet( LLTexLayerSet* layer_set );
- // Gets the poly mesh
- LLPolyMesh *getMesh();
- // Sets the poly mesh
- void setMesh( LLPolyMesh *mesh );
- // Sets up joint matrix data for rendering
- void setupJoint(LLViewerJoint* current_joint);
- // Render time method to upload batches of joint matrices
- void uploadJointMatrices();
- // Sets ID for picking
- void setMeshID( S32 id ) {mMeshID = id;}
- // Gets ID for picking
- S32 getMeshID() { return mMeshID; }
- // overloaded from base class
- /*virtual*/ void drawBone();
- /*virtual*/ BOOL isTransparent();
- /*virtual*/ U32 drawShape( F32 pixelArea, BOOL first_pass, BOOL is_dummy );
- /*virtual*/ void updateFaceSizes(U32 &num_vertices, U32& num_indices, F32 pixel_area);
- /*virtual*/ void updateFaceData(LLFace *face, F32 pixel_area, BOOL damp_wind = FALSE, bool terse_update = false);
- /*virtual*/ BOOL updateLOD(F32 pixel_area, BOOL activate);
- /*virtual*/ void updateJointGeometry();
- /*virtual*/ void dump();
- void setIsTransparent(BOOL is_transparent) { mIsTransparent = is_transparent; }
- /*virtual*/ BOOL isAnimatable() const { return FALSE; }
-
- private:
- //copy mesh into given face's vertex buffer, applying current animation pose
- static void updateGeometry(LLFace* face, LLPolyMesh* mesh);
- private:
- // Allocate skin data
- BOOL allocateSkinData( U32 numSkinJoints );
- // Free skin data
- void freeSkinData();
- };
- #endif // LL_LLVIEWERJOINTMESH_H