/indra/newview/llinspect.cpp
C++ | 149 lines | 95 code | 17 blank | 37 comment | 10 complexity | 0cf16757233335305bbb725cffdb008f MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llinspect.cpp
- *
- * $LicenseInfo:firstyear=2009&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llinspect.h"
- #include "lltooltip.h"
- #include "llcontrol.h" // LLCachedControl
- #include "llui.h" // LLUI::sSettingsGroups
- #include "llviewermenu.h"
- LLInspect::LLInspect(const LLSD& key)
- : LLFloater(key),
- mCloseTimer(),
- mOpenTimer()
- {
- }
- LLInspect::~LLInspect()
- {
- }
- // virtual
- void LLInspect::draw()
- {
- static LLCachedControl<F32> FADE_TIME(*LLUI::sSettingGroups["config"], "InspectorFadeTime", 1.f);
- static LLCachedControl<F32> STAY_TIME(*LLUI::sSettingGroups["config"], "InspectorShowTime", 1.f);
- if (mOpenTimer.getStarted())
- {
- LLFloater::draw();
- if (mOpenTimer.getElapsedTimeF32() > STAY_TIME)
- {
- mOpenTimer.stop();
- mCloseTimer.start();
- }
- }
- else if (mCloseTimer.getStarted())
- {
- F32 alpha = clamp_rescale(mCloseTimer.getElapsedTimeF32(), 0.f, FADE_TIME, 1.f, 0.f);
- LLViewDrawContext context(alpha);
- LLFloater::draw();
- if (mCloseTimer.getElapsedTimeF32() > FADE_TIME)
- {
- closeFloater(false);
- }
- }
- else
- {
- LLFloater::draw();
- }
- }
- // virtual
- void LLInspect::onOpen(const LLSD& data)
- {
- LLFloater::onOpen(data);
-
- mCloseTimer.stop();
- mOpenTimer.start();
- }
- // virtual
- void LLInspect::onFocusLost()
- {
- LLFloater::onFocusLost();
-
- // Start closing when we lose focus
- mCloseTimer.start();
- mOpenTimer.stop();
- }
- // virtual
- BOOL LLInspect::handleHover(S32 x, S32 y, MASK mask)
- {
- mOpenTimer.pause();
- return LLView::handleHover(x, y, mask);
- }
- BOOL LLInspect::handleToolTip(S32 x, S32 y, MASK mask)
- {
- BOOL handled = FALSE;
- //delegate handling of tooltip to the hovered child
- LLView* child_handler = childFromPoint(x,y);
- if (child_handler && !child_handler->getToolTip().empty())// show tooltip if a view has non-empty tooltip message
- {
- //build LLInspector params to get correct tooltip setting, etc. background image
- LLInspector::Params params;
- params.fillFrom(LLUICtrlFactory::instance().getDefaultParams<LLInspector>());
- params.message = child_handler->getToolTip();
- //set up delay if there is no visible tooltip at this moment
- params.delay_time = LLToolTipMgr::instance().toolTipVisible() ? 0.f : LLUI::sSettingGroups["config"]->getF32( "ToolTipDelay" );
- LLToolTipMgr::instance().show(params);
- handled = TRUE;
- }
- return handled;
- }
- // virtual
- void LLInspect::onMouseLeave(S32 x, S32 y, MASK mask)
- {
- mOpenTimer.unpause();
- }
- bool LLInspect::childHasVisiblePopupMenu()
- {
- // Child text-box may spawn a pop-up menu, if mouse is over the menu, Inspector
- // will hide(which is not expected).
- // This is an attempt to find out if child control has spawned a menu.
- LLView* child_menu = gMenuHolder->getVisibleMenu();
- if(child_menu)
- {
- LLRect floater_rc = calcScreenRect();
- LLRect menu_screen_rc = child_menu->calcScreenRect();
- S32 mx, my;
- LLUI::getMousePositionScreen(&mx, &my);
- // This works wrong if we spawn a menu near Inspector and menu overlaps Inspector.
- if(floater_rc.overlaps(menu_screen_rc) && menu_screen_rc.pointInRect(mx, my))
- {
- return true;
- }
- }
- return false;
- }