/indra/newview/llsky.h
C++ Header | 118 lines | 64 code | 27 blank | 27 comment | 0 complexity | a7507dc8487d82499fbee6352c443a34 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llsky.h
- * @brief It's, uh, the sky!
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLSKY_H
- #define LL_LLSKY_H
- #include "llmath.h"
- //#include "vmath.h"
- #include "v3math.h"
- #include "v4math.h"
- #include "v4color.h"
- #include "v4coloru.h"
- #include "llvosky.h"
- #include "llvoground.h"
- class LLViewerCamera;
- class LLVOWLSky;
- class LLVOWLClouds;
- class LLSky
- {
- public:
- LLSky();
- ~LLSky();
- void init(const LLVector3 &sun_direction);
- void cleanup();
- void setOverrideSun(BOOL override);
- BOOL getOverrideSun() { return mOverrideSimSunPosition; }
- void setSunDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity);
- void setSunTargetDirection(const LLVector3 &sun_direction, const LLVector3 &sun_ang_velocity);
- LLColor4 getFogColor() const;
- void setCloudDensityAtAgent(F32 cloud_density);
- void setWind(const LLVector3& wind);
- void updateFog(const F32 distance);
- void updateCull();
- void updateSky();
- void propagateHeavenlyBodies(F32 dt); // dt = seconds
- S32 mLightingGeneration;
- BOOL mUpdatedThisFrame;
- void setFogRatio(const F32 fog_ratio); // Fog distance as fraction of cull distance.
- F32 getFogRatio() const;
- LLColor4U getFadeColor() const;
- LLVector3 getSunDirection() const;
- LLVector3 getMoonDirection() const;
- LLColor4 getSunDiffuseColor() const;
- LLColor4 getMoonDiffuseColor() const;
- LLColor4 getSunAmbientColor() const;
- LLColor4 getMoonAmbientColor() const;
- LLColor4 getTotalAmbientColor() const;
- BOOL sunUp() const;
- F32 getSunPhase() const;
- void setSunPhase(const F32 phase);
- void destroyGL();
- void restoreGL();
- void resetVertexBuffers();
- public:
- LLPointer<LLVOSky> mVOSkyp; // Pointer to the LLVOSky object (only one, ever!)
- LLPointer<LLVOGround> mVOGroundp;
- LLPointer<LLVOWLSky> mVOWLSkyp;
- LLVector3 mSunTargDir;
- // Legacy stuff
- LLVector3 mSunDefaultPosition;
- static const F32 NIGHTTIME_ELEVATION; // degrees
- static const F32 NIGHTTIME_ELEVATION_COS;
- protected:
- BOOL mOverrideSimSunPosition;
- F32 mSunPhase;
- LLColor4 mFogColor; // Color to use for fog and haze
- LLVector3 mLastSunDirection;
- };
- extern LLSky gSky;
- #endif