/OpenRA.Mods.RA/Traits/SupportPowers/ChronoshiftPower.cs
C# | 313 lines | 241 code | 53 blank | 19 comment | 26 complexity | e480c2c94f163c1255cea0675cdd36ff MD5 | raw file
Possible License(s): GPL-3.0
- #region Copyright & License Information
- /*
- * Copyright 2007-2016 The OpenRA Developers (see AUTHORS)
- * This file is part of OpenRA, which is free software. It is made
- * available to you under the terms of the GNU General Public License
- * as published by the Free Software Foundation, either version 3 of
- * the License, or (at your option) any later version. For more
- * information, see COPYING.
- */
- #endregion
- using System.Collections.Generic;
- using System.Drawing;
- using System.Linq;
- using OpenRA.Graphics;
- using OpenRA.Mods.Common.Graphics;
- using OpenRA.Mods.Common.Traits;
- using OpenRA.Mods.RA.Activities;
- using OpenRA.Traits;
- namespace OpenRA.Mods.RA.Traits
- {
- class ChronoshiftPowerInfo : SupportPowerInfo
- {
- [Desc("Target actor selection radius in cells.")]
- public readonly int Range = 1;
- [Desc("Seconds until returning after teleportation.")]
- public readonly int Duration = 30;
- [PaletteReference] public readonly string TargetOverlayPalette = TileSet.TerrainPaletteInternalName;
- public readonly string OverlaySpriteGroup = "overlay";
- [SequenceReference("OverlaySpriteGroup", true)] public readonly string ValidTileSequencePrefix = "target-valid-";
- [SequenceReference("OverlaySpriteGroup")] public readonly string InvalidTileSequence = "target-invalid";
- [SequenceReference("OverlaySpriteGroup")] public readonly string SourceTileSequence = "target-select";
- public readonly bool KillCargo = true;
- [Desc("Cursor sequence to use when selecting targets for the chronoshift.")]
- public readonly string SelectionCursor = "chrono-select";
- [Desc("Cursor sequence to use when targeting an area for the chronoshift.")]
- public readonly string TargetCursor = "chrono-target";
- [Desc("Cursor sequence to use when the targeted area is blocked.")]
- public readonly string TargetBlockedCursor = "move-blocked";
- public override object Create(ActorInitializer init) { return new ChronoshiftPower(init.Self, this); }
- }
- class ChronoshiftPower : SupportPower
- {
- public ChronoshiftPower(Actor self, ChronoshiftPowerInfo info) : base(self, info) { }
- public override void SelectTarget(Actor self, string order, SupportPowerManager manager)
- {
- Game.Sound.PlayToPlayer(manager.Self.Owner, Info.SelectTargetSound);
- self.World.OrderGenerator = new SelectChronoshiftTarget(Self.World, order, manager, this);
- }
- public override void Activate(Actor self, Order order, SupportPowerManager manager)
- {
- base.Activate(self, order, manager);
- foreach (var target in UnitsInRange(order.ExtraLocation))
- {
- var cs = target.Trait<Chronoshiftable>();
- var targetCell = target.Location + (order.TargetLocation - order.ExtraLocation);
- var cpi = Info as ChronoshiftPowerInfo;
- if (self.Owner.Shroud.IsExplored(targetCell) && cs.CanChronoshiftTo(target, targetCell))
- cs.Teleport(target, targetCell, cpi.Duration * 25, cpi.KillCargo, self);
- }
- }
- public IEnumerable<Actor> UnitsInRange(CPos xy)
- {
- var range = ((ChronoshiftPowerInfo)Info).Range;
- var tiles = Self.World.Map.FindTilesInCircle(xy, range);
- var units = new HashSet<Actor>();
- foreach (var t in tiles)
- units.UnionWith(Self.World.ActorMap.GetActorsAt(t));
- return units.Where(a => a.Info.HasTraitInfo<ChronoshiftableInfo>() &&
- !a.TraitsImplementing<IPreventsTeleport>().Any(condition => condition.PreventsTeleport(a)));
- }
- public bool SimilarTerrain(CPos xy, CPos sourceLocation)
- {
- if (!Self.Owner.Shroud.IsExplored(xy))
- return false;
- var range = ((ChronoshiftPowerInfo)Info).Range;
- var sourceTiles = Self.World.Map.FindTilesInCircle(xy, range);
- var destTiles = Self.World.Map.FindTilesInCircle(sourceLocation, range);
- using (var se = sourceTiles.GetEnumerator())
- using (var de = destTiles.GetEnumerator())
- while (se.MoveNext() && de.MoveNext())
- {
- var a = se.Current;
- var b = de.Current;
- if (!Self.Owner.Shroud.IsExplored(a) || !Self.Owner.Shroud.IsExplored(b))
- return false;
- if (Self.World.Map.GetTerrainIndex(a) != Self.World.Map.GetTerrainIndex(b))
- return false;
- }
- return true;
- }
- class SelectChronoshiftTarget : IOrderGenerator
- {
- readonly ChronoshiftPower power;
- readonly int range;
- readonly Sprite tile;
- readonly SupportPowerManager manager;
- readonly string order;
- public SelectChronoshiftTarget(World world, string order, SupportPowerManager manager, ChronoshiftPower power)
- {
- // Clear selection if using Left-Click Orders
- if (Game.Settings.Game.UseClassicMouseStyle)
- manager.Self.World.Selection.Clear();
- this.manager = manager;
- this.order = order;
- this.power = power;
- var info = (ChronoshiftPowerInfo)power.Info;
- range = info.Range;
- tile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
- }
- public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
- {
- world.CancelInputMode();
- if (mi.Button == MouseButton.Left)
- world.OrderGenerator = new SelectDestination(world, order, manager, power, cell);
- yield break;
- }
- public void Tick(World world)
- {
- // Cancel the OG if we can't use the power
- if (!manager.Powers.ContainsKey(order))
- world.CancelInputMode();
- }
- public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
- {
- var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
- var targetUnits = power.UnitsInRange(xy).Where(a => !world.FogObscures(a));
- foreach (var unit in targetUnits)
- if (manager.Self.Owner.CanTargetActor(unit))
- yield return new SelectionBoxRenderable(unit, Color.Red);
- }
- public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
- {
- var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
- var tiles = world.Map.FindTilesInCircle(xy, range);
- var palette = wr.Palette(((ChronoshiftPowerInfo)power.Info).TargetOverlayPalette);
- foreach (var t in tiles)
- yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
- }
- public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
- {
- return ((ChronoshiftPowerInfo)power.Info).SelectionCursor;
- }
- }
- class SelectDestination : IOrderGenerator
- {
- readonly ChronoshiftPower power;
- readonly CPos sourceLocation;
- readonly int range;
- readonly Sprite validTile, invalidTile, sourceTile;
- readonly SupportPowerManager manager;
- readonly string order;
- public SelectDestination(World world, string order, SupportPowerManager manager, ChronoshiftPower power, CPos sourceLocation)
- {
- this.manager = manager;
- this.order = order;
- this.power = power;
- this.sourceLocation = sourceLocation;
- var info = (ChronoshiftPowerInfo)power.Info;
- range = info.Range;
- var tileset = world.Map.Tileset.ToLowerInvariant();
- validTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.ValidTileSequencePrefix + tileset).GetSprite(0);
- invalidTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.InvalidTileSequence).GetSprite(0);
- sourceTile = world.Map.Rules.Sequences.GetSequence(info.OverlaySpriteGroup, info.SourceTileSequence).GetSprite(0);
- }
- public IEnumerable<Order> Order(World world, CPos cell, int2 worldPixel, MouseInput mi)
- {
- if (mi.Button == MouseButton.Right)
- {
- world.CancelInputMode();
- yield break;
- }
- var ret = OrderInner(cell).FirstOrDefault();
- if (ret == null)
- yield break;
- world.CancelInputMode();
- yield return ret;
- }
- IEnumerable<Order> OrderInner(CPos xy)
- {
- // Cannot chronoshift into unexplored location
- if (IsValidTarget(xy))
- yield return new Order(order, manager.Self, false)
- {
- TargetLocation = xy,
- ExtraLocation = sourceLocation,
- SuppressVisualFeedback = true
- };
- }
- public void Tick(World world)
- {
- // Cancel the OG if we can't use the power
- if (!manager.Powers.ContainsKey(order))
- world.CancelInputMode();
- }
- public IEnumerable<IRenderable> RenderAfterWorld(WorldRenderer wr, World world)
- {
- foreach (var unit in power.UnitsInRange(sourceLocation))
- if (manager.Self.Owner.CanTargetActor(unit))
- yield return new SelectionBoxRenderable(unit, Color.Red);
- }
- public IEnumerable<IRenderable> Render(WorldRenderer wr, World world)
- {
- var xy = wr.Viewport.ViewToWorld(Viewport.LastMousePos);
- var palette = wr.Palette(power.Info.IconPalette);
- // Source tiles
- foreach (var t in world.Map.FindTilesInCircle(sourceLocation, range))
- yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
- // Destination tiles
- foreach (var t in world.Map.FindTilesInCircle(xy, range))
- yield return new SpriteRenderable(sourceTile, wr.World.Map.CenterOfCell(t), WVec.Zero, -511, palette, 1f, true);
- // Unit previews
- foreach (var unit in power.UnitsInRange(sourceLocation))
- {
- var offset = world.Map.CenterOfCell(xy) - world.Map.CenterOfCell(sourceLocation);
- if (manager.Self.Owner.CanTargetActor(unit))
- foreach (var r in unit.Render(wr))
- yield return r.OffsetBy(offset);
- }
- // Unit tiles
- foreach (var unit in power.UnitsInRange(sourceLocation))
- {
- if (manager.Self.Owner.CanTargetActor(unit))
- {
- var targetCell = unit.Location + (xy - sourceLocation);
- var canEnter = manager.Self.Owner.Shroud.IsExplored(targetCell) &&
- unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit, targetCell);
- var tile = canEnter ? validTile : invalidTile;
- yield return new SpriteRenderable(tile, wr.World.Map.CenterOfCell(targetCell), WVec.Zero, -511, palette, 1f, true);
- }
- }
- }
- bool IsValidTarget(CPos xy)
- {
- var canTeleport = false;
- foreach (var unit in power.UnitsInRange(sourceLocation))
- {
- var targetCell = unit.Location + (xy - sourceLocation);
- if (manager.Self.Owner.Shroud.IsExplored(targetCell) && unit.Trait<Chronoshiftable>().CanChronoshiftTo(unit, targetCell))
- {
- canTeleport = true;
- break;
- }
- }
- if (!canTeleport)
- {
- // Check the terrain types. This will allow chronoshifts to occur on empty terrain to terrain of
- // a similar type. This also keeps the cursor from changing in non-visible property, alerting the
- // chronoshifter of enemy unit presence
- canTeleport = power.SimilarTerrain(sourceLocation, xy);
- }
- return canTeleport;
- }
- public string GetCursor(World world, CPos cell, int2 worldPixel, MouseInput mi)
- {
- var powerInfo = (ChronoshiftPowerInfo)power.Info;
- return IsValidTarget(cell) ? powerInfo.TargetCursor : powerInfo.TargetBlockedCursor;
- }
- }
- }
- }