/indra/newview/llfloatergesture.h
C Header | 107 lines | 48 code | 11 blank | 48 comment | 0 complexity | c97f303f76b15fb86822c7e28ca8d5d2 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llfloatergesture.h
- * @brief Read-only list of gestures from your inventory.
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- /**
- * (Also has legacy gesture editor for testing.)
- */
- #ifndef LL_LLFLOATERGESTURE_H
- #define LL_LLFLOATERGESTURE_H
- #include <vector>
- #include "llfloater.h"
- #include "llinventoryobserver.h"
- class LLScrollContainer;
- class LLView;
- class LLButton;
- class LLLineEditor;
- class LLComboBox;
- class LLViewerGesture;
- class LLGestureOptions;
- class LLScrollListCtrl;
- class LLFloaterGestureObserver;
- class LLFloaterGestureInventoryObserver;
- class LLMultiGesture;
- class LLMenuGL;
- class LLFloaterGesture
- : public LLFloater, LLInventoryFetchDescendentsObserver
- {
- LOG_CLASS(LLFloaterGesture);
- public:
- LLFloaterGesture(const LLSD& key);
- virtual ~LLFloaterGesture();
- virtual BOOL postBuild();
- virtual void done ();
- void refreshAll();
- /**
- * @brief Add new scrolllistitem into gesture_list.
- * @param item_id inventory id of gesture
- * @param gesture can be NULL , if item was not loaded yet
- */
- void addGesture(const LLUUID& item_id, LLMultiGesture* gesture, LLCtrlListInterface * list);
- protected:
- // Reads from the gesture manager's list of active gestures
- // and puts them in this list.
- void buildGestureList();
- void playGesture(LLUUID item_id);
- private:
- void addToCurrentOutFit();
- /**
- * @brief This method is using to collect selected items.
- * In some places gesture_list can be rebuilt by gestureObservers during iterating data from LLScrollListCtrl::getAllSelected().
- * Therefore we have to copy these items to avoid viewer crash.
- * @see LLFloaterGesture::onActivateBtnClick
- */
- void getSelectedIds(uuid_vec_t& ids);
- bool isActionEnabled(const LLSD& command);
- /**
- * @brief Activation rules:
- * According to Gesture Spec:
- * 1. If all selected gestures are active: set to inactive
- * 2. If all selected gestures are inactive: set to active
- * 3. If selected gestures are in a mixed state: set all to active
- */
- void onActivateBtnClick();
- void onClickEdit();
- void onClickPlay();
- void onClickNew();
- void onCommitList();
- void onCopyPasteAction(const LLSD& command);
- void onDeleteSelected();
- LLUUID mSelectedID;
- LLUUID mGestureFolderID;
- LLScrollListCtrl* mGestureList;
- LLFloaterGestureObserver* mObserver;
- };
- #endif