/indra/newview/llmenucommands.cpp
https://bitbucket.org/lindenlab/viewer-beta/ · C++ · 94 lines · 49 code · 9 blank · 36 comment · 2 complexity · 797071411801deb67d09f4b3c8ba507a MD5 · raw file
- /**
- * @file llmenucommands.cpp
- * @brief Implementations of menu commands.
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llmenucommands.h"
- #include "imageids.h"
- #include "llfloaterreg.h"
- #include "llfontgl.h"
- #include "llrect.h"
- #include "llerror.h"
- #include "llstring.h"
- #include "message.h"
- #include "llagentcamera.h"
- #include "llcallingcard.h"
- #include "llviewercontrol.h"
- //#include "llfirstuse.h"
- #include "llfloaterworldmap.h"
- #include "lllineeditor.h"
- #include "llstatusbar.h"
- #include "llimview.h"
- #include "lltextbox.h"
- #include "llui.h"
- #include "llviewergesture.h" // for triggering gestures
- #include "llviewermessage.h"
- #include "llviewerparceloverlay.h"
- #include "llviewerregion.h"
- #include "llviewerstats.h"
- #include "lluictrlfactory.h"
- #include "llviewerwindow.h"
- #include "llworld.h"
- #include "llworldmap.h"
- #include "llfocusmgr.h"
- #include "llnearbychatbar.h"
- void handle_mouselook(void*)
- {
- gAgentCamera.changeCameraToMouselook();
- }
- void handle_chat(void*)
- {
- // give focus to chatbar if it's open but not focused
- if (gSavedSettings.getBOOL("ChatVisible") &&
- gFocusMgr.childHasKeyboardFocus(LLNearbyChatBar::getInstance()->getChatBox()))
- {
- LLNearbyChatBar::stopChat();
- }
- else
- {
- LLNearbyChatBar::startChat(NULL);
- }
- }
- void handle_slash_key(void*)
- {
- // LLBottomTray::startChat("/");
- //
- // Don't do this, it results in a double-slash in the input field.
- // Another "/" will be automatically typed for us, because the WM_KEYDOWN event
- // that generated the menu accelerator call (and hence puts focus in
- // the chat edtior) will be followed by a "/" WM_CHAR character message,
- // which will type the slash. Yes, it's weird. It only matters for
- // menu accelerators that put input focus into a field. And Mac works
- // the same way. JC
- LLNearbyChatBar::startChat(NULL);
- }