/indra/newview/llviewerdisplayname.h
C++ Header | 53 lines | 17 code | 8 blank | 28 comment | 0 complexity | c152a4aa78e19ea9723a50436c87a018 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llviewerdisplayname.h
- * @brief Wrapper for display name functionality
- *
- * $LicenseInfo:firstyear=2010&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LLVIEWERDISPLAYNAME_H
- #define LLVIEWERDISPLAYNAME_H
- #include <boost/signals2.hpp>
- class LLSD;
- class LLUUID;
- namespace LLViewerDisplayName
- {
- typedef boost::signals2::signal<
- void (bool success, const std::string& reason, const LLSD& content)>
- set_name_signal_t;
- typedef set_name_signal_t::slot_type set_name_slot_t;
-
- typedef boost::signals2::signal<void (void)> name_changed_signal_t;
- typedef name_changed_signal_t::slot_type name_changed_slot_t;
- // Sends an update to the server to change a display name
- // and call back when done. May not succeed due to service
- // unavailable or name not available.
- void set(const std::string& display_name, const set_name_slot_t& slot);
-
- void addNameChangedCallback(const name_changed_signal_t::slot_type& cb);
- }
- #endif // LLVIEWERDISPLAYNAME_H