/indra/newview/llpreviewsound.cpp
C++ | 99 lines | 56 code | 15 blank | 28 comment | 6 complexity | 2a79e821ca51c274815ff41c3cb1a72c MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llpreviewsound.cpp
- * @brief LLPreviewSound class implementation
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llaudioengine.h"
- #include "llagent.h" // gAgent
- #include "llbutton.h"
- #include "llinventory.h"
- #include "lllineeditor.h"
- #include "llpreviewsound.h"
- #include "llresmgr.h"
- #include "llviewercontrol.h"
- #include "llviewermessage.h" // send_guid_sound_trigger
- #include "lluictrlfactory.h"
- extern LLAudioEngine* gAudiop;
- extern LLAgent gAgent;
- const F32 SOUND_GAIN = 1.0f;
- LLPreviewSound::LLPreviewSound(const LLSD& key)
- : LLPreview( key )
- {
- }
- // virtual
- BOOL LLPreviewSound::postBuild()
- {
- const LLInventoryItem* item = getItem();
- if (item)
- {
- getChild<LLUICtrl>("desc")->setValue(item->getDescription());
- if (gAudiop)
- gAudiop->preloadSound(item->getAssetUUID()); // preload the sound
- }
-
- childSetAction("Sound play btn",&LLPreviewSound::playSound,this);
- childSetAction("Sound audition btn",&LLPreviewSound::auditionSound,this);
- LLButton* button = getChild<LLButton>("Sound play btn");
- button->setSoundFlags(LLView::SILENT);
-
- button = getChild<LLButton>("Sound audition btn");
- button->setSoundFlags(LLView::SILENT);
- childSetCommitCallback("desc", LLPreview::onText, this);
- getChild<LLLineEditor>("desc")->setPrevalidate(&LLTextValidate::validateASCIIPrintableNoPipe);
- return LLPreview::postBuild();
- }
- // static
- void LLPreviewSound::playSound( void *userdata )
- {
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item && gAudiop)
- {
- send_sound_trigger(item->getAssetUUID(), SOUND_GAIN);
- }
- }
- // static
- void LLPreviewSound::auditionSound( void *userdata )
- {
- LLPreviewSound* self = (LLPreviewSound*) userdata;
- const LLInventoryItem *item = self->getItem();
- if(item && gAudiop)
- {
- LLVector3d lpos_global = gAgent.getPositionGlobal();
- gAudiop->triggerSound(item->getAssetUUID(), gAgent.getID(), SOUND_GAIN, LLAudioEngine::AUDIO_TYPE_UI, lpos_global);
- }
- }