/indra/newview/llworldmapmessage.cpp
https://bitbucket.org/lindenlab/viewer-beta/ · C++ · 258 lines · 172 code · 35 blank · 51 comment · 12 complexity · e4c33778bffc46f0794032ef151188aa MD5 · raw file
- /**
- * @file llworldmapmessage.cpp
- * @brief Handling of the messages to the DB made by and for the world map.
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llworldmapmessage.h"
- #include "message.h"
- #include "llworldmap.h"
- #include "llagent.h"
- #include "llfloaterworldmap.h"
- const U32 LAYER_FLAG = 2;
- //---------------------------------------------------------------------------
- // World Map Message Handling
- //---------------------------------------------------------------------------
- LLWorldMapMessage::LLWorldMapMessage() :
- mSLURLRegionName(),
- mSLURLRegionHandle(0),
- mSLURL(),
- mSLURLCallback(0),
- mSLURLTeleport(false)
- {
- }
- LLWorldMapMessage::~LLWorldMapMessage()
- {
- }
- void LLWorldMapMessage::sendItemRequest(U32 type, U64 handle)
- {
- //LL_INFOS("World Map") << "Send item request : type = " << type << LL_ENDL;
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_MapItemRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
- msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
- msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
- msg->nextBlockFast(_PREHASH_RequestData);
- msg->addU32Fast(_PREHASH_ItemType, type);
- msg->addU64Fast(_PREHASH_RegionHandle, handle); // If zero, filled in on sim
- gAgent.sendReliableMessage();
- }
- void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name)
- {
- //LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
- LLMessageSystem* msg = gMessageSystem;
- // Request for region data
- msg->newMessageFast(_PREHASH_MapNameRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- msg->addU32Fast(_PREHASH_Flags, LAYER_FLAG);
- msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
- msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
- msg->nextBlockFast(_PREHASH_NameData);
- msg->addStringFast(_PREHASH_Name, region_name);
- gAgent.sendReliableMessage();
- }
- void LLWorldMapMessage::sendNamedRegionRequest(std::string region_name,
- url_callback_t callback,
- const std::string& callback_url,
- bool teleport) // immediately teleport when result returned
- {
- //LL_INFOS("World Map") << "LLWorldMap::sendNamedRegionRequest()" << LL_ENDL;
- mSLURLRegionName = region_name;
- mSLURLRegionHandle = 0;
- mSLURL = callback_url;
- mSLURLCallback = callback;
- mSLURLTeleport = teleport;
- sendNamedRegionRequest(region_name);
- }
- void LLWorldMapMessage::sendHandleRegionRequest(U64 region_handle,
- url_callback_t callback,
- const std::string& callback_url,
- bool teleport) // immediately teleport when result returned
- {
- //LL_INFOS("World Map") << "LLWorldMap::sendHandleRegionRequest()" << LL_ENDL;
- mSLURLRegionName.clear();
- mSLURLRegionHandle = region_handle;
- mSLURL = callback_url;
- mSLURLCallback = callback;
- mSLURLTeleport = teleport;
- U32 global_x;
- U32 global_y;
- from_region_handle(region_handle, &global_x, &global_y);
- U16 grid_x = (U16)(global_x / REGION_WIDTH_UNITS);
- U16 grid_y = (U16)(global_y / REGION_WIDTH_UNITS);
-
- sendMapBlockRequest(grid_x, grid_y, grid_x, grid_y, true);
- }
- void LLWorldMapMessage::sendMapBlockRequest(U16 min_x, U16 min_y, U16 max_x, U16 max_y, bool return_nonexistent)
- {
- //LL_INFOS("World Map") << "LLWorldMap::sendMapBlockRequest()" << ", min = (" << min_x << ", " << min_y << "), max = (" << max_x << ", " << max_y << "), nonexistent = " << return_nonexistent << LL_ENDL;
- LLMessageSystem* msg = gMessageSystem;
- msg->newMessageFast(_PREHASH_MapBlockRequest);
- msg->nextBlockFast(_PREHASH_AgentData);
- msg->addUUIDFast(_PREHASH_AgentID, gAgent.getID());
- msg->addUUIDFast(_PREHASH_SessionID, gAgent.getSessionID());
- U32 flags = LAYER_FLAG;
- flags |= (return_nonexistent ? 0x10000 : 0);
- msg->addU32Fast(_PREHASH_Flags, flags);
- msg->addU32Fast(_PREHASH_EstateID, 0); // Filled in on sim
- msg->addBOOLFast(_PREHASH_Godlike, FALSE); // Filled in on sim
- msg->nextBlockFast(_PREHASH_PositionData);
- msg->addU16Fast(_PREHASH_MinX, min_x);
- msg->addU16Fast(_PREHASH_MinY, min_y);
- msg->addU16Fast(_PREHASH_MaxX, max_x);
- msg->addU16Fast(_PREHASH_MaxY, max_y);
- gAgent.sendReliableMessage();
- }
- // public static
- void LLWorldMapMessage::processMapBlockReply(LLMessageSystem* msg, void**)
- {
- U32 agent_flags;
- msg->getU32Fast(_PREHASH_AgentData, _PREHASH_Flags, agent_flags);
- // There's only one flag that we ever use here
- if (agent_flags != LAYER_FLAG)
- {
- llwarns << "Invalid map image type returned! layer = " << agent_flags << llendl;
- return;
- }
- S32 num_blocks = msg->getNumberOfBlocksFast(_PREHASH_Data);
- //LL_INFOS("World Map") << "LLWorldMap::processMapBlockReply(), num_blocks = " << num_blocks << LL_ENDL;
- bool found_null_sim = false;
- for (S32 block=0; block<num_blocks; ++block)
- {
- U16 x_regions;
- U16 y_regions;
- std::string name;
- U8 accesscode;
- U32 region_flags;
- // U8 water_height;
- // U8 agents;
- LLUUID image_id;
- msg->getU16Fast(_PREHASH_Data, _PREHASH_X, x_regions, block);
- msg->getU16Fast(_PREHASH_Data, _PREHASH_Y, y_regions, block);
- msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
- msg->getU8Fast(_PREHASH_Data, _PREHASH_Access, accesscode, block);
- msg->getU32Fast(_PREHASH_Data, _PREHASH_RegionFlags, region_flags, block);
- // msg->getU8Fast(_PREHASH_Data, _PREHASH_WaterHeight, water_height, block);
- // msg->getU8Fast(_PREHASH_Data, _PREHASH_Agents, agents, block);
- msg->getUUIDFast(_PREHASH_Data, _PREHASH_MapImageID, image_id, block);
- U32 x_world = (U32)(x_regions) * REGION_WIDTH_UNITS;
- U32 y_world = (U32)(y_regions) * REGION_WIDTH_UNITS;
- // name shouldn't be empty, see EXT-4568
- llassert(!name.empty());
- // Insert that region in the world map, if failure, flag it as a "null_sim"
- if (!(LLWorldMap::getInstance()->insertRegion(x_world, y_world, name, image_id, (U32)accesscode, region_flags)))
- {
- found_null_sim = true;
- }
- // If we hit a valid tracking location, do what needs to be done app level wise
- if (LLWorldMap::getInstance()->isTrackingValidLocation())
- {
- LLVector3d pos_global = LLWorldMap::getInstance()->getTrackedPositionGlobal();
- if (LLWorldMap::getInstance()->isTrackingDoubleClick())
- {
- // Teleport if the user double clicked
- gAgent.teleportViaLocation(pos_global);
- }
- // Update the "real" tracker information
- gFloaterWorldMap->trackLocation(pos_global);
- }
- // Handle the SLURL callback if any
- url_callback_t callback = LLWorldMapMessage::getInstance()->mSLURLCallback;
- if(callback != NULL)
- {
- U64 handle = to_region_handle(x_world, y_world);
- // Check if we reached the requested region
- if ((LLStringUtil::compareInsensitive(LLWorldMapMessage::getInstance()->mSLURLRegionName, name)==0)
- || (LLWorldMapMessage::getInstance()->mSLURLRegionHandle == handle))
- {
- LLWorldMapMessage::getInstance()->mSLURLCallback = NULL;
- LLWorldMapMessage::getInstance()->mSLURLRegionName.clear();
- LLWorldMapMessage::getInstance()->mSLURLRegionHandle = 0;
- callback(handle, LLWorldMapMessage::getInstance()->mSLURL, image_id, LLWorldMapMessage::getInstance()->mSLURLTeleport);
- }
- }
- }
- // Tell the UI to update itself
- gFloaterWorldMap->updateSims(found_null_sim);
- }
- // public static
- void LLWorldMapMessage::processMapItemReply(LLMessageSystem* msg, void**)
- {
- //LL_INFOS("World Map") << "LLWorldMap::processMapItemReply()" << LL_ENDL;
- U32 type;
- msg->getU32Fast(_PREHASH_RequestData, _PREHASH_ItemType, type);
- S32 num_blocks = msg->getNumberOfBlocks("Data");
- for (S32 block=0; block<num_blocks; ++block)
- {
- U32 X, Y;
- std::string name;
- S32 extra, extra2;
- LLUUID uuid;
- msg->getU32Fast(_PREHASH_Data, _PREHASH_X, X, block);
- msg->getU32Fast(_PREHASH_Data, _PREHASH_Y, Y, block);
- msg->getStringFast(_PREHASH_Data, _PREHASH_Name, name, block);
- msg->getUUIDFast(_PREHASH_Data, _PREHASH_ID, uuid, block);
- msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra, extra, block);
- msg->getS32Fast(_PREHASH_Data, _PREHASH_Extra2, extra2, block);
- LLWorldMap::getInstance()->insertItem(X, Y, name, uuid, type, extra, extra2);
- }
- }