/indra/newview/llviewershadermgr.h
C Header | 349 lines | 254 code | 54 blank | 41 comment | 6 complexity | 88b0037c686fa488422d533a734906e4 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llviewershadermgr.h
- * @brief Viewer Shader Manager
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_VIEWER_SHADER_MGR_H
- #define LL_VIEWER_SHADER_MGR_H
- #include "llshadermgr.h"
- class LLViewerShaderMgr: public LLShaderMgr
- {
- public:
- static BOOL sInitialized;
- static bool sSkipReload;
- LLViewerShaderMgr();
- /* virtual */ ~LLViewerShaderMgr();
- // singleton pattern implementation
- static LLViewerShaderMgr * instance();
- void initAttribsAndUniforms(void);
- void setShaders();
- void unloadShaders();
- S32 getVertexShaderLevel(S32 type);
- BOOL loadBasicShaders();
- BOOL loadShadersEffects();
- BOOL loadShadersDeferred();
- BOOL loadShadersObject();
- BOOL loadShadersAvatar();
- BOOL loadShadersEnvironment();
- BOOL loadShadersWater();
- BOOL loadShadersInterface();
- BOOL loadShadersWindLight();
- std::vector<S32> mVertexShaderLevel;
- S32 mMaxAvatarShaderLevel;
- enum EShaderClass
- {
- SHADER_LIGHTING,
- SHADER_OBJECT,
- SHADER_AVATAR,
- SHADER_ENVIRONMENT,
- SHADER_INTERFACE,
- SHADER_EFFECT,
- SHADER_WINDLIGHT,
- SHADER_WATER,
- SHADER_DEFERRED,
- SHADER_COUNT
- };
- typedef enum
- {
- SHINY_ORIGIN = END_RESERVED_UNIFORMS
- } eShinyUniforms;
- typedef enum
- {
- WATER_SCREENTEX = END_RESERVED_UNIFORMS,
- WATER_SCREENDEPTH,
- WATER_REFTEX,
- WATER_EYEVEC,
- WATER_TIME,
- WATER_WAVE_DIR1,
- WATER_WAVE_DIR2,
- WATER_LIGHT_DIR,
- WATER_SPECULAR,
- WATER_SPECULAR_EXP,
- WATER_FOGCOLOR,
- WATER_FOGDENSITY,
- WATER_REFSCALE,
- WATER_WATERHEIGHT,
- } eWaterUniforms;
- typedef enum
- {
- WL_CAMPOSLOCAL = END_RESERVED_UNIFORMS,
- WL_WATERHEIGHT
- } eWLUniforms;
- typedef enum
- {
- TERRAIN_DETAIL0 = END_RESERVED_UNIFORMS,
- TERRAIN_DETAIL1,
- TERRAIN_DETAIL2,
- TERRAIN_DETAIL3,
- TERRAIN_ALPHARAMP
- } eTerrainUniforms;
- typedef enum
- {
- GLOW_DELTA = END_RESERVED_UNIFORMS
- } eGlowUniforms;
- typedef enum
- {
- AVATAR_MATRIX = END_RESERVED_UNIFORMS,
- AVATAR_WIND,
- AVATAR_SINWAVE,
- AVATAR_GRAVITY,
- } eAvatarUniforms;
- // simple model of forward iterator
- // http://www.sgi.com/tech/stl/ForwardIterator.html
- class shader_iter
- {
- private:
- friend bool operator == (shader_iter const & a, shader_iter const & b);
- friend bool operator != (shader_iter const & a, shader_iter const & b);
- typedef std::vector<LLGLSLShader *>::const_iterator base_iter_t;
- public:
- shader_iter()
- {
- }
- shader_iter(base_iter_t iter) : mIter(iter)
- {
- }
- LLGLSLShader & operator * () const
- {
- return **mIter;
- }
- LLGLSLShader * operator -> () const
- {
- return *mIter;
- }
- shader_iter & operator++ ()
- {
- ++mIter;
- return *this;
- }
- shader_iter operator++ (int)
- {
- return mIter++;
- }
- private:
- base_iter_t mIter;
- };
- shader_iter beginShaders() const;
- shader_iter endShaders() const;
- /* virtual */ std::string getShaderDirPrefix(void);
- /* virtual */ void updateShaderUniforms(LLGLSLShader * shader);
- private:
-
- std::vector<std::string> mShinyUniforms;
- //water parameters
- std::vector<std::string> mWaterUniforms;
- std::vector<std::string> mWLUniforms;
- //terrain parameters
- std::vector<std::string> mTerrainUniforms;
- //glow parameters
- std::vector<std::string> mGlowUniforms;
- std::vector<std::string> mGlowExtractUniforms;
- std::vector<std::string> mAvatarUniforms;
- // the list of shaders we need to propagate parameters to.
- std::vector<LLGLSLShader *> mShaderList;
- }; //LLViewerShaderMgr
- inline bool operator == (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b)
- {
- return a.mIter == b.mIter;
- }
- inline bool operator != (LLViewerShaderMgr::shader_iter const & a, LLViewerShaderMgr::shader_iter const & b)
- {
- return a.mIter != b.mIter;
- }
- extern LLVector4 gShinyOrigin;
- //utility shaders
- extern LLGLSLShader gOcclusionProgram;
- extern LLGLSLShader gCustomAlphaProgram;
- extern LLGLSLShader gGlowCombineProgram;
- extern LLGLSLShader gSplatTextureRectProgram;
- extern LLGLSLShader gGlowCombineFXAAProgram;
- extern LLGLSLShader gDebugProgram;
- extern LLGLSLShader gAlphaMaskProgram;
- //output tex0[tc0] + tex1[tc1]
- extern LLGLSLShader gTwoTextureAddProgram;
-
- extern LLGLSLShader gOneTextureNoColorProgram;
- //object shaders
- extern LLGLSLShader gObjectSimpleProgram;
- extern LLGLSLShader gObjectPreviewProgram;
- extern LLGLSLShader gObjectSimpleAlphaMaskProgram;
- extern LLGLSLShader gObjectSimpleWaterProgram;
- extern LLGLSLShader gObjectSimpleWaterAlphaMaskProgram;
- extern LLGLSLShader gObjectSimpleNonIndexedProgram;
- extern LLGLSLShader gObjectSimpleNonIndexedTexGenProgram;
- extern LLGLSLShader gObjectSimpleNonIndexedTexGenWaterProgram;
- extern LLGLSLShader gObjectSimpleNonIndexedWaterProgram;
- extern LLGLSLShader gObjectAlphaMaskNonIndexedProgram;
- extern LLGLSLShader gObjectAlphaMaskNonIndexedWaterProgram;
- extern LLGLSLShader gObjectAlphaMaskNoColorProgram;
- extern LLGLSLShader gObjectAlphaMaskNoColorWaterProgram;
- extern LLGLSLShader gObjectFullbrightProgram;
- extern LLGLSLShader gObjectFullbrightWaterProgram;
- extern LLGLSLShader gObjectFullbrightNoColorProgram;
- extern LLGLSLShader gObjectFullbrightNoColorWaterProgram;
- extern LLGLSLShader gObjectEmissiveProgram;
- extern LLGLSLShader gObjectEmissiveWaterProgram;
- extern LLGLSLShader gObjectFullbrightAlphaMaskProgram;
- extern LLGLSLShader gObjectFullbrightWaterAlphaMaskProgram;
- extern LLGLSLShader gObjectFullbrightNonIndexedProgram;
- extern LLGLSLShader gObjectFullbrightNonIndexedWaterProgram;
- extern LLGLSLShader gObjectEmissiveNonIndexedProgram;
- extern LLGLSLShader gObjectEmissiveNonIndexedWaterProgram;
- extern LLGLSLShader gObjectBumpProgram;
- extern LLGLSLShader gTreeProgram;
- extern LLGLSLShader gTreeWaterProgram;
- extern LLGLSLShader gObjectSimpleLODProgram;
- extern LLGLSLShader gObjectFullbrightLODProgram;
- extern LLGLSLShader gObjectFullbrightShinyProgram;
- extern LLGLSLShader gObjectFullbrightShinyWaterProgram;
- extern LLGLSLShader gObjectFullbrightShinyNonIndexedProgram;
- extern LLGLSLShader gObjectFullbrightShinyNonIndexedWaterProgram;
- extern LLGLSLShader gObjectShinyProgram;
- extern LLGLSLShader gObjectShinyWaterProgram;
- extern LLGLSLShader gObjectShinyNonIndexedProgram;
- extern LLGLSLShader gObjectShinyNonIndexedWaterProgram;
- extern LLGLSLShader gSkinnedObjectSimpleProgram;
- extern LLGLSLShader gSkinnedObjectFullbrightProgram;
- extern LLGLSLShader gSkinnedObjectEmissiveProgram;
- extern LLGLSLShader gSkinnedObjectFullbrightShinyProgram;
- extern LLGLSLShader gSkinnedObjectShinySimpleProgram;
- extern LLGLSLShader gSkinnedObjectSimpleWaterProgram;
- extern LLGLSLShader gSkinnedObjectFullbrightWaterProgram;
- extern LLGLSLShader gSkinnedObjectEmissiveWaterProgram;
- extern LLGLSLShader gSkinnedObjectFullbrightShinyWaterProgram;
- extern LLGLSLShader gSkinnedObjectShinySimpleWaterProgram;
- //environment shaders
- extern LLGLSLShader gTerrainProgram;
- extern LLGLSLShader gTerrainWaterProgram;
- extern LLGLSLShader gWaterProgram;
- extern LLGLSLShader gUnderWaterProgram;
- extern LLGLSLShader gGlowProgram;
- extern LLGLSLShader gGlowExtractProgram;
- //interface shaders
- extern LLGLSLShader gHighlightProgram;
- // avatar shader handles
- extern LLGLSLShader gAvatarProgram;
- extern LLGLSLShader gAvatarWaterProgram;
- extern LLGLSLShader gAvatarEyeballProgram;
- extern LLGLSLShader gAvatarPickProgram;
- extern LLGLSLShader gImpostorProgram;
- // WindLight shader handles
- extern LLGLSLShader gWLSkyProgram;
- extern LLGLSLShader gWLCloudProgram;
- // Post Process Shaders
- extern LLGLSLShader gPostColorFilterProgram;
- extern LLGLSLShader gPostNightVisionProgram;
- // Deferred rendering shaders
- extern LLGLSLShader gDeferredImpostorProgram;
- extern LLGLSLShader gDeferredWaterProgram;
- extern LLGLSLShader gDeferredDiffuseProgram;
- extern LLGLSLShader gDeferredDiffuseAlphaMaskProgram;
- extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskProgram;
- extern LLGLSLShader gDeferredNonIndexedDiffuseAlphaMaskNoColorProgram;
- extern LLGLSLShader gDeferredNonIndexedDiffuseProgram;
- extern LLGLSLShader gDeferredSkinnedDiffuseProgram;
- extern LLGLSLShader gDeferredSkinnedBumpProgram;
- extern LLGLSLShader gDeferredSkinnedAlphaProgram;
- extern LLGLSLShader gDeferredBumpProgram;
- extern LLGLSLShader gDeferredTerrainProgram;
- extern LLGLSLShader gDeferredTreeProgram;
- extern LLGLSLShader gDeferredTreeShadowProgram;
- extern LLGLSLShader gDeferredLightProgram;
- extern LLGLSLShader gDeferredMultiLightProgram;
- extern LLGLSLShader gDeferredSpotLightProgram;
- extern LLGLSLShader gDeferredMultiSpotLightProgram;
- extern LLGLSLShader gDeferredSunProgram;
- extern LLGLSLShader gDeferredBlurLightProgram;
- extern LLGLSLShader gDeferredAvatarProgram;
- extern LLGLSLShader gDeferredSoftenProgram;
- extern LLGLSLShader gDeferredShadowProgram;
- extern LLGLSLShader gDeferredShadowAlphaMaskProgram;
- extern LLGLSLShader gDeferredPostProgram;
- extern LLGLSLShader gDeferredCoFProgram;
- extern LLGLSLShader gDeferredDoFCombineProgram;
- extern LLGLSLShader gFXAAProgram;
- extern LLGLSLShader gDeferredPostNoDoFProgram;
- extern LLGLSLShader gDeferredAvatarShadowProgram;
- extern LLGLSLShader gDeferredAttachmentShadowProgram;
- extern LLGLSLShader gDeferredAlphaProgram;
- extern LLGLSLShader gDeferredFullbrightProgram;
- extern LLGLSLShader gDeferredEmissiveProgram;
- extern LLGLSLShader gDeferredAvatarEyesProgram;
- extern LLGLSLShader gDeferredAvatarAlphaProgram;
- extern LLGLSLShader gDeferredWLSkyProgram;
- extern LLGLSLShader gDeferredWLCloudProgram;
- extern LLGLSLShader gDeferredStarProgram;
- extern LLGLSLShader gNormalMapGenProgram;
- #endif