/indra/newview/llviewerassettype.cpp
https://bitbucket.org/lindenlab/viewer-beta/ · C++ · 111 lines · 71 code · 12 blank · 28 comment · 1 complexity · 11dce91dc3e6833c957d8a426cc318ad MD5 · raw file
- /**
- * @file llassettype.cpp
- * @brief Implementatino of LLViewerAssetType functionality.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llviewerassettype.h"
- #include "lldictionary.h"
- #include "llmemory.h"
- #include "llsingleton.h"
- static const std::string empty_string;
- struct ViewerAssetEntry : public LLDictionaryEntry
- {
- ViewerAssetEntry(EDragAndDropType dad_type // drag and drop type
- )
- :
- LLDictionaryEntry(empty_string), // no reverse lookup needed for now, so just leave this blank
- mDadType(dad_type)
- {
- }
- EDragAndDropType mDadType;
- };
- class LLViewerAssetDictionary : public LLSingleton<LLViewerAssetDictionary>,
- public LLDictionary<LLViewerAssetType::EType, ViewerAssetEntry>
- {
- public:
- LLViewerAssetDictionary();
- };
- LLViewerAssetDictionary::LLViewerAssetDictionary()
- {
- // DRAG&DROP TYPE
- // |--------------------|
- addEntry(LLViewerAssetType::AT_TEXTURE, new ViewerAssetEntry(DAD_TEXTURE));
- addEntry(LLViewerAssetType::AT_SOUND, new ViewerAssetEntry(DAD_SOUND));
- addEntry(LLViewerAssetType::AT_CALLINGCARD, new ViewerAssetEntry(DAD_CALLINGCARD));
- addEntry(LLViewerAssetType::AT_LANDMARK, new ViewerAssetEntry(DAD_LANDMARK));
- addEntry(LLViewerAssetType::AT_SCRIPT, new ViewerAssetEntry(DAD_NONE));
- addEntry(LLViewerAssetType::AT_CLOTHING, new ViewerAssetEntry(DAD_CLOTHING));
- addEntry(LLViewerAssetType::AT_OBJECT, new ViewerAssetEntry(DAD_OBJECT));
- addEntry(LLViewerAssetType::AT_NOTECARD, new ViewerAssetEntry(DAD_NOTECARD));
- addEntry(LLViewerAssetType::AT_CATEGORY, new ViewerAssetEntry(DAD_CATEGORY));
- addEntry(LLViewerAssetType::AT_LSL_TEXT, new ViewerAssetEntry(DAD_SCRIPT));
- addEntry(LLViewerAssetType::AT_LSL_BYTECODE, new ViewerAssetEntry(DAD_NONE));
- addEntry(LLViewerAssetType::AT_TEXTURE_TGA, new ViewerAssetEntry(DAD_NONE));
- addEntry(LLViewerAssetType::AT_BODYPART, new ViewerAssetEntry(DAD_BODYPART));
- addEntry(LLViewerAssetType::AT_SOUND_WAV, new ViewerAssetEntry(DAD_NONE));
- addEntry(LLViewerAssetType::AT_IMAGE_TGA, new ViewerAssetEntry(DAD_NONE));
- addEntry(LLViewerAssetType::AT_IMAGE_JPEG, new ViewerAssetEntry(DAD_NONE));
- addEntry(LLViewerAssetType::AT_ANIMATION, new ViewerAssetEntry(DAD_ANIMATION));
- addEntry(LLViewerAssetType::AT_GESTURE, new ViewerAssetEntry(DAD_GESTURE));
- addEntry(LLViewerAssetType::AT_SIMSTATE, new ViewerAssetEntry(DAD_NONE));
- addEntry(LLViewerAssetType::AT_LINK, new ViewerAssetEntry(DAD_LINK));
- addEntry(LLViewerAssetType::AT_LINK_FOLDER, new ViewerAssetEntry(DAD_LINK));
- addEntry(LLViewerAssetType::AT_MESH, new ViewerAssetEntry(DAD_MESH));
-
- addEntry(LLViewerAssetType::AT_WIDGET, new ViewerAssetEntry(DAD_WIDGET));
-
- addEntry(LLViewerAssetType::AT_NONE, new ViewerAssetEntry(DAD_NONE));
- };
- EDragAndDropType LLViewerAssetType::lookupDragAndDropType(EType asset_type)
- {
- const LLViewerAssetDictionary *dict = LLViewerAssetDictionary::getInstance();
- const ViewerAssetEntry *entry = dict->lookup(asset_type);
- if (entry)
- return entry->mDadType;
- else
- return DAD_NONE;
- }
- // Generate a good default description
- void LLViewerAssetType::generateDescriptionFor(LLViewerAssetType::EType asset_type,
- std::string& description)
- {
- const S32 BUF_SIZE = 30;
- char time_str[BUF_SIZE]; /* Flawfinder: ignore */
- time_t now;
- time(&now);
- memset(time_str, '\0', BUF_SIZE);
- strftime(time_str, BUF_SIZE - 1, "%Y-%m-%d %H:%M:%S ", localtime(&now));
- description.assign(time_str);
- description.append(LLAssetType::lookupHumanReadable(asset_type));
- }