/indra/newview/llfloaterimagepreview.h
C++ Header | 144 lines | 94 code | 25 blank | 25 comment | 0 complexity | 5c06cbf07a1c483c3cf636381031fe3d MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llfloaterimagepreview.h
- * @brief LLFloaterImagePreview class definition
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLFLOATERIMAGEPREVIEW_H
- #define LL_LLFLOATERIMAGEPREVIEW_H
- #include "llfloaternamedesc.h"
- #include "lldynamictexture.h"
- #include "llpointer.h"
- #include "llquaternion.h"
- class LLComboBox;
- class LLJoint;
- class LLViewerJointMesh;
- class LLVOAvatar;
- class LLTextBox;
- class LLVertexBuffer;
- class LLVolume;
- class LLImagePreviewSculpted : public LLViewerDynamicTexture
- {
- protected:
- virtual ~LLImagePreviewSculpted();
- public:
- LLImagePreviewSculpted(S32 width, S32 height);
- /*virtual*/ S8 getType() const ;
- void setPreviewTarget(LLImageRaw *imagep, F32 distance);
- void setTexture(U32 name) { mTextureName = name; }
- BOOL render();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- protected:
- BOOL mNeedsUpdate;
- U32 mTextureName;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLPointer<LLVolume> mVolume;
- LLPointer<LLVertexBuffer> mVertexBuffer;
- };
- class LLImagePreviewAvatar : public LLViewerDynamicTexture
- {
- protected:
- virtual ~LLImagePreviewAvatar();
- public:
- LLImagePreviewAvatar(S32 width, S32 height);
- /*virtual*/ S8 getType() const ;
- void setPreviewTarget(const std::string& joint_name, const std::string& mesh_name, LLImageRaw* imagep, F32 distance, BOOL male);
- void setTexture(U32 name) { mTextureName = name; }
- void clearPreviewTexture(const std::string& mesh_name);
- BOOL render();
- void refresh();
- void rotate(F32 yaw_radians, F32 pitch_radians);
- void zoom(F32 zoom_amt);
- void pan(F32 right, F32 up);
- virtual BOOL needsRender() { return mNeedsUpdate; }
- protected:
- BOOL mNeedsUpdate;
- LLJoint* mTargetJoint;
- LLViewerJointMesh* mTargetMesh;
- F32 mCameraDistance;
- F32 mCameraYaw;
- F32 mCameraPitch;
- F32 mCameraZoom;
- LLVector3 mCameraOffset;
- LLPointer<LLVOAvatar> mDummyAvatar;
- U32 mTextureName;
- };
- class LLFloaterImagePreview : public LLFloaterNameDesc
- {
- public:
- LLFloaterImagePreview(const std::string& filename);
- virtual ~LLFloaterImagePreview();
- virtual BOOL postBuild();
-
- BOOL handleMouseDown(S32 x, S32 y, MASK mask);
- BOOL handleMouseUp(S32 x, S32 y, MASK mask);
- BOOL handleHover(S32 x, S32 y, MASK mask);
- BOOL handleScrollWheel(S32 x, S32 y, S32 clicks);
- static void onMouseCaptureLostImagePreview(LLMouseHandler*);
- void clearAllPreviewTextures();
- protected:
- static void onPreviewTypeCommit(LLUICtrl*,void*);
- void draw();
- bool loadImage(const std::string& filename);
- LLPointer<LLImageRaw> mRawImagep;
- LLPointer<LLImagePreviewAvatar> mAvatarPreview;
- LLPointer<LLImagePreviewSculpted> mSculptedPreview;
- S32 mLastMouseX;
- S32 mLastMouseY;
- LLRect mPreviewRect;
- LLRectf mPreviewImageRect;
- LLPointer<LLViewerTexture> mImagep ;
-
- std::string mImageLoadError;
- };
- #endif // LL_LLFLOATERIMAGEPREVIEW_H