/indra/newview/llfloatereditwater.h
C++ Header | 115 lines | 62 code | 25 blank | 28 comment | 0 complexity | 78ccd3cf99fbaa4c9b694fbb25115213 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llfloatereditwater.h
- * @brief Floater to create or edit a water preset
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLFLOATEREDITWATER_H
- #define LL_LLFLOATEREDITWATER_H
- #include "llfloater.h"
- #include "llenvmanager.h" // for LLEnvKey
- class LLButton;
- class LLCheckBoxCtrl;
- class LLComboBox;
- class LLLineEditor;
- struct WaterVector2Control;
- struct WaterVector3Control;
- struct WaterColorControl;
- struct WaterFloatControl;
- struct WaterExpFloatControl;
- class LLFloaterEditWater : public LLFloater
- {
- LOG_CLASS(LLFloaterEditWater);
- public:
- LLFloaterEditWater(const LLSD &key);
- /*virtual*/ BOOL postBuild();
- /*virtual*/ void onOpen(const LLSD& key);
- /*virtual*/ void onClose(bool app_quitting);
- /*virtual*/ void draw();
- private:
- void initCallbacks(void);
- //-- WL stuff begins ------------------------------------------------------
- void syncControls(); /// sync up sliders with parameters
- // general purpose callbacks for dealing with color controllers
- void onColorControlRMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlGMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlBMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlAMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onColorControlIMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onVector3ControlXMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
- void onVector3ControlYMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
- void onVector3ControlZMoved(LLUICtrl* ctrl, WaterVector3Control* vector_ctrl);
- void onVector2ControlXMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
- void onVector2ControlYMoved(LLUICtrl* ctrl, WaterVector2Control* vector_ctrl);
- void onFloatControlMoved(LLUICtrl* ctrl, WaterFloatControl* floatControl);
- void onExpFloatControlMoved(LLUICtrl* ctrl, WaterExpFloatControl* expFloatControl);
- void onWaterFogColorMoved(LLUICtrl* ctrl, WaterColorControl* color_ctrl);
- void onNormalMapPicked(LLUICtrl* ctrl); /// handle if they choose a new normal map
- //-- WL stuff ends --------------------------------------------------------
- void reset();
- bool isNewPreset() const;
- void refreshWaterPresetsList();
- void enableEditing(bool enable);
- void saveRegionWater();
- std::string getCurrentPresetName() const;
- LLEnvKey::EScope getCurrentScope() const;
- void getSelectedPreset(std::string& name, LLEnvKey::EScope& scope) const;
- void onWaterPresetNameEdited();
- void onWaterPresetSelected();
- bool onSaveAnswer(const LLSD& notification, const LLSD& response);
- void onSaveConfirmed();
- void onBtnSave();
- void onBtnCancel();
- void onWaterPresetListChange();
- void onRegionSettingsChange();
- void onRegionInfoUpdate();
- LLLineEditor* mWaterPresetNameEditor;
- LLComboBox* mWaterPresetCombo;
- LLCheckBoxCtrl* mMakeDefaultCheckBox;
- LLButton* mSaveButton;
- };
- #endif // LL_LLFLOATEREDITWATER_H