/indra/newview/llfloaterbuycurrency.cpp
C++ | 305 lines | 214 code | 51 blank | 40 comment | 12 complexity | a29546a864339a36b8f562b2f9d65ae3 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llfloaterbuycurrency.cpp
- * @brief LLFloaterBuyCurrency class implementation
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterbuycurrency.h"
- // viewer includes
- #include "llcurrencyuimanager.h"
- #include "llfloater.h"
- #include "llfloaterreg.h"
- #include "llnotificationsutil.h"
- #include "llstatusbar.h"
- #include "lltextbox.h"
- #include "llviewchildren.h"
- #include "llviewerwindow.h"
- #include "lluictrlfactory.h"
- #include "llweb.h"
- #include "llwindow.h"
- #include "llappviewer.h"
- static const S32 STANDARD_BUY_AMOUNT = 2000;
- static const S32 MINIMUM_BALANCE_AMOUNT = 0;
- class LLFloaterBuyCurrencyUI
- : public LLFloater
- {
- public:
- LLFloaterBuyCurrencyUI(const LLSD& key);
- virtual ~LLFloaterBuyCurrencyUI();
- public:
- LLViewChildren mChildren;
- LLCurrencyUIManager mManager;
-
- bool mHasTarget;
- std::string mTargetName;
- S32 mTargetPrice;
-
- public:
- void noTarget();
- void target(const std::string& name, S32 price);
-
- virtual BOOL postBuild();
-
- void updateUI();
- virtual void draw();
- virtual BOOL canClose();
- void onClickBuy();
- void onClickCancel();
- void onClickErrorWeb();
- };
- LLFloater* LLFloaterBuyCurrency::buildFloater(const LLSD& key)
- {
- LLFloaterBuyCurrencyUI* floater = new LLFloaterBuyCurrencyUI(key);
- return floater;
- }
- #if LL_WINDOWS
- // passing 'this' during construction generates a warning. The callee
- // only uses the pointer to hold a reference to 'this' which is
- // already valid, so this call does the correct thing. Disable the
- // warning so that we can compile without generating a warning.
- #pragma warning(disable : 4355)
- #endif
- LLFloaterBuyCurrencyUI::LLFloaterBuyCurrencyUI(const LLSD& key)
- : LLFloater(key),
- mChildren(*this),
- mManager(*this)
- {
- }
- LLFloaterBuyCurrencyUI::~LLFloaterBuyCurrencyUI()
- {
- }
- void LLFloaterBuyCurrencyUI::noTarget()
- {
- mHasTarget = false;
- mManager.setAmount(STANDARD_BUY_AMOUNT);
- }
- void LLFloaterBuyCurrencyUI::target(const std::string& name, S32 price)
- {
- mHasTarget = true;
- mTargetName = name;
- mTargetPrice = price;
-
- S32 balance = gStatusBar->getBalance();
- S32 need = price - balance;
- if (need < 0)
- {
- need = 0;
- }
-
- mManager.setAmount(need + MINIMUM_BALANCE_AMOUNT);
- }
- // virtual
- BOOL LLFloaterBuyCurrencyUI::postBuild()
- {
- mManager.prepare();
-
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickBuy, this));
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickCancel, this));
- getChild<LLUICtrl>("error_web")->setCommitCallback( boost::bind(&LLFloaterBuyCurrencyUI::onClickErrorWeb, this));
-
- center();
-
- updateUI();
-
- return TRUE;
- }
- void LLFloaterBuyCurrencyUI::draw()
- {
- if (mManager.process())
- {
- if (mManager.bought())
- {
- LLNotificationsUtil::add("BuyLindenDollarSuccess");
- closeFloater();
- return;
- }
-
- updateUI();
- }
- // disable the Buy button when we are not able to buy
- getChildView("buy_btn")->setEnabled(mManager.canBuy());
- LLFloater::draw();
- }
- BOOL LLFloaterBuyCurrencyUI::canClose()
- {
- return mManager.canCancel();
- }
- void LLFloaterBuyCurrencyUI::updateUI()
- {
- bool hasError = mManager.hasError();
- mManager.updateUI(!hasError && !mManager.buying());
- // hide most widgets - we'll turn them on as needed next
- getChildView("info_buying")->setVisible(FALSE);
- getChildView("info_cannot_buy")->setVisible(FALSE);
- getChildView("info_need_more")->setVisible(FALSE);
- getChildView("purchase_warning_repurchase")->setVisible(FALSE);
- getChildView("purchase_warning_notenough")->setVisible(FALSE);
- getChildView("contacting")->setVisible(FALSE);
- getChildView("buy_action")->setVisible(FALSE);
- if (hasError)
- {
- // display an error from the server
- getChildView("normal_background")->setVisible(FALSE);
- getChildView("error_background")->setVisible(TRUE);
- getChildView("info_cannot_buy")->setVisible(TRUE);
- getChildView("cannot_buy_message")->setVisible(TRUE);
- getChildView("balance_label")->setVisible(FALSE);
- getChildView("balance_amount")->setVisible(FALSE);
- getChildView("buying_label")->setVisible(FALSE);
- getChildView("buying_amount")->setVisible(FALSE);
- getChildView("total_label")->setVisible(FALSE);
- getChildView("total_amount")->setVisible(FALSE);
- LLTextBox* message = getChild<LLTextBox>("cannot_buy_message");
- if (message)
- {
- message->setText(mManager.errorMessage());
- }
- getChildView("error_web")->setVisible( !mManager.errorURI().empty());
- }
- else
- {
- // display the main Buy L$ interface
- getChildView("normal_background")->setVisible(TRUE);
- getChildView("error_background")->setVisible(FALSE);
- getChildView("cannot_buy_message")->setVisible(FALSE);
- getChildView("error_web")->setVisible(FALSE);
- if (mHasTarget)
- {
- getChildView("info_need_more")->setVisible(TRUE);
- }
- else
- {
- getChildView("info_buying")->setVisible(TRUE);
- }
- if (mManager.buying())
- {
- getChildView("contacting")->setVisible( true);
- }
- else
- {
- if (mHasTarget)
- {
- getChildView("buy_action")->setVisible( true);
- getChild<LLUICtrl>("buy_action")->setTextArg("[ACTION]", mTargetName);
- }
- }
-
- S32 balance = gStatusBar->getBalance();
- getChildView("balance_label")->setVisible(TRUE);
- getChildView("balance_amount")->setVisible(TRUE);
- getChild<LLUICtrl>("balance_amount")->setTextArg("[AMT]", llformat("%d", balance));
-
- S32 buying = mManager.getAmount();
- getChildView("buying_label")->setVisible(TRUE);
- getChildView("buying_amount")->setVisible(TRUE);
- getChild<LLUICtrl>("buying_amount")->setTextArg("[AMT]", llformat("%d", buying));
-
- S32 total = balance + buying;
- getChildView("total_label")->setVisible(TRUE);
- getChildView("total_amount")->setVisible(TRUE);
- getChild<LLUICtrl>("total_amount")->setTextArg("[AMT]", llformat("%d", total));
- if (mHasTarget)
- {
- if (total >= mTargetPrice)
- {
- getChildView("purchase_warning_repurchase")->setVisible( true);
- }
- else
- {
- getChildView("purchase_warning_notenough")->setVisible( true);
- }
- }
- }
- getChildView("getting_data")->setVisible( !mManager.canBuy() && !hasError);
- }
- void LLFloaterBuyCurrencyUI::onClickBuy()
- {
- mManager.buy(getString("buy_currency"));
- updateUI();
- // Update L$ balance
- LLStatusBar::sendMoneyBalanceRequest();
- }
- void LLFloaterBuyCurrencyUI::onClickCancel()
- {
- closeFloater();
- // Update L$ balance
- LLStatusBar::sendMoneyBalanceRequest();
- }
- void LLFloaterBuyCurrencyUI::onClickErrorWeb()
- {
- LLWeb::loadURLExternal(mManager.errorURI());
- closeFloater();
- // Update L$ balance
- LLStatusBar::sendMoneyBalanceRequest();
- }
- // static
- void LLFloaterBuyCurrency::buyCurrency()
- {
- LLFloaterBuyCurrencyUI* ui = LLFloaterReg::showTypedInstance<LLFloaterBuyCurrencyUI>("buy_currency");
- ui->noTarget();
- ui->updateUI();
- }
- // static
- void LLFloaterBuyCurrency::buyCurrency(const std::string& name, S32 price)
- {
- LLFloaterBuyCurrencyUI* ui = LLFloaterReg::showTypedInstance<LLFloaterBuyCurrencyUI>("buy_currency");
- ui->target(name, price);
- ui->updateUI();
- }