/indra/newview/llvowater.cpp
C++ | 311 lines | 208 code | 63 blank | 40 comment | 7 complexity | 2ef3910561e6804a97669959657ad10f MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llvowater.cpp
- * @brief LLVOWater class implementation
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #include "llviewerprecompiledheaders.h"
- #include "llvowater.h"
- #include "imageids.h"
- #include "llviewercontrol.h"
- #include "lldrawable.h"
- #include "lldrawpoolwater.h"
- #include "llface.h"
- #include "llsky.h"
- #include "llsurface.h"
- #include "llvosky.h"
- #include "llviewercamera.h"
- #include "llviewertexturelist.h"
- #include "llviewerregion.h"
- #include "llworld.h"
- #include "pipeline.h"
- #include "llspatialpartition.h"
- const BOOL gUseRoam = FALSE;
- ///////////////////////////////////
- template<class T> inline T LERP(T a, T b, F32 factor)
- {
- return a + (b - a) * factor;
- }
- const U32 N_RES_HALF = (N_RES >> 1);
- const U32 WIDTH = (N_RES * WAVE_STEP); //128.f //64 // width of wave tile, in meters
- const F32 WAVE_STEP_INV = (1. / WAVE_STEP);
- LLVOWater::LLVOWater(const LLUUID &id,
- const LLPCode pcode,
- LLViewerRegion *regionp) :
- LLStaticViewerObject(id, pcode, regionp),
- mRenderType(LLPipeline::RENDER_TYPE_WATER)
- {
- // Terrain must draw during selection passes so it can block objects behind it.
- mbCanSelect = FALSE;
- setScale(LLVector3(256.f, 256.f, 0.f)); // Hack for setting scale for bounding boxes/visibility.
- mUseTexture = TRUE;
- mIsEdgePatch = FALSE;
- }
- void LLVOWater::markDead()
- {
- LLViewerObject::markDead();
- }
- BOOL LLVOWater::isActive() const
- {
- return FALSE;
- }
- void LLVOWater::setPixelAreaAndAngle(LLAgent &agent)
- {
- mAppAngle = 50;
- mPixelArea = 500*500;
- }
- // virtual
- void LLVOWater::updateTextures()
- {
- }
- // Never gets called
- BOOL LLVOWater::idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time)
- {
- /*if (mDead || !(gPipeline.hasRenderType(LLPipeline::RENDER_TYPE_WATER)))
- {
- return TRUE;
- }
- if (mDrawable)
- {
- gPipeline.markRebuild(mDrawable, LLDrawable::REBUILD_VOLUME, TRUE);
- }*/
- return TRUE;
- }
- LLDrawable *LLVOWater::createDrawable(LLPipeline *pipeline)
- {
- pipeline->allocDrawable(this);
- mDrawable->setLit(FALSE);
- mDrawable->setRenderType(mRenderType);
- LLDrawPoolWater *pool = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
- if (mUseTexture)
- {
- mDrawable->setNumFaces(1, pool, mRegionp->getLand().getWaterTexture());
- }
- else
- {
- mDrawable->setNumFaces(1, pool, LLWorld::getInstance()->getDefaultWaterTexture());
- }
- return mDrawable;
- }
- static LLFastTimer::DeclareTimer FTM_UPDATE_WATER("Update Water");
- BOOL LLVOWater::updateGeometry(LLDrawable *drawable)
- {
- LLFastTimer ftm(FTM_UPDATE_WATER);
- LLFace *face;
- if (drawable->getNumFaces() < 1)
- {
- LLDrawPoolWater *poolp = (LLDrawPoolWater*) gPipeline.getPool(LLDrawPool::POOL_WATER);
- drawable->addFace(poolp, NULL);
- }
- face = drawable->getFace(0);
- // LLVector2 uvs[4];
- // LLVector3 vtx[4];
- LLStrider<LLVector3> verticesp, normalsp;
- LLStrider<LLVector2> texCoordsp;
- LLStrider<U16> indicesp;
- U16 index_offset;
- // A quad is 4 vertices and 6 indices (making 2 triangles)
- static const unsigned int vertices_per_quad = 4;
- static const unsigned int indices_per_quad = 6;
- const S32 size = gSavedSettings.getBOOL("RenderTransparentWater") && !LLGLSLShader::sNoFixedFunction ? 16 : 1;
- const S32 num_quads = size * size;
- face->setSize(vertices_per_quad * num_quads,
- indices_per_quad * num_quads);
-
- LLVertexBuffer* buff = face->getVertexBuffer();
- if (!buff)
- {
- buff = new LLVertexBuffer(LLDrawPoolWater::VERTEX_DATA_MASK, GL_DYNAMIC_DRAW_ARB);
- buff->allocateBuffer(face->getGeomCount(), face->getIndicesCount(), TRUE);
- face->setIndicesIndex(0);
- face->setGeomIndex(0);
- face->setVertexBuffer(buff);
- }
- else
- {
- buff->resizeBuffer(face->getGeomCount(), face->getIndicesCount());
- }
-
- index_offset = face->getGeometry(verticesp,normalsp,texCoordsp, indicesp);
-
- LLVector3 position_agent;
- position_agent = getPositionAgent();
- face->mCenterAgent = position_agent;
- face->mCenterLocal = position_agent;
- S32 x, y;
- F32 step_x = getScale().mV[0] / size;
- F32 step_y = getScale().mV[1] / size;
- const LLVector3 up(0.f, step_y * 0.5f, 0.f);
- const LLVector3 right(step_x * 0.5f, 0.f, 0.f);
- const LLVector3 normal(0.f, 0.f, 1.f);
- F32 size_inv = 1.f / size;
- for (y = 0; y < size; y++)
- {
- for (x = 0; x < size; x++)
- {
- S32 toffset = index_offset + 4*(y*size + x);
- position_agent = getPositionAgent() - getScale() * 0.5f;
- position_agent.mV[VX] += (x + 0.5f) * step_x;
- position_agent.mV[VY] += (y + 0.5f) * step_y;
- *verticesp++ = position_agent - right + up;
- *verticesp++ = position_agent - right - up;
- *verticesp++ = position_agent + right + up;
- *verticesp++ = position_agent + right - up;
- *texCoordsp++ = LLVector2(x*size_inv, (y+1)*size_inv);
- *texCoordsp++ = LLVector2(x*size_inv, y*size_inv);
- *texCoordsp++ = LLVector2((x+1)*size_inv, (y+1)*size_inv);
- *texCoordsp++ = LLVector2((x+1)*size_inv, y*size_inv);
-
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
- *normalsp++ = normal;
- *indicesp++ = toffset + 0;
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 2;
- *indicesp++ = toffset + 1;
- *indicesp++ = toffset + 3;
- *indicesp++ = toffset + 2;
- }
- }
-
- buff->flush();
- mDrawable->movePartition();
- LLPipeline::sCompiles++;
- return TRUE;
- }
- void LLVOWater::initClass()
- {
- }
- void LLVOWater::cleanupClass()
- {
- }
- void setVecZ(LLVector3& v)
- {
- v.mV[VX] = 0;
- v.mV[VY] = 0;
- v.mV[VZ] = 1;
- }
- void LLVOWater::setUseTexture(const BOOL use_texture)
- {
- mUseTexture = use_texture;
- }
- void LLVOWater::setIsEdgePatch(const BOOL edge_patch)
- {
- mIsEdgePatch = edge_patch;
- }
- void LLVOWater::updateSpatialExtents(LLVector4a &newMin, LLVector4a& newMax)
- {
- LLVector4a pos;
- pos.load3(getPositionAgent().mV);
- LLVector4a scale;
- scale.load3(getScale().mV);
- scale.mul(0.5f);
- newMin.setSub(pos, scale);
- newMax.setAdd(pos, scale);
-
- pos.setAdd(newMin,newMax);
- pos.mul(0.5f);
- mDrawable->setPositionGroup(pos);
- }
- U32 LLVOWater::getPartitionType() const
- {
- if (mIsEdgePatch)
- {
- return LLViewerRegion::PARTITION_VOIDWATER;
- }
- return LLViewerRegion::PARTITION_WATER;
- }
- U32 LLVOVoidWater::getPartitionType() const
- {
- return LLViewerRegion::PARTITION_VOIDWATER;
- }
- LLWaterPartition::LLWaterPartition()
- : LLSpatialPartition(0, FALSE, GL_DYNAMIC_DRAW_ARB)
- {
- mInfiniteFarClip = TRUE;
- mDrawableType = LLPipeline::RENDER_TYPE_WATER;
- mPartitionType = LLViewerRegion::PARTITION_WATER;
- }
- LLVoidWaterPartition::LLVoidWaterPartition()
- {
- mOcclusionEnabled = FALSE;
- mDrawableType = LLPipeline::RENDER_TYPE_VOIDWATER;
- mPartitionType = LLViewerRegion::PARTITION_VOIDWATER;
- }