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/indra/newview/lldrawpoolsky.h

https://bitbucket.org/lindenlab/viewer-beta/
C++ Header | 70 lines | 32 code | 13 blank | 25 comment | 0 complexity | 842e6ea1d5962736c8d36af968742863 MD5 | raw file
 1/** 
 2 * @file lldrawpoolsky.h
 3 * @brief LLDrawPoolSky class definition
 4 *
 5 * $LicenseInfo:firstyear=2002&license=viewerlgpl$
 6 * Second Life Viewer Source Code
 7 * Copyright (C) 2010, Linden Research, Inc.
 8 * 
 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation;
12 * version 2.1 of the License only.
13 * 
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17 * Lesser General Public License for more details.
18 * 
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
22 * 
23 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
24 * $/LicenseInfo$
25 */
26
27#ifndef LL_LLDRAWPOOLSKY_H
28#define LL_LLDRAWPOOLSKY_H
29
30#include "lldrawpool.h"
31
32class LLSkyTex;
33class LLGLSLShader;
34
35class LLDrawPoolSky : public LLFacePool
36{
37private:
38	LLSkyTex			*mSkyTex;
39	LLGLSLShader		*mShader;
40
41public:
42	enum
43	{
44		VERTEX_DATA_MASK =	LLVertexBuffer::MAP_VERTEX |
45							LLVertexBuffer::MAP_TEXCOORD0
46	};
47
48	virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
49
50	LLDrawPoolSky();
51
52	/*virtual*/ LLDrawPool *instancePool();
53
54	/*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); }
55	/*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
56	/*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
57	/*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
58
59	/*virtual*/ void prerender();
60	/*virtual*/ void render(S32 pass = 0);
61	/*virtual*/ void endRenderPass(S32 pass);
62	void setSkyTex(LLSkyTex* const st) { mSkyTex = st; }
63
64	void renderSkyCubeFace(U8 side);
65	void renderHeavenlyBody(U8 hb, LLFace* face);
66	void renderSunHalo(LLFace* face);
67
68};
69
70#endif // LL_LLDRAWPOOLSKY_H