/indra/newview/lldrawpoolsky.h
C++ Header | 70 lines | 32 code | 13 blank | 25 comment | 0 complexity | 842e6ea1d5962736c8d36af968742863 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lldrawpoolsky.h
- * @brief LLDrawPoolSky class definition
- *
- * $LicenseInfo:firstyear=2002&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLDRAWPOOLSKY_H
- #define LL_LLDRAWPOOLSKY_H
- #include "lldrawpool.h"
- class LLSkyTex;
- class LLGLSLShader;
- class LLDrawPoolSky : public LLFacePool
- {
- private:
- LLSkyTex *mSkyTex;
- LLGLSLShader *mShader;
- public:
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
- LLVertexBuffer::MAP_TEXCOORD0
- };
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- LLDrawPoolSky();
- /*virtual*/ LLDrawPool *instancePool();
- /*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); }
- /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
- /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
- /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
- /*virtual*/ void prerender();
- /*virtual*/ void render(S32 pass = 0);
- /*virtual*/ void endRenderPass(S32 pass);
- void setSkyTex(LLSkyTex* const st) { mSkyTex = st; }
- void renderSkyCubeFace(U8 side);
- void renderHeavenlyBody(U8 hb, LLFace* face);
- void renderSunHalo(LLFace* face);
- };
- #endif // LL_LLDRAWPOOLSKY_H