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/indra/newview/lldrawpoolsky.h

https://bitbucket.org/lindenlab/viewer-beta/
C++ Header | 70 lines | 32 code | 13 blank | 25 comment | 0 complexity | 842e6ea1d5962736c8d36af968742863 MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file lldrawpoolsky.h
  3. * @brief LLDrawPoolSky class definition
  4. *
  5. * $LicenseInfo:firstyear=2002&license=viewerlgpl$
  6. * Second Life Viewer Source Code
  7. * Copyright (C) 2010, Linden Research, Inc.
  8. *
  9. * This library is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation;
  12. * version 2.1 of the License only.
  13. *
  14. * This library is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with this library; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. *
  23. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  24. * $/LicenseInfo$
  25. */
  26. #ifndef LL_LLDRAWPOOLSKY_H
  27. #define LL_LLDRAWPOOLSKY_H
  28. #include "lldrawpool.h"
  29. class LLSkyTex;
  30. class LLGLSLShader;
  31. class LLDrawPoolSky : public LLFacePool
  32. {
  33. private:
  34. LLSkyTex *mSkyTex;
  35. LLGLSLShader *mShader;
  36. public:
  37. enum
  38. {
  39. VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX |
  40. LLVertexBuffer::MAP_TEXCOORD0
  41. };
  42. virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
  43. LLDrawPoolSky();
  44. /*virtual*/ LLDrawPool *instancePool();
  45. /*virtual*/ S32 getNumPostDeferredPasses() { return getNumPasses(); }
  46. /*virtual*/ void beginPostDeferredPass(S32 pass) { beginRenderPass(pass); }
  47. /*virtual*/ void endPostDeferredPass(S32 pass) { endRenderPass(pass); }
  48. /*virtual*/ void renderPostDeferred(S32 pass) { render(pass); }
  49. /*virtual*/ void prerender();
  50. /*virtual*/ void render(S32 pass = 0);
  51. /*virtual*/ void endRenderPass(S32 pass);
  52. void setSkyTex(LLSkyTex* const st) { mSkyTex = st; }
  53. void renderSkyCubeFace(U8 side);
  54. void renderHeavenlyBody(U8 hb, LLFace* face);
  55. void renderSunHalo(LLFace* face);
  56. };
  57. #endif // LL_LLDRAWPOOLSKY_H