/indra/newview/llviewerobjectlist.h
C Header | 298 lines | 183 code | 65 blank | 50 comment | 6 complexity | 7333c7fc0eee448a2434f8e5cd2d9540 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llviewerobjectlist.h
- * @brief Description of LLViewerObjectList class.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLVIEWEROBJECTLIST_H
- #define LL_LLVIEWEROBJECTLIST_H
- #include <map>
- #include <set>
- // common includes
- #include "llstat.h"
- #include "llstring.h"
- // project includes
- #include "llviewerobject.h"
- class LLCamera;
- class LLNetMap;
- class LLDebugBeacon;
- const U32 CLOSE_BIN_SIZE = 10;
- const U32 NUM_BINS = 128;
- // GL name = position in object list + GL_NAME_INDEX_OFFSET so that
- // we can have special numbers like zero.
- const U32 GL_NAME_LAND = 0;
- const U32 GL_NAME_PARCEL_WALL = 1;
- const U32 GL_NAME_INDEX_OFFSET = 10;
- class LLViewerObjectList
- {
- public:
- LLViewerObjectList();
- ~LLViewerObjectList();
- void destroy();
- // For internal use only. Does NOT take a local id, takes an index into
- // an internal dynamic array.
- inline LLViewerObject *getObject(const S32 index);
-
- inline LLViewerObject *findObject(const LLUUID &id);
- LLViewerObject *createObjectViewer(const LLPCode pcode, LLViewerRegion *regionp); // Create a viewer-side object
- LLViewerObject *createObject(const LLPCode pcode, LLViewerRegion *regionp,
- const LLUUID &uuid, const U32 local_id, const LLHost &sender);
- LLViewerObject *replaceObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp); // TomY: hack to switch VO instances on the fly
-
- BOOL killObject(LLViewerObject *objectp);
- void killObjects(LLViewerRegion *regionp); // Kill all objects owned by a particular region.
- void killAllObjects();
- void removeDrawable(LLDrawable* drawablep);
- void cleanDeadObjects(const BOOL use_timer = TRUE); // Clean up the dead object list.
- // Simulator and viewer side object updates...
- void processUpdateCore(LLViewerObject* objectp, void** data, U32 block, const EObjectUpdateType update_type, LLDataPacker* dpp, BOOL justCreated);
- void processObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type, bool cached=false, bool compressed=false);
- void processCompressedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
- void processCachedObjectUpdate(LLMessageSystem *mesgsys, void **user_data, EObjectUpdateType update_type);
- void updateApparentAngles(LLAgent &agent);
- void update(LLAgent &agent, LLWorld &world);
- void fetchObjectCosts();
- void fetchPhysicsFlags();
- void updateObjectCost(LLViewerObject* object);
- void updateObjectCost(const LLUUID& object_id, F32 object_cost, F32 link_cost, F32 physics_cost, F32 link_physics_cost);
- void onObjectCostFetchFailure(const LLUUID& object_id);
- void updatePhysicsFlags(const LLViewerObject* object);
- void onPhysicsFlagsFetchFailure(const LLUUID& object_id);
- void updatePhysicsShapeType(const LLUUID& object_id, S32 type);
- void updatePhysicsProperties(const LLUUID& object_id,
- F32 density,
- F32 friction,
- F32 restitution,
- F32 gravity_multiplier);
- void shiftObjects(const LLVector3 &offset);
- void repartitionObjects();
- bool hasMapObjectInRegion(LLViewerRegion* regionp) ;
- void clearAllMapObjectsInRegion(LLViewerRegion* regionp) ;
- void renderObjectsForMap(LLNetMap &netmap);
- void renderObjectBounds(const LLVector3 ¢er);
- void addDebugBeacon(const LLVector3 &pos_agent, const std::string &string,
- const LLColor4 &color=LLColor4(1.f, 0.f, 0.f, 0.5f),
- const LLColor4 &text_color=LLColor4(1.f, 1.f, 1.f, 1.f),
- S32 line_width = 1);
- void renderObjectBeacons();
- void resetObjectBeacons();
- void dirtyAllObjectInventory();
- void updateActive(LLViewerObject *objectp);
- void updateAvatarVisibility();
- // Selection related stuff
- void generatePickList(LLCamera &camera);
- LLViewerObject *getSelectedObject(const U32 object_id);
- inline S32 getNumObjects() { return (S32) mObjects.size(); }
- void addToMap(LLViewerObject *objectp);
- void removeFromMap(LLViewerObject *objectp);
- void clearDebugText();
- ////////////////////////////////////////////
- //
- // Only accessed by markDead in LLViewerObject
- void cleanupReferences(LLViewerObject *objectp);
- S32 findReferences(LLDrawable *drawablep) const; // Find references to drawable in all objects, and return value.
- S32 getOrphanParentCount() const { return (S32) mOrphanParents.size(); }
- S32 getOrphanCount() const { return mNumOrphans; }
- void orphanize(LLViewerObject *childp, U32 parent_id, U32 ip, U32 port);
- void findOrphans(LLViewerObject* objectp, U32 ip, U32 port);
- public:
- // Class for keeping track of orphaned objects
- class OrphanInfo
- {
- public:
- OrphanInfo();
- OrphanInfo(const U64 parent_info, const LLUUID child_info);
- bool operator==(const OrphanInfo &rhs) const;
- bool operator!=(const OrphanInfo &rhs) const;
- U64 mParentInfo;
- LLUUID mChildInfo;
- };
- U32 mCurBin; // Current bin we're working on...
- // Statistics data (see also LLViewerStats)
- S32 mNumNewObjects;
- S32 mNumSizeCulled;
- S32 mNumVisCulled;
- // if we paused in the last frame
- // used to discount stats from this frame
- BOOL mWasPaused;
- static void getUUIDFromLocal(LLUUID &id,
- const U32 local_id,
- const U32 ip,
- const U32 port);
- static void setUUIDAndLocal(const LLUUID &id,
- const U32 local_id,
- const U32 ip,
- const U32 port); // Requires knowledge of message system info!
- static BOOL removeFromLocalIDTable(const LLViewerObject* objectp);
- // Used ONLY by the orphaned object code.
- static U64 getIndex(const U32 local_id, const U32 ip, const U32 port);
- S32 mNumUnknownUpdates;
- S32 mNumDeadObjectUpdates;
- S32 mNumUnknownKills;
- S32 mNumDeadObjects;
- protected:
- std::vector<U64> mOrphanParents; // LocalID/ip,port of orphaned objects
- std::vector<OrphanInfo> mOrphanChildren; // UUID's of orphaned objects
- S32 mNumOrphans;
- typedef std::vector<LLPointer<LLViewerObject> > vobj_list_t;
- vobj_list_t mObjects;
- std::set<LLPointer<LLViewerObject> > mActiveObjects;
- vobj_list_t mMapObjects;
- std::set<LLUUID> mDeadObjects;
- std::map<LLUUID, LLPointer<LLViewerObject> > mUUIDObjectMap;
- //set of objects that need to update their cost
- std::set<LLUUID> mStaleObjectCost;
- std::set<LLUUID> mPendingObjectCost;
- //set of objects that need to update their physics flags
- std::set<LLUUID> mStalePhysicsFlags;
- std::set<LLUUID> mPendingPhysicsFlags;
- std::vector<LLDebugBeacon> mDebugBeacons;
- S32 mCurLazyUpdateIndex;
- static U32 sSimulatorMachineIndex;
- static std::map<U64, U32> sIPAndPortToIndex;
- static std::map<U64, LLUUID> sIndexAndLocalIDToUUID;
- std::set<LLViewerObject *> mSelectPickList;
- friend class LLViewerObject;
- };
- class LLDebugBeacon
- {
- public:
- ~LLDebugBeacon()
- {
- if (mHUDObject.notNull())
- {
- mHUDObject->markDead();
- }
- }
- LLVector3 mPositionAgent;
- std::string mString;
- LLColor4 mColor;
- LLColor4 mTextColor;
- S32 mLineWidth;
- LLPointer<LLHUDObject> mHUDObject;
- };
- // Global object list
- extern LLViewerObjectList gObjectList;
- // Inlines
- /**
- * Note:
- * it will return NULL for offline avatar_id
- */
- inline LLViewerObject *LLViewerObjectList::findObject(const LLUUID &id)
- {
- std::map<LLUUID, LLPointer<LLViewerObject> >::iterator iter = mUUIDObjectMap.find(id);
- if(iter != mUUIDObjectMap.end())
- {
- return iter->second;
- }
- else
- {
- return NULL;
- }
- }
- inline LLViewerObject *LLViewerObjectList::getObject(const S32 index)
- {
- LLViewerObject *objectp;
- objectp = mObjects[index];
- if (objectp->isDead())
- {
- //llwarns << "Dead object " << objectp->mID << " in getObject" << llendl;
- return NULL;
- }
- return objectp;
- }
- inline void LLViewerObjectList::addToMap(LLViewerObject *objectp)
- {
- mMapObjects.push_back(objectp);
- }
- inline void LLViewerObjectList::removeFromMap(LLViewerObject *objectp)
- {
- std::vector<LLPointer<LLViewerObject> >::iterator iter = std::find(mMapObjects.begin(), mMapObjects.end(), objectp);
- if (iter != mMapObjects.end())
- {
- mMapObjects.erase(iter);
- }
- }
- #endif // LL_VIEWER_OBJECT_LIST_H