/indra/newview/llsprite.h
https://bitbucket.org/lindenlab/viewer-beta/ · C++ Header · 106 lines · 60 code · 18 blank · 28 comment · 0 complexity · 67e6807da49e6d063ac835702bd19562 MD5 · raw file
- /**
- * @file llsprite.h
- * @brief LLSprite class definition
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLSPRITE_H
- #define LL_LLSPRITE_H
- ////#include "vmath.h"
- //#include "llmath.h"
- #include "v3math.h"
- #include "v4math.h"
- #include "v4color.h"
- #include "lluuid.h"
- #include "llgl.h"
- #include "llviewertexture.h"
- class LLViewerCamera;
- class LLFace;
- class LLSprite
- {
- public:
- LLSprite(const LLUUID &image_uuid);
- ~LLSprite();
- void render(LLViewerCamera * camerap);
- F32 getWidth() const { return mWidth; }
- F32 getHeight() const { return mHeight; }
- F32 getYaw() const { return mYaw; }
- F32 getPitch() const { return mPitch; }
- F32 getAlpha() const { return mColor.mV[VALPHA]; }
- LLVector3 getPosition() const { return mPosition; }
- LLColor4 getColor() const { return mColor; }
- void setPosition(const LLVector3 &position);
- void setPitch(const F32 pitch);
- void setSize(const F32 width, const F32 height);
- void setYaw(const F32 yaw);
- void setFollow(const BOOL follow);
- void setUseCameraUp(const BOOL use_up);
- void setTexMode(LLGLenum mode);
- void setColor(const LLColor4 &color);
- void setColor(const F32 r, const F32 g, const F32 b, const F32 a);
- void setAlpha(const F32 alpha) { mColor.mV[VALPHA] = alpha; }
- void setNormal(const LLVector3 &normal) { sNormal = normal; sNormal.normalize();}
- F32 getAlpha();
- void updateFace(LLFace &face);
- public:
- LLUUID mImageID;
- LLPointer<LLViewerTexture> mImagep;
- private:
- F32 mWidth;
- F32 mHeight;
- F32 mWidthDiv2;
- F32 mHeightDiv2;
- F32 mPitch;
- F32 mYaw;
- LLVector3 mPosition;
- BOOL mFollow;
- BOOL mUseCameraUp;
- LLColor4 mColor;
- LLGLenum mTexMode;
- // put
- LLVector3 mScaledUp;
- LLVector3 mScaledRight;
- static LLVector3 sCameraUp;
- static LLVector3 sCameraRight;
- static LLVector3 sCameraPosition;
- static LLVector3 sNormal;
- LLVector3 mA,mB,mC,mD; // the four corners of a quad
- };
- #endif