/Branches/02/Source/Extensions/geoCache.Caches.Disk/VirtualEarthTileSystem.cs
C# | 157 lines | 68 code | 24 blank | 65 comment | 5 complexity | 224c91780546cea1d014c6b28f353f06 MD5 | raw file
- //------------------------------------------------------------------------------
- // <copyright file="VirtualEarthTileSystem.cs" company="Microsoft">
- // Copyright (c) 2006 Microsoft Corporation. All rights reserved.
- // </copyright>
- //
- // Source from http://msdn.microsoft.com/en-us/library/bb259689.aspx
- //------------------------------------------------------------------------------
-
- using System;
- using System.Text;
-
- namespace Microsoft.MapPoint
- {
- public static class VirtualEarthTileSystem
- {
- private const double EarthRadius = 6378137;
- private const double MinLatitude = -85.05112878;
- private const double MaxLatitude = 85.05112878;
- private const double MinLongitude = -180;
- private const double MaxLongitude = 180;
-
-
- /// <summary>
- /// Clips a number to the specified minimum and maximum values.
- /// </summary>
- /// <param name="n">The number to clip.</param>
- /// <param name="minValue">Minimum allowable value.</param>
- /// <param name="maxValue">Maximum allowable value.</param>
- /// <returns>The clipped value.</returns>
- private static double Clip(double n, double minValue, double maxValue)
- {
- return Math.Min(Math.Max(n, minValue), maxValue);
- }
-
-
-
- /// <summary>
- /// Determines the map width and height (in pixels) at a specified level
- /// of detail.
- /// </summary>
- /// <param name="levelOfDetail">Level of detail, from 1 (lowest detail)
- /// to 23 (highest detail).</param>
- /// <returns>The map width and height in pixels.</returns>
- public static uint MapSize(int levelOfDetail)
- {
- return (uint) 256 << levelOfDetail;
- }
-
-
-
- /// <summary>
- /// Determines the ground resolution (in meters per pixel) at a specified
- /// latitude and level of detail.
- /// </summary>
- /// <param name="latitude">Latitude (in degrees) at which to measure the
- /// ground resolution.</param>
- /// <param name="levelOfDetail">Level of detail, from 1 (lowest detail)
- /// to 23 (highest detail).</param>
- /// <returns>The ground resolution, in meters per pixel.</returns>
- public static double GroundResolution(double latitude, int levelOfDetail)
- {
- latitude = Clip(latitude, MinLatitude, MaxLatitude);
- return Math.Cos(latitude * Math.PI / 180) * 2 * Math.PI * EarthRadius /
- MapSize(levelOfDetail);
- }
-
-
-
- /// <summary>
- /// Determines the map scale at a specified latitude, level of detail,
- /// and screen resolution.
- /// </summary>
- /// <param name="latitude">Latitude (in degrees) at which to measure the
- /// map scale.</param>
- /// <param name="levelOfDetail">Level of detail, from 1 (lowest detail)
- /// to 23 (highest detail).</param>
- /// <param name="screenDpi">Resolution of the screen, in dots per inch.</param>
- /// <returns>The map scale, expressed as the denominator N of the ratio 1 : N.</returns>
- public static double MapScale(double latitude, int levelOfDetail, int screenDpi)
- {
- return GroundResolution(latitude, levelOfDetail) * screenDpi / 0.0254;
- }
-
-
-
- /// <summary>
- /// Converts a point from latitude/longitude WGS-84 coordinates (in degrees)
- /// into pixel XY coordinates at a specified level of detail.
- /// </summary>
- /// <param name="latitude">Latitude of the point, in degrees.</param>
- /// <param name="longitude">Longitude of the point, in degrees.</param>
- /// <param name="levelOfDetail">Level of detail, from 1 (lowest detail)
- /// to 23 (highest detail).</param>
- /// <param name="pixelX">Output parameter receiving the X coordinate in pixels.</param>
- /// <param name="pixelY">Output parameter receiving the Y coordinate in pixels.</param>
- public static void LatLongToPixelXY(double latitude, double longitude, int levelOfDetail,
- out int pixelX, out int pixelY)
- {
- latitude = Clip(latitude, MinLatitude, MaxLatitude);
- longitude = Clip(longitude, MinLongitude, MaxLongitude);
-
- double x = (longitude + 180) / 360;
- double sinLatitude = Math.Sin(latitude * Math.PI / 180);
- double y = 0.5 - Math.Log((1 + sinLatitude) / (1 - sinLatitude)) / (4 * Math.PI);
-
- uint mapSize = MapSize(levelOfDetail);
- pixelX = (int) Clip(x * mapSize + 0.5, 0, mapSize - 1);
- pixelY = (int) Clip(y * mapSize + 0.5, 0, mapSize - 1);
- }
-
-
-
- /// <summary>
- /// Converts pixel XY coordinates into tile XY coordinates.
- /// </summary>
- /// <param name="pixelX">Pixel X coordinate.</param>
- /// <param name="pixelY">Pixel Y coordinate.</param>
- /// <param name="tileX">Output parameter receiving the tile X coordinate.</param>
- /// <param name="tileY">Output parameter receiving the tile Y coordinate.</param>
- public static void PixelXYToTileXY(int pixelX, int pixelY, out int tileX, out int tileY)
- {
- tileX = pixelX / 256;
- tileY = pixelY / 256;
- }
-
-
-
- /// <summary>
- /// Converts tile XY coordinates into a QuadKey at a specified level of detail.
- /// </summary>
- /// <param name="tileX">Tile X coordinate.</param>
- /// <param name="tileY">Tile Y coordinate.</param>
- /// <param name="levelOfDetail">Level of detail, from 1 (lowest detail)
- /// to 23 (highest detail).</param>
- /// <returns>A string containing the QuadKey.</returns>
- public static string TileXYToQuadKey(int tileX, int tileY, int levelOfDetail)
- {
- var quadKey = new StringBuilder();
- for (int i = levelOfDetail; i > 0; i--)
- {
- char digit = '0';
- int mask = 1 << (i - 1);
- if ((tileX & mask) != 0)
- {
- digit++;
- }
- if ((tileY & mask) != 0)
- {
- digit++;
- digit++;
- }
- quadKey.Append(digit);
- }
- return quadKey.ToString();
- }
- }
- }