/indra/newview/llviewerobject.h
https://bitbucket.org/lindenlab/viewer-beta/ · C Header · 834 lines · 549 code · 164 blank · 121 comment · 15 complexity · 9d25ed43e68d285c82a006ab209a9c0a MD5 · raw file
- /**
- * @file llviewerobject.h
- * @brief Description of LLViewerObject class, which is the base class for most objects in the viewer.
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLVIEWEROBJECT_H
- #define LL_LLVIEWEROBJECT_H
- #include <map>
- #include "llassetstorage.h"
- #include "lldarrayptr.h"
- #include "llhudicon.h"
- #include "llinventory.h"
- #include "llrefcount.h"
- #include "llmemtype.h"
- #include "llprimitive.h"
- #include "lluuid.h"
- #include "llvoinventorylistener.h"
- #include "object_flags.h"
- #include "llquaternion.h"
- #include "v3dmath.h"
- #include "v3math.h"
- #include "llvertexbuffer.h"
- #include "llbbox.h"
- #include "llbbox.h"
- class LLAgent; // TODO: Get rid of this.
- class LLAudioSource;
- class LLAudioSourceVO;
- class LLDataPacker;
- class LLColor4;
- class LLFrameTimer;
- class LLDrawable;
- class LLHost;
- class LLHUDText;
- class LLWorld;
- class LLNameValue;
- class LLNetMap;
- class LLMessageSystem;
- class LLPartSysData;
- class LLPrimitive;
- class LLPipeline;
- class LLTextureEntry;
- class LLViewerTexture;
- class LLViewerInventoryItem;
- class LLViewerObject;
- class LLViewerPartSourceScript;
- class LLViewerRegion;
- class LLViewerObjectMedia;
- class LLVOInventoryListener;
- class LLVOAvatar;
- typedef enum e_object_update_type
- {
- OUT_FULL,
- OUT_TERSE_IMPROVED,
- OUT_FULL_COMPRESSED,
- OUT_FULL_CACHED,
- OUT_UNKNOWN,
- } EObjectUpdateType;
- // callback typedef for inventory
- typedef void (*inventory_callback)(LLViewerObject*,
- LLInventoryObject::object_list_t*,
- S32 serial_num,
- void*);
- // a small struct for keeping track of joints
- struct LLVOJointInfo
- {
- EHavokJointType mJointType;
- LLVector3 mPivot; // parent-frame
- // whether the below an axis or anchor (and thus its frame)
- // depends on the joint type:
- // HINGE ==> axis=parent-frame
- // P2P ==> anchor=child-frame
- LLVector3 mAxisOrAnchor;
- };
- // for exporting textured materials from SL
- struct LLMaterialExportInfo
- {
- public:
- LLMaterialExportInfo(S32 mat_index, S32 texture_index, LLColor4 color) :
- mMaterialIndex(mat_index), mTextureIndex(texture_index), mColor(color) {};
- S32 mMaterialIndex;
- S32 mTextureIndex;
- LLColor4 mColor;
- };
- struct PotentialReturnableObject
- {
- LLBBox box;
- LLViewerRegion* pRegion;
- };
- //============================================================================
- class LLViewerObject : public LLPrimitive, public LLRefCount, public LLGLUpdate
- {
- protected:
- ~LLViewerObject(); // use unref()
- // TomY: Provide for a list of extra parameter structures, mapped by structure name
- struct ExtraParameter
- {
- BOOL in_use;
- LLNetworkData *data;
- };
- std::map<U16, ExtraParameter*> mExtraParameterList;
- public:
- typedef std::list<LLPointer<LLViewerObject> > child_list_t;
- typedef std::list<LLPointer<LLViewerObject> > vobj_list_t;
- typedef const child_list_t const_child_list_t;
- LLViewerObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp, BOOL is_global = FALSE);
- MEM_TYPE_NEW(LLMemType::MTYPE_OBJECT);
- virtual void markDead(); // Mark this object as dead, and clean up its references
- BOOL isDead() const {return mDead;}
- BOOL isOrphaned() const { return mOrphaned; }
- BOOL isParticleSource() const;
- virtual LLVOAvatar* asAvatar();
- static void initVOClasses();
- static void cleanupVOClasses();
- void addNVPair(const std::string& data);
- BOOL removeNVPair(const std::string& name);
- LLNameValue* getNVPair(const std::string& name) const; // null if no name value pair by that name
- // Object create and update functions
- virtual BOOL idleUpdate(LLAgent &agent, LLWorld &world, const F64 &time);
- // Types of media we can associate
- enum { MEDIA_NONE = 0, MEDIA_SET = 1 };
- // Return codes for processUpdateMessage
- enum {
- MEDIA_URL_REMOVED = 0x1,
- MEDIA_URL_ADDED = 0x2,
- MEDIA_URL_UPDATED = 0x4,
- MEDIA_FLAGS_CHANGED = 0x8,
- INVALID_UPDATE = 0x80000000
- };
- virtual U32 processUpdateMessage(LLMessageSystem *mesgsys,
- void **user_data,
- U32 block_num,
- const EObjectUpdateType update_type,
- LLDataPacker *dp);
- virtual BOOL isActive() const; // Whether this object needs to do an idleUpdate.
- BOOL onActiveList() const {return mOnActiveList;}
- void setOnActiveList(BOOL on_active) { mOnActiveList = on_active; }
- virtual BOOL isAttachment() const { return FALSE; }
- virtual LLVOAvatar* getAvatar() const; //get the avatar this object is attached to, or NULL if object is not an attachment
- virtual BOOL isHUDAttachment() const { return FALSE; }
- virtual void updateRadius() {};
- virtual F32 getVObjRadius() const; // default implemenation is mDrawable->getRadius()
-
- BOOL isJointChild() const { return mJointInfo ? TRUE : FALSE; }
- EHavokJointType getJointType() const { return mJointInfo ? mJointInfo->mJointType : HJT_INVALID; }
- // for jointed and other parent-relative hacks
- LLViewerObject* getSubParent();
- const LLViewerObject* getSubParent() const;
-
- // Object visiblility and GPW functions
- virtual void setPixelAreaAndAngle(LLAgent &agent); // Override to generate accurate apparent angle and area
- virtual U32 getNumVertices() const;
- virtual U32 getNumIndices() const;
- S32 getNumFaces() const { return mNumFaces; }
- // Graphical stuff for objects - maybe broken out into render class later?
- virtual void updateTextures();
- virtual void boostTexturePriority(BOOL boost_children = TRUE); // When you just want to boost priority of this object
-
- virtual LLDrawable* createDrawable(LLPipeline *pipeline);
- virtual BOOL updateGeometry(LLDrawable *drawable);
- virtual void updateGL();
- virtual void updateFaceSize(S32 idx);
- virtual BOOL updateLOD();
- virtual BOOL setDrawableParent(LLDrawable* parentp);
- F32 getRotTime() { return mRotTime; }
- void resetRot();
- void applyAngularVelocity(F32 dt);
- void setLineWidthForWindowSize(S32 window_width);
- static void increaseArrowLength(); // makes axis arrows for selections longer
- static void decreaseArrowLength(); // makes axis arrows for selections shorter
- // Accessor functions
- LLViewerRegion* getRegion() const { return mRegionp; }
- BOOL isSelected() const { return mUserSelected; }
- virtual void setSelected(BOOL sel) { mUserSelected = sel; mRotTime = 0.f;}
- const LLUUID &getID() const { return mID; }
- U32 getLocalID() const { return mLocalID; }
- U32 getCRC() const { return mTotalCRC; }
- virtual BOOL isFlexible() const { return FALSE; }
- virtual BOOL isSculpted() const { return FALSE; }
- virtual BOOL isMesh() const { return FALSE; }
- virtual BOOL hasLightTexture() const { return FALSE; }
- // This method returns true if the object is over land owned by
- // the agent, one of its groups, or it encroaches and
- // anti-encroachment is enabled
- bool isReturnable();
- void buildReturnablesForChildrenVO( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
- void constructAndAddReturnable( std::vector<PotentialReturnableObject>& returnables, LLViewerObject* pChild, LLViewerRegion* pTargetRegion );
- // This method returns true if the object crosses
- // any parcel bounds in the region.
- bool crossesParcelBounds();
- /*
- // This method will scan through this object, and then query the
- // selection manager to see if the local agent probably has the
- // ability to modify the object. Since this calls into the
- // selection manager, you should avoid calling this method from
- // there.
- BOOL isProbablyModifiable() const;
- */
- virtual BOOL setParent(LLViewerObject* parent);
- virtual void addChild(LLViewerObject *childp);
- virtual void removeChild(LLViewerObject *childp);
- const_child_list_t& getChildren() const { return mChildList; }
- S32 numChildren() const { return mChildList.size(); }
- void addThisAndAllChildren(std::vector<LLViewerObject*>& objects);
- void addThisAndNonJointChildren(std::vector<LLViewerObject*>& objects);
- BOOL isChild(LLViewerObject *childp) const;
- BOOL isSeat() const;
-
- //detect if given line segment (in agent space) intersects with this viewer object.
- //returns TRUE if intersection detected and returns information about intersection
- virtual BOOL lineSegmentIntersect(const LLVector3& start, const LLVector3& end,
- S32 face = -1, // which face to check, -1 = ALL_SIDES
- BOOL pick_transparent = FALSE,
- S32* face_hit = NULL, // which face was hit
- LLVector3* intersection = NULL, // return the intersection point
- LLVector2* tex_coord = NULL, // return the texture coordinates of the intersection point
- LLVector3* normal = NULL, // return the surface normal at the intersection point
- LLVector3* bi_normal = NULL // return the surface bi-normal at the intersection point
- );
-
- virtual BOOL lineSegmentBoundingBox(const LLVector3& start, const LLVector3& end);
- virtual const LLVector3d getPositionGlobal() const;
- virtual const LLVector3 &getPositionRegion() const;
- virtual const LLVector3 getPositionEdit() const;
- virtual const LLVector3 &getPositionAgent() const;
- virtual const LLVector3 getRenderPosition() const;
- virtual const LLVector3 getPivotPositionAgent() const; // Usually = to getPositionAgent, unless like flex objects it's not
- LLViewerObject* getRootEdit() const;
- const LLQuaternion getRotationRegion() const;
- const LLQuaternion getRotationEdit() const;
- const LLQuaternion getRenderRotation() const;
- virtual const LLMatrix4 getRenderMatrix() const;
- void setPosition(const LLVector3 &pos, BOOL damped = FALSE);
- void setPositionGlobal(const LLVector3d &position, BOOL damped = FALSE);
- void setPositionRegion(const LLVector3 &position, BOOL damped = FALSE);
- void setPositionEdit(const LLVector3 &position, BOOL damped = FALSE);
- void setPositionAgent(const LLVector3 &pos_agent, BOOL damped = FALSE);
- void setPositionParent(const LLVector3 &pos_parent, BOOL damped = FALSE);
- void setPositionAbsoluteGlobal( const LLVector3d &pos_global, BOOL damped = FALSE );
- virtual const LLMatrix4& getWorldMatrix(LLXformMatrix* xform) const { return xform->getWorldMatrix(); }
- inline void setRotation(const F32 x, const F32 y, const F32 z, BOOL damped = FALSE);
- inline void setRotation(const LLQuaternion& quat, BOOL damped = FALSE);
- void sendRotationUpdate() const;
- /*virtual*/ void setNumTEs(const U8 num_tes);
- /*virtual*/ void setTE(const U8 te, const LLTextureEntry &texture_entry);
- /*virtual*/ S32 setTETexture(const U8 te, const LLUUID &uuid);
- S32 setTETextureCore(const U8 te, const LLUUID& uuid, LLHost host);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor3 &color);
- /*virtual*/ S32 setTEColor(const U8 te, const LLColor4 &color);
- /*virtual*/ S32 setTEScale(const U8 te, const F32 s, const F32 t);
- /*virtual*/ S32 setTEScaleS(const U8 te, const F32 s);
- /*virtual*/ S32 setTEScaleT(const U8 te, const F32 t);
- /*virtual*/ S32 setTEOffset(const U8 te, const F32 s, const F32 t);
- /*virtual*/ S32 setTEOffsetS(const U8 te, const F32 s);
- /*virtual*/ S32 setTEOffsetT(const U8 te, const F32 t);
- /*virtual*/ S32 setTERotation(const U8 te, const F32 r);
- /*virtual*/ S32 setTEBumpmap(const U8 te, const U8 bump );
- /*virtual*/ S32 setTETexGen(const U8 te, const U8 texgen );
- /*virtual*/ S32 setTEMediaTexGen(const U8 te, const U8 media ); // *FIXME: this confusingly acts upon a superset of setTETexGen's flags without absorbing its semantics
- /*virtual*/ S32 setTEShiny(const U8 te, const U8 shiny );
- /*virtual*/ S32 setTEFullbright(const U8 te, const U8 fullbright );
- /*virtual*/ S32 setTEMediaFlags(const U8 te, const U8 media_flags );
- /*virtual*/ S32 setTEGlow(const U8 te, const F32 glow);
- /*virtual*/ BOOL setMaterial(const U8 material);
- virtual void setTEImage(const U8 te, LLViewerTexture *imagep); // Not derived from LLPrimitive
- void changeTEImage(S32 index, LLViewerTexture* new_image) ;
- LLViewerTexture *getTEImage(const U8 te) const;
-
- void fitFaceTexture(const U8 face);
- void sendTEUpdate() const; // Sends packed representation of all texture entry information
-
- virtual void setScale(const LLVector3 &scale, BOOL damped = FALSE);
- virtual F32 getStreamingCost(S32* bytes = NULL, S32* visible_bytes = NULL, F32* unscaled_value = NULL) const;
- virtual U32 getTriangleCount(S32* vcount = NULL) const;
- virtual U32 getHighLODTriangleCount();
- void setObjectCost(F32 cost);
- F32 getObjectCost();
-
- void setLinksetCost(F32 cost);
- F32 getLinksetCost();
-
- void setPhysicsCost(F32 cost);
- F32 getPhysicsCost();
-
- void setLinksetPhysicsCost(F32 cost);
- F32 getLinksetPhysicsCost();
- void sendShapeUpdate();
- U8 getState() { return mState; }
- F32 getAppAngle() const { return mAppAngle; }
- F32 getPixelArea() const { return mPixelArea; }
- void setPixelArea(F32 area) { mPixelArea = area; }
- F32 getMaxScale() const;
- F32 getMidScale() const;
- F32 getMinScale() const;
- // Owner id is this object's owner
- void setAttachedSound(const LLUUID &audio_uuid, const LLUUID& owner_id, const F32 gain, const U8 flags);
- void adjustAudioGain(const F32 gain);
- void clearAttachedSound() { mAudioSourcep = NULL; }
- // Create if necessary
- LLAudioSource *getAudioSource(const LLUUID& owner_id);
- bool isAudioSource() {return mAudioSourcep != NULL;}
- U8 getMediaType() const;
- void setMediaType(U8 media_type);
- std::string getMediaURL() const;
- void setMediaURL(const std::string& media_url);
- BOOL getMediaPassedWhitelist() const;
- void setMediaPassedWhitelist(BOOL passed);
- void sendMaterialUpdate() const;
- void setCanSelect(BOOL canSelect);
- void setDebugText(const std::string &utf8text);
- void setIcon(LLViewerTexture* icon_image);
- void clearIcon();
- void markForUpdate(BOOL priority);
- void updateVolume(const LLVolumeParams& volume_params);
- virtual void updateSpatialExtents(LLVector4a& min, LLVector4a& max);
- virtual F32 getBinRadius();
-
- LLBBox getBoundingBoxAgent() const;
- void updatePositionCaches() const; // Update the global and region position caches from the object (and parent's) xform.
- void updateText(); // update text label position
- virtual void updateDrawable(BOOL force_damped); // force updates on static objects
- void setDrawableState(U32 state, BOOL recursive = TRUE);
- void clearDrawableState(U32 state, BOOL recursive = TRUE);
- // Called when the drawable shifts
- virtual void onShift(const LLVector4a &shift_vector) { }
-
- //////////////////////////////////////
- //
- // Inventory methods
- //
- // This function is called when someone is interested in a viewer
- // object's inventory. The callback is called as soon as the
- // viewer object has the inventory stored locally.
- void registerInventoryListener(LLVOInventoryListener* listener, void* user_data);
- void removeInventoryListener(LLVOInventoryListener* listener);
- BOOL isInventoryPending() { return mInventoryPending; }
- void clearInventoryListeners();
- void requestInventory();
- void fetchInventoryFromServer();
- static void processTaskInv(LLMessageSystem* msg, void** user_data);
- void removeInventory(const LLUUID& item_id);
- // The updateInventory() call potentially calls into the selection
- // manager, so do no call updateInventory() from the selection
- // manager until we have better iterators.
- void updateInventory(LLViewerInventoryItem* item, U8 key, bool is_new);
- void updateInventoryLocal(LLInventoryItem* item, U8 key); // Update without messaging.
- LLInventoryObject* getInventoryObject(const LLUUID& item_id);
- void getInventoryContents(LLInventoryObject::object_list_t& objects);
- LLInventoryObject* getInventoryRoot();
- LLViewerInventoryItem* getInventoryItemByAsset(const LLUUID& asset_id);
- S16 getInventorySerial() const { return mInventorySerialNum; }
- // These functions does viewer-side only object inventory modifications
- void updateViewerInventoryAsset(
- const LLViewerInventoryItem* item,
- const LLUUID& new_asset);
- // This function will make sure that we refresh the inventory.
- void dirtyInventory();
- BOOL isInventoryDirty() { return mInventoryDirty; }
- // save a script, which involves removing the old one, and rezzing
- // in the new one. This method should be called with the asset id
- // of the new and old script AFTER the bytecode has been saved.
- void saveScript(const LLViewerInventoryItem* item, BOOL active, bool is_new);
- // move an inventory item out of the task and into agent
- // inventory. This operation is based on messaging. No permissions
- // checks are made on the viewer - the server will double check.
- void moveInventory(const LLUUID& agent_folder, const LLUUID& item_id);
- // Find the number of instances of this object's inventory that are of the given type
- S32 countInventoryContents( LLAssetType::EType type );
- BOOL permAnyOwner() const;
- BOOL permYouOwner() const;
- BOOL permGroupOwner() const;
- BOOL permOwnerModify() const;
- BOOL permModify() const;
- BOOL permCopy() const;
- BOOL permMove() const;
- BOOL permTransfer() const;
- inline BOOL usePhysics() const { return ((mFlags & FLAGS_USE_PHYSICS) != 0); }
- inline BOOL flagScripted() const { return ((mFlags & FLAGS_SCRIPTED) != 0); }
- inline BOOL flagHandleTouch() const { return ((mFlags & FLAGS_HANDLE_TOUCH) != 0); }
- inline BOOL flagTakesMoney() const { return ((mFlags & FLAGS_TAKES_MONEY) != 0); }
- inline BOOL flagPhantom() const { return ((mFlags & FLAGS_PHANTOM) != 0); }
- inline BOOL flagInventoryEmpty() const { return ((mFlags & FLAGS_INVENTORY_EMPTY) != 0); }
- inline BOOL flagCastShadows() const { return ((mFlags & FLAGS_CAST_SHADOWS) != 0); }
- inline BOOL flagAllowInventoryAdd() const { return ((mFlags & FLAGS_ALLOW_INVENTORY_DROP) != 0); }
- inline BOOL flagTemporary() const { return ((mFlags & FLAGS_TEMPORARY) != 0); }
- inline BOOL flagTemporaryOnRez() const { return ((mFlags & FLAGS_TEMPORARY_ON_REZ) != 0); }
- inline BOOL flagAnimSource() const { return ((mFlags & FLAGS_ANIM_SOURCE) != 0); }
- inline BOOL flagCameraSource() const { return ((mFlags & FLAGS_CAMERA_SOURCE) != 0); }
- inline BOOL flagCameraDecoupled() const { return ((mFlags & FLAGS_CAMERA_DECOUPLED) != 0); }
- inline BOOL flagObjectMove() const { return ((mFlags & FLAGS_OBJECT_MOVE) != 0); }
- U8 getPhysicsShapeType() const;
- inline F32 getPhysicsGravity() const { return mPhysicsGravity; }
- inline F32 getPhysicsFriction() const { return mPhysicsFriction; }
- inline F32 getPhysicsDensity() const { return mPhysicsDensity; }
- inline F32 getPhysicsRestitution() const { return mPhysicsRestitution; }
-
- bool getIncludeInSearch() const;
- void setIncludeInSearch(bool include_in_search);
- // Does "open" object menu item apply?
- BOOL allowOpen() const;
- void setClickAction(U8 action) { mClickAction = action; }
- U8 getClickAction() const { return mClickAction; }
- bool specialHoverCursor() const; // does it have a special hover cursor?
- void setRegion(LLViewerRegion *regionp);
- virtual void updateRegion(LLViewerRegion *regionp);
- void updateFlags(BOOL physics_changed = FALSE);
- BOOL setFlags(U32 flag, BOOL state);
- void setPhysicsShapeType(U8 type);
- void setPhysicsGravity(F32 gravity);
- void setPhysicsFriction(F32 friction);
- void setPhysicsDensity(F32 density);
- void setPhysicsRestitution(F32 restitution);
-
- virtual void dump() const;
- static U32 getNumZombieObjects() { return sNumZombieObjects; }
- void printNameValuePairs() const;
- virtual S32 getLOD() const { return 3; }
- virtual U32 getPartitionType() const;
- virtual void dirtySpatialGroup(BOOL priority = FALSE) const;
- virtual void dirtyMesh();
- virtual LLNetworkData* getParameterEntry(U16 param_type) const;
- virtual bool setParameterEntry(U16 param_type, const LLNetworkData& new_value, bool local_origin);
- virtual BOOL getParameterEntryInUse(U16 param_type) const;
- virtual bool setParameterEntryInUse(U16 param_type, BOOL in_use, bool local_origin);
- // Called when a parameter is changed
- virtual void parameterChanged(U16 param_type, bool local_origin);
- virtual void parameterChanged(U16 param_type, LLNetworkData* data, BOOL in_use, bool local_origin);
-
- friend class LLViewerObjectList;
- friend class LLViewerMediaList;
- public:
- //counter-translation
- void resetChildrenPosition(const LLVector3& offset, BOOL simplified = FALSE) ;
- //counter-rotation
- void resetChildrenRotationAndPosition(const std::vector<LLQuaternion>& rotations,
- const std::vector<LLVector3>& positions) ;
- void saveUnselectedChildrenRotation(std::vector<LLQuaternion>& rotations) ;
- void saveUnselectedChildrenPosition(std::vector<LLVector3>& positions) ;
- std::vector<LLVector3> mUnselectedChildrenPositions ;
- private:
- ExtraParameter* createNewParameterEntry(U16 param_type);
- ExtraParameter* getExtraParameterEntry(U16 param_type) const;
- ExtraParameter* getExtraParameterEntryCreate(U16 param_type);
- bool unpackParameterEntry(U16 param_type, LLDataPacker *dp);
- // This function checks to see if the given media URL has changed its version
- // and the update wasn't due to this agent's last action.
- U32 checkMediaURL(const std::string &media_url);
-
- // Motion prediction between updates
- void interpolateLinearMotion(const F64 & time, const F32 & dt);
- public:
- //
- // Viewer-side only types - use the LL_PCODE_APP mask.
- //
- typedef enum e_vo_types
- {
- LL_VO_CLOUDS = LL_PCODE_APP | 0x20, // no longer used
- LL_VO_SURFACE_PATCH = LL_PCODE_APP | 0x30,
- LL_VO_WL_SKY = LL_PCODE_APP | 0x40,
- LL_VO_SQUARE_TORUS = LL_PCODE_APP | 0x50,
- LL_VO_SKY = LL_PCODE_APP | 0x60,
- LL_VO_VOID_WATER = LL_PCODE_APP | 0x70,
- LL_VO_WATER = LL_PCODE_APP | 0x80,
- LL_VO_GROUND = LL_PCODE_APP | 0x90,
- LL_VO_PART_GROUP = LL_PCODE_APP | 0xa0,
- LL_VO_TRIANGLE_TORUS = LL_PCODE_APP | 0xb0,
- LL_VO_HUD_PART_GROUP = LL_PCODE_APP | 0xc0,
- } EVOType;
- typedef enum e_physics_shape_types
- {
- PHYSICS_SHAPE_PRIM = 0,
- PHYSICS_SHAPE_NONE,
- PHYSICS_SHAPE_CONVEX_HULL,
- } EPhysicsShapeType;
- LLUUID mID;
- // unique within region, not unique across regions
- // Local ID = 0 is not used
- U32 mLocalID;
- // Last total CRC received from sim, used for caching
- U32 mTotalCRC;
- LLPointer<LLViewerTexture> *mTEImages;
- // Selection, picking and rendering variables
- U32 mGLName; // GL "name" used by selection code
- BOOL mbCanSelect; // true if user can select this object by clicking
- // Grabbed from UPDATE_FLAGS
- U32 mFlags;
- // Sent to sim in UPDATE_FLAGS, received in ObjectPhysicsProperties
- U8 mPhysicsShapeType;
- F32 mPhysicsGravity;
- F32 mPhysicsFriction;
- F32 mPhysicsDensity;
- F32 mPhysicsRestitution;
-
- // Pipeline classes
- LLPointer<LLDrawable> mDrawable;
- // Band-aid to select object after all creation initialization is done
- BOOL mCreateSelected;
- // Replace textures with web pages on this object while drawing
- BOOL mRenderMedia;
- // In bits
- S32 mBestUpdatePrecision;
- // TODO: Make all this stuff private. JC
- LLPointer<LLHUDText> mText;
- LLPointer<LLHUDIcon> mIcon;
- static BOOL sUseSharedDrawables;
- protected:
- // delete an item in the inventory, but don't tell the
- // server. This is used internally by remove, update, and
- // savescript.
- void deleteInventoryItem(const LLUUID& item_id);
- // do the update/caching logic. called by saveScript and
- // updateInventory.
- void doUpdateInventory(LLPointer<LLViewerInventoryItem>& item, U8 key, bool is_new);
- static LLViewerObject *createObject(const LLUUID &id, LLPCode pcode, LLViewerRegion *regionp);
- BOOL setData(const U8 *datap, const U32 data_size);
- // Hide or show HUD, icon and particles
- void hideExtraDisplayItems( BOOL hidden );
- //////////////////////////
- //
- // inventory functionality
- //
- static void processTaskInvFile(void** user_data, S32 error_code, LLExtStat ext_status);
- void loadTaskInvFile(const std::string& filename);
- void doInventoryCallback();
-
- BOOL isOnMap();
- void unpackParticleSource(const S32 block_num, const LLUUID& owner_id);
- void unpackParticleSource(LLDataPacker &dp, const LLUUID& owner_id);
- void deleteParticleSource();
- void setParticleSource(const LLPartSysData& particle_parameters, const LLUUID& owner_id);
-
- public:
-
- private:
- void setNameValueList(const std::string& list); // clears nv pairs and then individually adds \n separated NV pairs from \0 terminated string
- void deleteTEImages(); // correctly deletes list of images
-
- protected:
- typedef std::map<char *, LLNameValue *> name_value_map_t;
- name_value_map_t mNameValuePairs; // Any name-value pairs stored by script
- child_list_t mChildList;
-
- F64 mLastInterpUpdateSecs; // Last update for purposes of interpolation
- F64 mLastMessageUpdateSecs; // Last update from a message from the simulator
- TPACKETID mLatestRecvPacketID; // Latest time stamp on message from simulator
- // extra data sent from the sim...currently only used for tree species info
- U8* mData;
- LLPointer<LLViewerPartSourceScript> mPartSourcep; // Particle source associated with this object.
- LLAudioSourceVO* mAudioSourcep;
- F32 mAudioGain;
-
- F32 mAppAngle; // Apparent visual arc in degrees
- F32 mPixelArea; // Apparent area in pixels
- // This is the object's inventory from the viewer's perspective.
- LLInventoryObject::object_list_t* mInventory;
- class LLInventoryCallbackInfo
- {
- public:
- ~LLInventoryCallbackInfo();
- LLVOInventoryListener* mListener;
- void* mInventoryData;
- };
- typedef std::list<LLInventoryCallbackInfo*> callback_list_t;
- callback_list_t mInventoryCallbacks;
- S16 mInventorySerialNum;
- LLViewerRegion *mRegionp; // Region that this object belongs to.
- BOOL mInventoryPending;
- BOOL mInventoryDirty;
- BOOL mDead;
- BOOL mOrphaned; // This is an orphaned child
- BOOL mUserSelected; // Cached user select information
- BOOL mOnActiveList;
- BOOL mOnMap; // On the map.
- BOOL mStatic; // Object doesn't move.
- S32 mNumFaces;
- F32 mTimeDilation; // Time dilation sent with the object.
- F32 mRotTime; // Amount (in seconds) that object has rotated according to angular velocity (llSetTargetOmega)
- LLQuaternion mLastRot; // last rotation received from the simulator
- LLVOJointInfo* mJointInfo;
- U8 mState; // legacy
- LLViewerObjectMedia* mMedia; // NULL if no media associated
- U8 mClickAction;
- F32 mObjectCost; //resource cost of this object or -1 if unknown
- F32 mLinksetCost;
- F32 mPhysicsCost;
- F32 mLinksetPhysicsCost;
- bool mCostStale;
- mutable bool mPhysicsShapeUnknown;
- static U32 sNumZombieObjects; // Objects which are dead, but not deleted
- static BOOL sMapDebug; // Map render mode
- static LLColor4 sEditSelectColor;
- static LLColor4 sNoEditSelectColor;
- static F32 sCurrentPulse;
- static BOOL sPulseEnabled;
- static S32 sAxisArrowLength;
- // These two caches are only correct for non-parented objects right now!
- mutable LLVector3 mPositionRegion;
- mutable LLVector3 mPositionAgent;
- static void setPhaseOutUpdateInterpolationTime(F32 value) { sPhaseOutUpdateInterpolationTime = (F64) value; }
- static void setMaxUpdateInterpolationTime(F32 value) { sMaxUpdateInterpolationTime = (F64) value; }
- static void setVelocityInterpolate(BOOL value) { sVelocityInterpolate = value; }
- static void setPingInterpolate(BOOL value) { sPingInterpolate = value; }
- private:
- static S32 sNumObjects;
- static F64 sPhaseOutUpdateInterpolationTime; // For motion interpolation
- static F64 sMaxUpdateInterpolationTime; // For motion interpolation
- static BOOL sVelocityInterpolate;
- static BOOL sPingInterpolate;
- //--------------------------------------------------------------------
- // For objects that are attachments
- //--------------------------------------------------------------------
- public:
- const LLUUID &getAttachmentItemID() const;
- void setAttachmentItemID(const LLUUID &id);
- const LLUUID &extractAttachmentItemID(); // find&set the inventory item ID of the attached object
- EObjectUpdateType getLastUpdateType() const;
- void setLastUpdateType(EObjectUpdateType last_update_type);
- BOOL getLastUpdateCached() const;
- void setLastUpdateCached(BOOL last_update_cached);
- private:
- LLUUID mAttachmentItemID; // ItemID of the associated object is in user inventory.
- EObjectUpdateType mLastUpdateType;
- BOOL mLastUpdateCached;
- };
- ///////////////////
- //
- // Inlines
- //
- //
- inline void LLViewerObject::setRotation(const LLQuaternion& quat, BOOL damped)
- {
- LLPrimitive::setRotation(quat);
- setChanged(ROTATED | SILHOUETTE);
- updateDrawable(damped);
- }
- inline void LLViewerObject::setRotation(const F32 x, const F32 y, const F32 z, BOOL damped)
- {
- LLPrimitive::setRotation(x, y, z);
- setChanged(ROTATED | SILHOUETTE);
- updateDrawable(damped);
- }
- class LLViewerObjectMedia
- {
- public:
- LLViewerObjectMedia() : mMediaURL(), mPassedWhitelist(FALSE), mMediaType(0) { }
- std::string mMediaURL; // for web pages on surfaces, one per prim
- BOOL mPassedWhitelist; // user has OK'd display
- U8 mMediaType; // see LLTextureEntry::WEB_PAGE, etc.
- };
- // subclass of viewer object that can be added to particle partitions
- class LLAlphaObject : public LLViewerObject
- {
- public:
- LLAlphaObject(const LLUUID &id, const LLPCode pcode, LLViewerRegion *regionp)
- : LLViewerObject(id,pcode,regionp)
- { mDepth = 0.f; }
- virtual F32 getPartSize(S32 idx);
- virtual void getGeometry(S32 idx,
- LLStrider<LLVector4a>& verticesp,
- LLStrider<LLVector3>& normalsp,
- LLStrider<LLVector2>& texcoordsp,
- LLStrider<LLColor4U>& colorsp,
- LLStrider<U16>& indicesp) = 0;
- F32 mDepth;
- };
- class LLStaticViewerObject : public LLViewerObject
- {
- public:
- LLStaticViewerObject(const LLUUID& id, const LLPCode pcode, LLViewerRegion* regionp, BOOL is_global = FALSE)
- : LLViewerObject(id,pcode,regionp, is_global)
- { }
- virtual void updateDrawable(BOOL force_damped);
- };
- #endif