/base/Applications/Benchmarks/SharedHeap/SharedHeapBench.cs
C# | 106 lines | 63 code | 22 blank | 21 comment | 1 complexity | 0659854afdf178ff89f5690529c4be29 MD5 | raw file
- ///////////////////////////////////////////////////////////////////////////////
- //
- // Microsoft Research Singularity
- //
- // Copyright (c) Microsoft Corporation. All rights reserved.
- //
- // Note: Singularity micro-benchmark program.
- //
- using Microsoft.Singularity;
- using Microsoft.Singularity.V1.Services;
- using Microsoft.Singularity.V1.Threads;
- using System;
- using System.Runtime.CompilerServices;
- using System.Diagnostics;
- using System.Threading;
-
- using Microsoft.Singularity.Channels;
- using Microsoft.Contracts;
- using Microsoft.SingSharp.Reflection;
- using Microsoft.Singularity.Applications;
- using Microsoft.Singularity.Io;
- using Microsoft.Singularity.Configuration;
- [assembly: Transform(typeof(ApplicationResourceTransform))]
-
- namespace Microsoft.Singularity.Applications
- {
- [ConsoleCategory(HelpMessage="Show attributes associated with a file", DefaultAction=true)]
- internal class Parameters {
- [InputEndpoint("data")]
- public readonly TRef<UnicodePipeContract.Exp:READY> Stdin;
-
- [OutputEndpoint("data")]
- public readonly TRef<UnicodePipeContract.Imp:READY> Stdout;
-
- [BoolParameter( "q", Default=false, HelpMessage="Quiet Mode.")]
- internal bool quietMode;
-
- [LongParameter( "r", Default=1, HelpMessage="Repetition count.")]
- internal long repetitions;
-
- reflective internal Parameters();
-
- internal int AppMain() {
- return SharedHeapBench.AppMain(this);
- }
- }
- //
- // The goal of this test is to time how long it takes to
- // create a process.
- //
- public class SharedHeapBench
- {
- internal static int AppMain(Parameters! config)
- {
- int iterations = 10000;
-
- Console.Write("\nTime alloc/free ops in the shared heap\n\n");
-
- TimeCycle(10, iterations);
-
- Thread.Sleep(1000);
-
- TimeCycle(100, iterations);
-
- Thread.Sleep(1000);
-
- TimeCycle(1000, iterations);
-
- Thread.Sleep(1000);
-
- TimeCycle(10000, iterations);
-
- return 0;
- }
-
- //
- // The goal of this routine is to focus on the shared heap operations
- // themselves. So we allocate and then free the same amount of memory
- // repeatedly, which (for small region allocations) won't cause us to
- // go to the Page manager in steady state.
- //
- public static void TimeCycle(int bytes, int iterations)
- {
-
- ulong before = Processor.CycleCount;
-
- for (int loop = 0; loop < iterations; loop++) {
- SharedHeapService.Allocation *mem;
-
- mem = (SharedHeapService.Allocation *)
- SharedHeapService.Allocate((UIntPtr)bytes, typeof(byte).GetSystemType(), 0);
- SharedHeapService.Free(mem);
- }
-
- ulong after = Processor.CycleCount;
-
- //
- // Tell the world.
- //
- Console.Write("\nTested {0} alloc/free iterations of {1} bytes\n",
- iterations, bytes);
- Console.Write("Total cycles: {0}\n", after - before);
- Console.Write("\n\n");
- }
- }
- }