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/indra/newview/lltoolplacer.h

https://bitbucket.org/lindenlab/viewer-beta/
C++ Header | 63 lines | 26 code | 10 blank | 27 comment | 0 complexity | 8c86a350e5c515cde4d3740e3092b94e MD5 | raw file
 1/** 
 2 * @file lltoolplacer.h
 3 * @brief Tool for placing new objects into the world
 4 *
 5 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 6 * Second Life Viewer Source Code
 7 * Copyright (C) 2010, Linden Research, Inc.
 8 * 
 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation;
12 * version 2.1 of the License only.
13 * 
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17 * Lesser General Public License for more details.
18 * 
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
22 * 
23 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
24 * $/LicenseInfo$
25 */
26
27#ifndef LL_TOOLPLACER_H
28#define LL_TOOLPLACER_H
29
30#include "llpanel.h"
31#include "lltool.h"
32
33class LLButton;
34class LLViewerRegion;
35
36////////////////////////////////////////////////////
37// LLToolPlacer
38
39class LLToolPlacer
40 :	public LLTool
41{
42public:
43	LLToolPlacer();
44
45	virtual BOOL	placeObject(S32 x, S32 y, MASK mask);
46	virtual BOOL	handleHover(S32 x, S32 y, MASK mask);
47	virtual void	handleSelect();	// do stuff when your tool is selected
48	virtual void	handleDeselect();	// clean up when your tool is deselected
49
50	static void	setObjectType( LLPCode type )		{ sObjectType = type; }
51	static LLPCode getObjectType()					{ return sObjectType; }
52
53protected:
54	static LLPCode	sObjectType;
55
56private:
57	BOOL addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics );
58	BOOL raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj, S32* hit_face, 
59							  BOOL* b_hit_land, LLVector3* ray_start_region, LLVector3* ray_end_region, LLViewerRegion** region );
60	BOOL addDuplicate(S32 x, S32 y);
61};
62
63#endif