/indra/newview/lltoolplacer.h
C++ Header | 63 lines | 26 code | 10 blank | 27 comment | 0 complexity | 8c86a350e5c515cde4d3740e3092b94e MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lltoolplacer.h
- * @brief Tool for placing new objects into the world
- *
- * $LicenseInfo:firstyear=2001&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_TOOLPLACER_H
- #define LL_TOOLPLACER_H
- #include "llpanel.h"
- #include "lltool.h"
- class LLButton;
- class LLViewerRegion;
- ////////////////////////////////////////////////////
- // LLToolPlacer
- class LLToolPlacer
- : public LLTool
- {
- public:
- LLToolPlacer();
- virtual BOOL placeObject(S32 x, S32 y, MASK mask);
- virtual BOOL handleHover(S32 x, S32 y, MASK mask);
- virtual void handleSelect(); // do stuff when your tool is selected
- virtual void handleDeselect(); // clean up when your tool is deselected
- static void setObjectType( LLPCode type ) { sObjectType = type; }
- static LLPCode getObjectType() { return sObjectType; }
- protected:
- static LLPCode sObjectType;
- private:
- BOOL addObject( LLPCode pcode, S32 x, S32 y, U8 use_physics );
- BOOL raycastForNewObjPos( S32 x, S32 y, LLViewerObject** hit_obj, S32* hit_face,
- BOOL* b_hit_land, LLVector3* ray_start_region, LLVector3* ray_end_region, LLViewerRegion** region );
- BOOL addDuplicate(S32 x, S32 y);
- };
- #endif