/indra/newview/llphysicsmotion.h
C++ Header | 118 lines | 36 code | 25 blank | 57 comment | 0 complexity | 12ceafd683da1cb2116a928b0e8bdaa5 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file llphysicsmotion.h
- * @brief Implementation of LLPhysicsMotion class.
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLPHYSICSMOTIONCONTROLLER_H
- #define LL_LLPHYSICSMOTIONCONTROLLER_H
- //-----------------------------------------------------------------------------
- // Header files
- //-----------------------------------------------------------------------------
- #include "llmotion.h"
- #include "llframetimer.h"
- #define PHYSICS_MOTION_FADEIN_TIME 1.0f
- #define PHYSICS_MOTION_FADEOUT_TIME 1.0f
- class LLPhysicsMotion;
- //-----------------------------------------------------------------------------
- // class LLPhysicsMotion
- //-----------------------------------------------------------------------------
- class LLPhysicsMotionController :
- public LLMotion
- {
- public:
- // Constructor
- LLPhysicsMotionController(const LLUUID &id);
- // Destructor
- virtual ~LLPhysicsMotionController();
- public:
- //-------------------------------------------------------------------------
- // functions to support MotionController and MotionRegistry
- //-------------------------------------------------------------------------
- // static constructor
- // all subclasses must implement such a function and register it
- static LLMotion *create(const LLUUID &id) { return new LLPhysicsMotionController(id); }
- public:
- //-------------------------------------------------------------------------
- // animation callbacks to be implemented by subclasses
- //-------------------------------------------------------------------------
- // motions must specify whether or not they loop
- virtual BOOL getLoop() { return TRUE; }
- // motions must report their total duration
- virtual F32 getDuration() { return 0.0; }
- // motions must report their "ease in" duration
- virtual F32 getEaseInDuration() { return PHYSICS_MOTION_FADEIN_TIME; }
- // motions must report their "ease out" duration.
- virtual F32 getEaseOutDuration() { return PHYSICS_MOTION_FADEOUT_TIME; }
- // called to determine when a motion should be activated/deactivated based on avatar pixel coverage
- virtual F32 getMinPixelArea();
- // motions must report their priority
- virtual LLJoint::JointPriority getPriority() { return LLJoint::MEDIUM_PRIORITY; }
- virtual LLMotionBlendType getBlendType() { return ADDITIVE_BLEND; }
- // run-time (post constructor) initialization,
- // called after parameters have been set
- // must return true to indicate success and be available for activation
- virtual LLMotionInitStatus onInitialize(LLCharacter *character);
- // called when a motion is activated
- // must return TRUE to indicate success, or else
- // it will be deactivated
- virtual BOOL onActivate();
- // called per time step
- // must return TRUE while it is active, and
- // must return FALSE when the motion is completed.
- virtual BOOL onUpdate(F32 time, U8* joint_mask);
- // called when a motion is deactivated
- virtual void onDeactivate();
- LLCharacter* getCharacter() { return mCharacter; }
- protected:
- void addMotion(LLPhysicsMotion *motion);
- private:
- LLCharacter* mCharacter;
- typedef std::vector<LLPhysicsMotion *> motion_vec_t;
- motion_vec_t mMotions;
- };
- #endif // LL_LLPHYSICSMOTION_H