/indra/newview/lldrawpoolbump.h
C++ Header | 197 lines | 123 code | 45 blank | 29 comment | 0 complexity | 0b1df2c318f360ae0a7a3db273fe68c7 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file lldrawpoolbump.h
- * @brief LLDrawPoolBump class definition
- *
- * $LicenseInfo:firstyear=2003&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- #ifndef LL_LLDRAWPOOLBUMP_H
- #define LL_LLDRAWPOOLBUMP_H
- #include "lldrawpool.h"
- #include "llstring.h"
- #include "lltextureentry.h"
- #include "lluuid.h"
- class LLImageRaw;
- class LLSpatialGroup;
- class LLDrawInfo;
- class LLGLSLShader;
- class LLViewerFetchedTexture;
- class LLDrawPoolBump : public LLRenderPass
- {
- protected :
- LLDrawPoolBump(const U32 type):LLRenderPass(type) { mShiny = FALSE; }
- public:
- static U32 sVertexMask;
- BOOL mShiny;
-
- virtual U32 getVertexDataMask() { return sVertexMask; }
- LLDrawPoolBump();
- virtual void render(S32 pass = 0);
- virtual void beginRenderPass( S32 pass );
- virtual void endRenderPass( S32 pass );
- virtual S32 getNumPasses();
- /*virtual*/ void prerender();
- /*virtual*/ void pushBatch(LLDrawInfo& params, U32 mask, BOOL texture, BOOL batch_textures = FALSE);
- void renderBump(U32 type, U32 mask);
- void renderGroup(LLSpatialGroup* group, U32 type, U32 mask, BOOL texture);
-
- S32 numBumpPasses();
-
- void beginShiny(bool invisible = false);
- void renderShiny(bool invisible = false);
- void endShiny(bool invisible = false);
-
- void beginFullbrightShiny();
- void renderFullbrightShiny();
- void endFullbrightShiny();
- void beginBump(U32 pass = LLRenderPass::PASS_BUMP);
- void renderBump(U32 pass = LLRenderPass::PASS_BUMP);
- void endBump(U32 pass = LLRenderPass::PASS_BUMP);
- static void bindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
- static void unbindCubeMap(LLGLSLShader* shader, S32 shader_level, S32& diffuse_channel, S32& cube_channel, bool invisible);
- virtual S32 getNumDeferredPasses();
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
- virtual S32 getNumPostDeferredPasses() { return 2; }
- /*virtual*/ void beginPostDeferredPass(S32 pass);
- /*virtual*/ void endPostDeferredPass(S32 pass);
- /*virtual*/ void renderPostDeferred(S32 pass);
- static BOOL bindBumpMap(LLDrawInfo& params, S32 channel = -2);
- static BOOL bindBumpMap(LLFace* face, S32 channel = -2);
- private:
- static BOOL bindBumpMap(U8 bump_code, LLViewerTexture* tex, F32 vsize, S32 channel);
- };
- enum EBumpEffect
- {
- BE_NO_BUMP = 0,
- BE_BRIGHTNESS = 1,
- BE_DARKNESS = 2,
- BE_STANDARD_0 = 3, // Standard must always be the last one
- BE_COUNT = 4
- };
- ////////////////////////////////////////////////////////////////
- // List of standard bumpmaps that are specificed by LLTextureEntry::mBump's lower bits
- class LLStandardBumpmap
- {
- public:
- LLStandardBumpmap() : mLabel() {}
- LLStandardBumpmap( const std::string& label ) : mLabel(label) {}
-
- std::string mLabel;
- LLPointer<LLViewerFetchedTexture> mImage;
- static U32 sStandardBumpmapCount; // Number of valid values in gStandardBumpmapList[]
- static void clear();
- static void addstandard();
- static void init();
- static void shutdown();
- static void restoreGL();
- static void destroyGL();
- };
- extern LLStandardBumpmap gStandardBumpmapList[TEM_BUMPMAP_COUNT];
- ////////////////////////////////////////////////////////////////
- // List of one-component bump-maps created from other texures.
- struct LLBumpImageEntry;
- class LLBumpImageList
- {
- public:
- LLBumpImageList() {}
- ~LLBumpImageList();
- void init();
- void shutdown();
- void clear();
- void destroyGL();
- void restoreGL();
- void updateImages();
- LLViewerTexture* getBrightnessDarknessImage(LLViewerFetchedTexture* src_image, U8 bump_code);
- void addTextureStats(U8 bump, const LLUUID& base_image_id, F32 virtual_size);
- static void onSourceBrightnessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
- static void onSourceDarknessLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
- static void onSourceStandardLoaded( BOOL success, LLViewerFetchedTexture *src_vi, LLImageRaw* src, LLImageRaw* aux_src, S32 discard_level, BOOL final, void* userdata );
- static void generateNormalMapFromAlpha(LLImageRaw* src, LLImageRaw* nrm_image);
- private:
- static void onSourceLoaded( BOOL success, LLViewerTexture *src_vi, LLImageRaw* src, LLUUID& source_asset_id, EBumpEffect bump );
- private:
- typedef std::map<LLUUID, LLPointer<LLViewerTexture> > bump_image_map_t;
- bump_image_map_t mBrightnessEntries;
- bump_image_map_t mDarknessEntries;
- };
- extern LLBumpImageList gBumpImageList;
- class LLDrawPoolInvisible : public LLDrawPoolBump
- {
- public:
- LLDrawPoolInvisible() : LLDrawPoolBump(LLDrawPool::POOL_INVISIBLE) { }
- enum
- {
- VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX
- };
-
- virtual U32 getVertexDataMask() { return VERTEX_DATA_MASK; }
- virtual void prerender() { }
- virtual void render(S32 pass = 0);
- virtual void beginRenderPass( S32 pass ) { }
- virtual void endRenderPass( S32 pass ) { }
- virtual S32 getNumPasses() {return 1;}
- virtual S32 getNumDeferredPasses() { return 1; }
- /*virtual*/ void beginDeferredPass(S32 pass);
- /*virtual*/ void endDeferredPass(S32 pass);
- /*virtual*/ void renderDeferred(S32 pass);
- };
- #endif // LL_LLDRAWPOOLBUMP_H