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/indra/newview/llfloaterbuycontents.cpp

https://bitbucket.org/lindenlab/viewer-beta/
C++ | 297 lines | 182 code | 55 blank | 60 comment | 26 complexity | e3d27db4bcd9a84b009292d4b62b3f0f MD5 | raw file
  1/** 
  2 * @file llfloaterbuycontents.cpp
  3 * @author James Cook
  4 * @brief LLFloaterBuyContents class implementation
  5 *
  6 * $LicenseInfo:firstyear=2004&license=viewerlgpl$
  7 * Second Life Viewer Source Code
  8 * Copyright (C) 2010, Linden Research, Inc.
  9 * 
 10 * This library is free software; you can redistribute it and/or
 11 * modify it under the terms of the GNU Lesser General Public
 12 * License as published by the Free Software Foundation;
 13 * version 2.1 of the License only.
 14 * 
 15 * This library is distributed in the hope that it will be useful,
 16 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 17 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 18 * Lesser General Public License for more details.
 19 * 
 20 * You should have received a copy of the GNU Lesser General Public
 21 * License along with this library; if not, write to the Free Software
 22 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 23 * 
 24 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 25 * $/LicenseInfo$
 26 */
 27
 28/**
 29 * Shows the contents of an object and their permissions when you
 30 * click "Buy..." on an object with "Sell Contents" checked.
 31 */
 32
 33#include "llviewerprecompiledheaders.h"
 34
 35#include "llfloaterbuycontents.h"
 36
 37#include "llcachename.h"
 38
 39#include "llagent.h"			// for agent id
 40#include "llcheckboxctrl.h"
 41#include "llinventorydefines.h"
 42#include "llinventoryfunctions.h"
 43#include "llinventorymodel.h"	// for gInventory
 44#include "llfirstuse.h"
 45#include "llfloaterreg.h"
 46#include "llfloaterinventory.h"	// for LLInventoryIcon::getIcon
 47#include "llnotificationsutil.h"
 48#include "llselectmgr.h"
 49#include "llscrolllistctrl.h"
 50#include "llviewerobject.h"
 51#include "llviewerregion.h"
 52#include "lluictrlfactory.h"
 53#include "llviewerwindow.h"
 54
 55LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
 56:	LLFloater(key)
 57{
 58}
 59
 60BOOL LLFloaterBuyContents::postBuild()
 61{
 62
 63	getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
 64	getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
 65
 66	getChildView("item_list")->setEnabled(FALSE);
 67	getChildView("buy_btn")->setEnabled(FALSE);
 68	getChildView("wear_check")->setEnabled(FALSE);
 69
 70	setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
 71
 72	// Always center the dialog.  User can change the size,
 73	// but purchases are important and should be center screen.
 74	// This also avoids problems where the user resizes the application window
 75	// mid-session and the saved rect is off-center.
 76	center();
 77	
 78	return TRUE;
 79}
 80
 81LLFloaterBuyContents::~LLFloaterBuyContents()
 82{
 83}
 84
 85
 86// static
 87void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
 88{
 89	LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
 90
 91	if (selection->getRootObjectCount() != 1)
 92	{
 93		LLNotificationsUtil::add("BuyContentsOneOnly");
 94		return;
 95	}
 96	
 97	LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
 98	if (!floater)
 99		return;
100	
101	LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
102	if (list)
103		list->deleteAllItems();
104
105	floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
106
107	LLUUID owner_id;
108	std::string owner_name;
109	BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
110	if (!owners_identical)
111	{
112		LLNotificationsUtil::add("BuyContentsOneOwner");
113		return;
114	}
115
116	floater->mSaleInfo = sale_info;
117
118	// Update the display
119	LLSelectNode* node = selection->getFirstRootNode();
120	if (!node) return;
121	if(node->mPermissions->isGroupOwned())
122	{
123		gCacheName->getGroupName(owner_id, owner_name);
124	}
125
126	floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName);
127	floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
128	floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name);
129
130	// Must do this after the floater is created, because
131	// sometimes the inventory is already there and 
132	// the callback is called immediately.
133	LLViewerObject* obj = selection->getFirstRootObject();
134	floater->registerVOInventoryListener(obj,NULL);
135	floater->requestVOInventory();
136}
137
138
139void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
140											LLInventoryObject::object_list_t* inv,
141								 S32 serial_num,
142								 void* data)
143{
144	if (!obj)
145	{
146		llwarns << "No object in LLFloaterBuyContents::inventoryChanged" << llendl;
147		return;
148	}
149
150	if (!inv)
151	{
152		llwarns << "No inventory in LLFloaterBuyContents::inventoryChanged"
153			<< llendl;
154		removeVOInventoryListener();
155		return;
156	}
157
158	LLCtrlListInterface *item_list = childGetListInterface("item_list");
159	if (!item_list)
160	{
161		removeVOInventoryListener();
162		return;
163	}
164
165	// default to turning off the buy button.
166	getChildView("buy_btn")->setEnabled(FALSE);
167
168	LLUUID owner_id;
169	BOOL is_group_owned;
170	LLAssetType::EType asset_type;
171	LLInventoryType::EType inv_type;
172	S32 wearable_count = 0;
173	
174	LLInventoryObject::object_list_t::const_iterator it = inv->begin();
175	LLInventoryObject::object_list_t::const_iterator end = inv->end();
176
177	for ( ; it != end; ++it )
178	{
179		asset_type = (*it)->getType();
180
181		// Skip folders, so we know we have inventory items only
182		if (asset_type == LLAssetType::AT_CATEGORY)
183			continue;
184
185		LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
186		inv_type = inv_item->getInventoryType();
187
188		// Count clothing items for later
189		if (LLInventoryType::IT_WEARABLE == inv_type)
190		{
191			wearable_count++;
192		}
193
194		// Skip items the object's owner can't copy (and hence can't sell)
195		if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
196			continue;
197
198		if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
199			continue;
200
201		// Skip items we can't transfer
202		if (!inv_item->getPermissions().allowTransferTo(gAgent.getID())) 
203			continue;
204
205		// There will be at least one item shown in the display, so go
206		// ahead and enable the buy button.
207		getChildView("buy_btn")->setEnabled(TRUE);
208
209		// Create the line in the list
210		LLSD row;
211
212		BOOL item_is_multi = FALSE;
213		if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED )
214		{
215			item_is_multi = TRUE;
216		}
217
218		std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(), 
219								 inv_item->getInventoryType(),
220								 inv_item->getFlags(),
221								 item_is_multi);
222		row["columns"][0]["column"] = "icon";
223		row["columns"][0]["type"] = "icon";
224		row["columns"][0]["value"] = icon_name;
225		
226		// Append the permissions that you will acquire (not the current
227		// permissions).
228		U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
229		std::string text = (*it)->getName();
230
231		if (!(next_owner_mask & PERM_COPY))
232		{
233			text.append(getString("no_copy_text"));
234		}
235		if (!(next_owner_mask & PERM_MODIFY))
236		{
237			text.append(getString("no_modify_text"));
238		}
239		if (!(next_owner_mask & PERM_TRANSFER))
240		{
241			text.append(getString("no_transfer_text"));
242		}
243		
244		row["columns"][1]["column"] = "text";
245		row["columns"][1]["value"] = text;
246		row["columns"][1]["font"] = "SANSSERIF";
247
248		item_list->addElement(row);
249	}
250
251	if (wearable_count > 0)
252	{
253		getChildView("wear_check")->setEnabled(TRUE);
254		getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) );
255	}
256	
257	removeVOInventoryListener();
258}
259
260
261void LLFloaterBuyContents::onClickBuy()
262{
263	// Make sure this wasn't selected through other mechanisms 
264	// (ie, being the default button and pressing enter.
265	if(!getChildView("buy_btn")->getEnabled())
266	{
267		// We shouldn't be enabled.  Just close.
268		closeFloater();
269		return;
270	}
271
272	// We may want to wear this item
273	if (getChild<LLUICtrl>("wear_check")->getValue())
274	{
275		LLInventoryState::sWearNewClothing = TRUE;
276	}
277
278	// Put the items where we put new folders.
279	LLUUID category_id;
280	category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
281
282	// *NOTE: doesn't work for multiple object buy, which UI does not
283	// currently support sale info is used for verification only, if
284	// it doesn't match region info then sale is canceled.
285	LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
286
287	// NOTE: do this here instead of on receipt of object, since contents are transfered
288	// via a generic BulkUpdateInventory message with no way of distinguishing it from
289	// other inventory operations
290	LLFirstUse::newInventory();
291	closeFloater();
292}
293
294void LLFloaterBuyContents::onClickCancel()
295{
296	closeFloater();
297}