/indra/newview/llfloaterbuycontents.cpp
https://bitbucket.org/lindenlab/viewer-beta/ · C++ · 297 lines · 182 code · 55 blank · 60 comment · 26 complexity · e3d27db4bcd9a84b009292d4b62b3f0f MD5 · raw file
- /**
- * @file llfloaterbuycontents.cpp
- * @author James Cook
- * @brief LLFloaterBuyContents class implementation
- *
- * $LicenseInfo:firstyear=2004&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2010, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
- /**
- * Shows the contents of an object and their permissions when you
- * click "Buy..." on an object with "Sell Contents" checked.
- */
- #include "llviewerprecompiledheaders.h"
- #include "llfloaterbuycontents.h"
- #include "llcachename.h"
- #include "llagent.h" // for agent id
- #include "llcheckboxctrl.h"
- #include "llinventorydefines.h"
- #include "llinventoryfunctions.h"
- #include "llinventorymodel.h" // for gInventory
- #include "llfirstuse.h"
- #include "llfloaterreg.h"
- #include "llfloaterinventory.h" // for LLInventoryIcon::getIcon
- #include "llnotificationsutil.h"
- #include "llselectmgr.h"
- #include "llscrolllistctrl.h"
- #include "llviewerobject.h"
- #include "llviewerregion.h"
- #include "lluictrlfactory.h"
- #include "llviewerwindow.h"
- LLFloaterBuyContents::LLFloaterBuyContents(const LLSD& key)
- : LLFloater(key)
- {
- }
- BOOL LLFloaterBuyContents::postBuild()
- {
- getChild<LLUICtrl>("cancel_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickCancel, this));
- getChild<LLUICtrl>("buy_btn")->setCommitCallback( boost::bind(&LLFloaterBuyContents::onClickBuy, this));
- getChildView("item_list")->setEnabled(FALSE);
- getChildView("buy_btn")->setEnabled(FALSE);
- getChildView("wear_check")->setEnabled(FALSE);
- setDefaultBtn("cancel_btn"); // to avoid accidental buy (SL-43130)
- // Always center the dialog. User can change the size,
- // but purchases are important and should be center screen.
- // This also avoids problems where the user resizes the application window
- // mid-session and the saved rect is off-center.
- center();
-
- return TRUE;
- }
- LLFloaterBuyContents::~LLFloaterBuyContents()
- {
- }
- // static
- void LLFloaterBuyContents::show(const LLSaleInfo& sale_info)
- {
- LLObjectSelectionHandle selection = LLSelectMgr::getInstance()->getSelection();
- if (selection->getRootObjectCount() != 1)
- {
- LLNotificationsUtil::add("BuyContentsOneOnly");
- return;
- }
-
- LLFloaterBuyContents* floater = LLFloaterReg::showTypedInstance<LLFloaterBuyContents>("buy_object_contents");
- if (!floater)
- return;
-
- LLScrollListCtrl* list = floater->getChild<LLScrollListCtrl>("item_list");
- if (list)
- list->deleteAllItems();
- floater->mObjectSelection = LLSelectMgr::getInstance()->getEditSelection();
- LLUUID owner_id;
- std::string owner_name;
- BOOL owners_identical = LLSelectMgr::getInstance()->selectGetOwner(owner_id, owner_name);
- if (!owners_identical)
- {
- LLNotificationsUtil::add("BuyContentsOneOwner");
- return;
- }
- floater->mSaleInfo = sale_info;
- // Update the display
- LLSelectNode* node = selection->getFirstRootNode();
- if (!node) return;
- if(node->mPermissions->isGroupOwned())
- {
- gCacheName->getGroupName(owner_id, owner_name);
- }
- floater->getChild<LLUICtrl>("contains_text")->setTextArg("[NAME]", node->mName);
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[AMOUNT]", llformat("%d", sale_info.getSalePrice()));
- floater->getChild<LLUICtrl>("buy_text")->setTextArg("[NAME]", owner_name);
- // Must do this after the floater is created, because
- // sometimes the inventory is already there and
- // the callback is called immediately.
- LLViewerObject* obj = selection->getFirstRootObject();
- floater->registerVOInventoryListener(obj,NULL);
- floater->requestVOInventory();
- }
- void LLFloaterBuyContents::inventoryChanged(LLViewerObject* obj,
- LLInventoryObject::object_list_t* inv,
- S32 serial_num,
- void* data)
- {
- if (!obj)
- {
- llwarns << "No object in LLFloaterBuyContents::inventoryChanged" << llendl;
- return;
- }
- if (!inv)
- {
- llwarns << "No inventory in LLFloaterBuyContents::inventoryChanged"
- << llendl;
- removeVOInventoryListener();
- return;
- }
- LLCtrlListInterface *item_list = childGetListInterface("item_list");
- if (!item_list)
- {
- removeVOInventoryListener();
- return;
- }
- // default to turning off the buy button.
- getChildView("buy_btn")->setEnabled(FALSE);
- LLUUID owner_id;
- BOOL is_group_owned;
- LLAssetType::EType asset_type;
- LLInventoryType::EType inv_type;
- S32 wearable_count = 0;
-
- LLInventoryObject::object_list_t::const_iterator it = inv->begin();
- LLInventoryObject::object_list_t::const_iterator end = inv->end();
- for ( ; it != end; ++it )
- {
- asset_type = (*it)->getType();
- // Skip folders, so we know we have inventory items only
- if (asset_type == LLAssetType::AT_CATEGORY)
- continue;
- LLInventoryItem* inv_item = (LLInventoryItem*)((LLInventoryObject*)(*it));
- inv_type = inv_item->getInventoryType();
- // Count clothing items for later
- if (LLInventoryType::IT_WEARABLE == inv_type)
- {
- wearable_count++;
- }
- // Skip items the object's owner can't copy (and hence can't sell)
- if (!inv_item->getPermissions().getOwnership(owner_id, is_group_owned))
- continue;
- if (!inv_item->getPermissions().allowCopyBy(owner_id, owner_id))
- continue;
- // Skip items we can't transfer
- if (!inv_item->getPermissions().allowTransferTo(gAgent.getID()))
- continue;
- // There will be at least one item shown in the display, so go
- // ahead and enable the buy button.
- getChildView("buy_btn")->setEnabled(TRUE);
- // Create the line in the list
- LLSD row;
- BOOL item_is_multi = FALSE;
- if ( inv_item->getFlags() & LLInventoryItemFlags::II_FLAGS_LANDMARK_VISITED )
- {
- item_is_multi = TRUE;
- }
- std::string icon_name = LLInventoryIcon::getIconName(inv_item->getType(),
- inv_item->getInventoryType(),
- inv_item->getFlags(),
- item_is_multi);
- row["columns"][0]["column"] = "icon";
- row["columns"][0]["type"] = "icon";
- row["columns"][0]["value"] = icon_name;
-
- // Append the permissions that you will acquire (not the current
- // permissions).
- U32 next_owner_mask = inv_item->getPermissions().getMaskNextOwner();
- std::string text = (*it)->getName();
- if (!(next_owner_mask & PERM_COPY))
- {
- text.append(getString("no_copy_text"));
- }
- if (!(next_owner_mask & PERM_MODIFY))
- {
- text.append(getString("no_modify_text"));
- }
- if (!(next_owner_mask & PERM_TRANSFER))
- {
- text.append(getString("no_transfer_text"));
- }
-
- row["columns"][1]["column"] = "text";
- row["columns"][1]["value"] = text;
- row["columns"][1]["font"] = "SANSSERIF";
- item_list->addElement(row);
- }
- if (wearable_count > 0)
- {
- getChildView("wear_check")->setEnabled(TRUE);
- getChild<LLUICtrl>("wear_check")->setValue(LLSD(false) );
- }
-
- removeVOInventoryListener();
- }
- void LLFloaterBuyContents::onClickBuy()
- {
- // Make sure this wasn't selected through other mechanisms
- // (ie, being the default button and pressing enter.
- if(!getChildView("buy_btn")->getEnabled())
- {
- // We shouldn't be enabled. Just close.
- closeFloater();
- return;
- }
- // We may want to wear this item
- if (getChild<LLUICtrl>("wear_check")->getValue())
- {
- LLInventoryState::sWearNewClothing = TRUE;
- }
- // Put the items where we put new folders.
- LLUUID category_id;
- category_id = gInventory.findCategoryUUIDForType(LLFolderType::FT_ROOT_INVENTORY);
- // *NOTE: doesn't work for multiple object buy, which UI does not
- // currently support sale info is used for verification only, if
- // it doesn't match region info then sale is canceled.
- LLSelectMgr::getInstance()->sendBuy(gAgent.getID(), category_id, mSaleInfo);
- // NOTE: do this here instead of on receipt of object, since contents are transfered
- // via a generic BulkUpdateInventory message with no way of distinguishing it from
- // other inventory operations
- LLFirstUse::newInventory();
- closeFloater();
- }
- void LLFloaterBuyContents::onClickCancel()
- {
- closeFloater();
- }