/indra/newview/lldrawpoolterrain.h
C Header | 88 lines | 50 code | 13 blank | 25 comment | 0 complexity | 16168e26c757c33b1605a1226c3bf620 MD5 | raw file
Possible License(s): LGPL-2.1
1/** 2 * @file lldrawpoolterrain.h 3 * @brief LLDrawPoolTerrain class definition 4 * 5 * $LicenseInfo:firstyear=2002&license=viewerlgpl$ 6 * Second Life Viewer Source Code 7 * Copyright (C) 2010, Linden Research, Inc. 8 * 9 * This library is free software; you can redistribute it and/or 10 * modify it under the terms of the GNU Lesser General Public 11 * License as published by the Free Software Foundation; 12 * version 2.1 of the License only. 13 * 14 * This library is distributed in the hope that it will be useful, 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 17 * Lesser General Public License for more details. 18 * 19 * You should have received a copy of the GNU Lesser General Public 20 * License along with this library; if not, write to the Free Software 21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 22 * 23 * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA 24 * $/LicenseInfo$ 25 */ 26 27#ifndef LL_LLDRAWPOOLTERRAIN_H 28#define LL_LLDRAWPOOLTERRAIN_H 29 30#include "lldrawpool.h" 31 32class LLDrawPoolTerrain : public LLFacePool 33{ 34 LLPointer<LLViewerTexture> mTexturep; 35public: 36 enum 37 { 38 VERTEX_DATA_MASK = LLVertexBuffer::MAP_VERTEX | 39 LLVertexBuffer::MAP_NORMAL | 40 LLVertexBuffer::MAP_TEXCOORD0 | 41 LLVertexBuffer::MAP_TEXCOORD1 | 42 LLVertexBuffer::MAP_TEXCOORD2 | 43 LLVertexBuffer::MAP_TEXCOORD3 44 }; 45 46 virtual U32 getVertexDataMask(); 47 static S32 getDetailMode(); 48 49 LLDrawPoolTerrain(LLViewerTexture *texturep); 50 virtual ~LLDrawPoolTerrain(); 51 52 /*virtual*/ LLDrawPool *instancePool(); 53 54 /*virtual*/ S32 getNumDeferredPasses() { return 1; } 55 /*virtual*/ void beginDeferredPass(S32 pass); 56 /*virtual*/ void endDeferredPass(S32 pass); 57 /*virtual*/ void renderDeferred(S32 pass); 58 59 /*virtual*/ S32 getNumShadowPasses() { return 1; } 60 /*virtual*/ void beginShadowPass(S32 pass); 61 /*virtual*/ void endShadowPass(S32 pass); 62 /*virtual*/ void renderShadow(S32 pass); 63 64 /*virtual*/ void render(S32 pass = 0); 65 /*virtual*/ void prerender(); 66 /*virtual*/ void beginRenderPass( S32 pass ); 67 /*virtual*/ void endRenderPass( S32 pass ); 68 /*virtual*/ void dirtyTextures(const std::set<LLViewerFetchedTexture*>& textures); 69 /*virtual*/ LLViewerTexture *getTexture(); 70 /*virtual*/ LLViewerTexture *getDebugTexture(); 71 /*virtual*/ LLColor3 getDebugColor() const; // For AGP debug display 72 73 LLPointer<LLViewerTexture> mAlphaRampImagep; 74 LLPointer<LLViewerTexture> m2DAlphaRampImagep; 75 LLPointer<LLViewerTexture> mAlphaNoiseImagep; 76 77 static S32 sDetailMode; 78 static F32 sDetailScale; // meters per texture 79protected: 80 void renderSimple(); 81 void renderOwnership(); 82 83 void renderFull2TU(); 84 void renderFull4TU(); 85 void renderFullShader(); 86}; 87 88#endif // LL_LLDRAWPOOLSIMPLE_H