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/indra/newview/llfloaterinventory.cpp

https://bitbucket.org/lindenlab/viewer-beta/
C++ | 109 lines | 63 code | 13 blank | 33 comment | 6 complexity | 9a9610c26aca5fd4594c02fee1c5db89 MD5 | raw file
  1/** 
  2 * @file llfloaterinventory.cpp
  3 * @brief Implementation of the inventory view and associated stuff.
  4 *
  5 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
  6 * Second Life Viewer Source Code
  7 * Copyright (C) 2010, Linden Research, Inc.
  8 * 
  9 * This library is free software; you can redistribute it and/or
 10 * modify it under the terms of the GNU Lesser General Public
 11 * License as published by the Free Software Foundation;
 12 * version 2.1 of the License only.
 13 * 
 14 * This library is distributed in the hope that it will be useful,
 15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
 16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
 17 * Lesser General Public License for more details.
 18 * 
 19 * You should have received a copy of the GNU Lesser General Public
 20 * License along with this library; if not, write to the Free Software
 21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
 22 * 
 23 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
 24 * $/LicenseInfo$
 25 */
 26
 27#include "llviewerprecompiledheaders.h"
 28
 29#include "llfloaterinventory.h"
 30
 31#include "llagentcamera.h"
 32//#include "llfirstuse.h"
 33#include "llfloaterreg.h"
 34#include "llinventorymodel.h"
 35#include "llpanelmaininventory.h"
 36#include "llresmgr.h"
 37#include "llviewerfoldertype.h"
 38#include "lltransientfloatermgr.h"
 39
 40///----------------------------------------------------------------------------
 41/// LLFloaterInventory
 42///----------------------------------------------------------------------------
 43
 44LLFloaterInventory::LLFloaterInventory(const LLSD& key)
 45	: LLFloater(key)
 46{
 47	LLTransientFloaterMgr::getInstance()->addControlView(this);
 48}
 49
 50LLFloaterInventory::~LLFloaterInventory()
 51{
 52	LLTransientFloaterMgr::getInstance()->removeControlView(this);
 53}
 54
 55BOOL LLFloaterInventory::postBuild()
 56{
 57	mPanelMainInventory = findChild<LLPanelMainInventory>("Inventory Panel");
 58	return TRUE;
 59}
 60
 61LLInventoryPanel* LLFloaterInventory::getPanel()
 62{
 63	if (mPanelMainInventory)
 64		return mPanelMainInventory->getPanel();
 65	return NULL;
 66}
 67
 68// static
 69LLFloaterInventory* LLFloaterInventory::showAgentInventory()
 70{
 71	// Hack to generate semi-unique key for each inventory floater.
 72	static S32 instance_num = 0;
 73	instance_num = (instance_num + 1) % S32_MAX;
 74
 75	LLFloaterInventory* iv = NULL;
 76	if (!gAgentCamera.cameraMouselook())
 77	{
 78		iv = LLFloaterReg::showTypedInstance<LLFloaterInventory>("inventory", LLSD(instance_num));
 79	}
 80	return iv;
 81}
 82
 83// static
 84void LLFloaterInventory::cleanup()
 85{
 86	LLFloaterReg::const_instance_list_t& inst_list = LLFloaterReg::getFloaterList("inventory");
 87	for (LLFloaterReg::const_instance_list_t::const_iterator iter = inst_list.begin(); iter != inst_list.end();)
 88	{
 89		LLFloaterInventory* iv = dynamic_cast<LLFloaterInventory*>(*iter++);
 90		if (iv)
 91		{
 92			iv->destroy();
 93		}
 94	}
 95}
 96
 97void LLFloaterInventory::onOpen(const LLSD& key)
 98{
 99	//LLFirstUse::useInventory();
100}
101
102void LLFloaterInventory::onClose(bool app_quitting)
103{
104	LLFloater::onClose(app_quitting);
105	if (mKey.asInteger() > 1)
106	{
107		destroy();
108	}
109}