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/indra/newview/llregionposition.h

https://bitbucket.org/lindenlab/viewer-beta/
C++ Header | 61 lines | 22 code | 9 blank | 30 comment | 0 complexity | a0d9ff30e67f45536070c5df08c917ac MD5 | raw file
 1/** 
 2 * @file llregionposition.h
 3 * @brief Region position storing class definition
 4 *
 5 * $LicenseInfo:firstyear=2001&license=viewerlgpl$
 6 * Second Life Viewer Source Code
 7 * Copyright (C) 2010, Linden Research, Inc.
 8 * 
 9 * This library is free software; you can redistribute it and/or
10 * modify it under the terms of the GNU Lesser General Public
11 * License as published by the Free Software Foundation;
12 * version 2.1 of the License only.
13 * 
14 * This library is distributed in the hope that it will be useful,
15 * but WITHOUT ANY WARRANTY; without even the implied warranty of
16 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
17 * Lesser General Public License for more details.
18 * 
19 * You should have received a copy of the GNU Lesser General Public
20 * License along with this library; if not, write to the Free Software
21 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
22 * 
23 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
24 * $/LicenseInfo$
25 */
26
27#ifndef LL_LLREGIONPOSITION_H
28#define LL_LLREGIONPOSITION_H
29
30/**
31 * This class maintains a region, offset pair to store position, so when our "global"
32 * coordinate frame shifts, all calculations are still correct.
33 */
34
35#include "v3math.h"
36#include "v3dmath.h"
37
38class LLViewerRegion;
39
40class LLRegionPosition
41{
42private:
43	LLViewerRegion *mRegionp;
44public:
45	LLVector3		mPositionRegion;
46	LLRegionPosition();
47	LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local);
48	LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY!
49
50	LLViewerRegion*		getRegion() const;
51	void				setPositionGlobal(const LLVector3d& global_pos);
52	LLVector3d			getPositionGlobal() const;
53	const LLVector3&	getPositionRegion() const;
54	const LLVector3		getPositionAgent() const;
55
56
57	void clear() { mRegionp = NULL; mPositionRegion.clearVec(); }
58//	LLRegionPosition operator+(const LLRegionPosition &pos) const;
59};
60
61#endif // LL_REGION_POSITION_H