/indra/newview/llregionposition.h

https://bitbucket.org/lindenlab/viewer-beta/ · C++ Header · 61 lines · 22 code · 9 blank · 30 comment · 0 complexity · a0d9ff30e67f45536070c5df08c917ac MD5 · raw file

  1. /**
  2. * @file llregionposition.h
  3. * @brief Region position storing class definition
  4. *
  5. * $LicenseInfo:firstyear=2001&license=viewerlgpl$
  6. * Second Life Viewer Source Code
  7. * Copyright (C) 2010, Linden Research, Inc.
  8. *
  9. * This library is free software; you can redistribute it and/or
  10. * modify it under the terms of the GNU Lesser General Public
  11. * License as published by the Free Software Foundation;
  12. * version 2.1 of the License only.
  13. *
  14. * This library is distributed in the hope that it will be useful,
  15. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  16. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  17. * Lesser General Public License for more details.
  18. *
  19. * You should have received a copy of the GNU Lesser General Public
  20. * License along with this library; if not, write to the Free Software
  21. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  22. *
  23. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  24. * $/LicenseInfo$
  25. */
  26. #ifndef LL_LLREGIONPOSITION_H
  27. #define LL_LLREGIONPOSITION_H
  28. /**
  29. * This class maintains a region, offset pair to store position, so when our "global"
  30. * coordinate frame shifts, all calculations are still correct.
  31. */
  32. #include "v3math.h"
  33. #include "v3dmath.h"
  34. class LLViewerRegion;
  35. class LLRegionPosition
  36. {
  37. private:
  38. LLViewerRegion *mRegionp;
  39. public:
  40. LLVector3 mPositionRegion;
  41. LLRegionPosition();
  42. LLRegionPosition(LLViewerRegion *regionp, const LLVector3 &position_local);
  43. LLRegionPosition(const LLVector3d &global_position); // From global coords ONLY!
  44. LLViewerRegion* getRegion() const;
  45. void setPositionGlobal(const LLVector3d& global_pos);
  46. LLVector3d getPositionGlobal() const;
  47. const LLVector3& getPositionRegion() const;
  48. const LLVector3 getPositionAgent() const;
  49. void clear() { mRegionp = NULL; mPositionRegion.clearVec(); }
  50. // LLRegionPosition operator+(const LLRegionPosition &pos) const;
  51. };
  52. #endif // LL_REGION_POSITION_H