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/indra/newview/app_settings/ultra_graphics.xml

https://bitbucket.org/lindenlab/viewer-beta/
XML | 43 lines | 23 code | 0 blank | 20 comment | 0 complexity | 58d45083e211f1469f3e3e8ecaeed12b MD5 | raw file
 1<?xml version="1.0" encoding="utf-8" standalone="yes"?>
 2<settings version = "101">
 3	<!--NO SHADERS-->
 4	<RenderAvatarCloth value="TRUE"/>
 5	<!--Default for now-->
 6	<RenderAvatarLODFactor value="1.0"/>
 7	<!--Default for now-->
 8	<RenderAvatarPhysicsLODFactor value="1.0"/>
 9	<!--NO SHADERS-->
10	<RenderAvatarVP value="TRUE"/>
11	<!--Short Range-->
12	<RenderFarClip value="256"/>
13	<!--Default for now-->
14	<RenderFlexTimeFactor value="1"/>
15	<!--256... but they do not use this-->
16	<RenderGlowResolutionPow value="9"/>
17	<!--Low number-->
18	<RenderMaxPartCount value="4096"/>
19	<!--bump okay-->
20	<RenderObjectBump value="TRUE"/>
21	<!--NO SHADERS-->
22	<RenderReflectionDetail value="4"/>
23	<!--Simple-->
24	<RenderTerrainDetail value="1"/>
25	<!--Default for now-->
26	<RenderTerrainLODFactor value="2.0"/>
27	<!--Default for now-->
28	<RenderTreeLODFactor value="1.0"/>
29	<!--Try Impostors-->
30	<RenderUseImpostors value="TRUE"/>
31	<!--Default for now-->
32	<RenderVolumeLODFactor value="2.0"/>
33	<!--NO SHADERS-->
34	<VertexShaderEnable value="TRUE"/>
35	<!--NO SHADERS-->
36	<WindLightUseAtmosShaders value="TRUE"/>
37	<!--Deferred Shading-->
38	<RenderDeferred value="TRUE"/>
39	<!--SSAO Enabled-->
40	<RenderDeferredSSAO value="TRUE"/>
41	<!--Full Shadows-->
42	<RenderShadowDetail value="2"/>
43</settings>