/indra/newview/app_settings/ultra_graphics.xml
XML | 43 lines | 23 code | 0 blank | 20 comment | 0 complexity | 58d45083e211f1469f3e3e8ecaeed12b MD5 | raw file
Possible License(s): LGPL-2.1
- <?xml version="1.0" encoding="utf-8" standalone="yes"?>
- <settings version = "101">
- <!--NO SHADERS-->
- <RenderAvatarCloth value="TRUE"/>
- <!--Default for now-->
- <RenderAvatarLODFactor value="1.0"/>
- <!--Default for now-->
- <RenderAvatarPhysicsLODFactor value="1.0"/>
- <!--NO SHADERS-->
- <RenderAvatarVP value="TRUE"/>
- <!--Short Range-->
- <RenderFarClip value="256"/>
- <!--Default for now-->
- <RenderFlexTimeFactor value="1"/>
- <!--256... but they do not use this-->
- <RenderGlowResolutionPow value="9"/>
- <!--Low number-->
- <RenderMaxPartCount value="4096"/>
- <!--bump okay-->
- <RenderObjectBump value="TRUE"/>
- <!--NO SHADERS-->
- <RenderReflectionDetail value="4"/>
- <!--Simple-->
- <RenderTerrainDetail value="1"/>
- <!--Default for now-->
- <RenderTerrainLODFactor value="2.0"/>
- <!--Default for now-->
- <RenderTreeLODFactor value="1.0"/>
- <!--Try Impostors-->
- <RenderUseImpostors value="TRUE"/>
- <!--Default for now-->
- <RenderVolumeLODFactor value="2.0"/>
- <!--NO SHADERS-->
- <VertexShaderEnable value="TRUE"/>
- <!--NO SHADERS-->
- <WindLightUseAtmosShaders value="TRUE"/>
- <!--Deferred Shading-->
- <RenderDeferred value="TRUE"/>
- <!--SSAO Enabled-->
- <RenderDeferredSSAO value="TRUE"/>
- <!--Full Shadows-->
- <RenderShadowDetail value="2"/>
- </settings>