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/indra/newview/app_settings/shaders/shader_hierarchy.txt

https://bitbucket.org/lindenlab/viewer-beta/
Plain Text | 176 lines | 174 code | 2 blank | 0 comment | 0 complexity | 0dd2ac4b585f3f6ac58f73ddf79e8730 MD5 | raw file
  1~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
  2avatar/avatarV.glsl - gAvatarProgram, gAvatarWaterProgram
  3	main() - avatar/avatarV.glsl
  4		getSkinnedTransform() - avatarSkinV.glsl
  5		calcAtmospherics() - windlight/atmosphericsV.glsl
  6		calcLighting() - lighting/lightV.glsl
  7			sumLights() - lighting/sumLightsV.glsl
  8				calcDirectionalLight() - lighting/lightFuncV.glsl
  9				calcPointLight() - lighting/lightFuncV.glsl
 10				scaleDownLight() - windlight/atmosphericsHelpersV.glsl
 11				atmosAmbient() - windlight/atmosphericsHelpersV.glsl
 12				atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
 13~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 14avatar/avatarF.glsl - gAvatarProgram
 15	main() - avatar/avatarF.glsl
 16		default_lighting() - lighting/lightF.glsl
 17			calc_default_lighting() - lighting/lightF.glsl
 18				atmosLighting() - windlight/atmosphericsF.glsl
 19				scaleSoftClip() - windlight/gammaF.glsl
 20~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 21avatar/eyeballV.glsl - gAvatarEyeballProgram
 22	main() - avatar/eyeballV.glsl
 23		calcAtmospherics() - windlight/atmosphericsV.glsl
 24		calcLightingSpecular() - lighting/lightSpecularV.glsl
 25			sumLightsSpecular() - lighting/sumLightsSpecularV.glsl
 26				calcDirectionalLightSpecular() - lighting/lightFuncSpecularV.glsl
 27				calcPointLightSpecular() - lighting/lightFuncSpecularV.glsl
 28				atmosAmbient() - windlight/atmosphericsHelpersV.glsl
 29				atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
 30				atmosGetDiffuseSunlightColor() - windlight/atmosphericsHelpersV.glsl
 31				scaleDownLight() - windlight/atmosphericsHelpersV.glsl
 32~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 33avatar/eyeballF.glsl - gAvatarEyeballProgram
 34	main() - avatar/eyeballF.glsl
 35		default_lighting() - lighting/lightF.glsl
 36			calc_default_lighting() - lighting/lightF.glsl
 37				atmosLighting() - windlight/atmosphericsF.glsl
 38				scaleSoftClip() - windlight/gammaF.glsl
 39~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 40avatar/pickAvatarV.glsl - gAvatarPickProgram
 41	main() - avatar/pickAvatarV.glsl
 42		getSkinnedTransform() - avatarSkinV.glsl
 43~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 44avatar/pickAvatarF.glsl - gAvatarPickProgram
 45	main() - avatar/pickAvatarF.glsl
 46~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 47environment/terrainV.glsl - gTerrainProgram, gTerrainWaterProgram
 48	texgen_object() - environment/terrainV.glsl
 49	main() - environment/terrainV.glsl
 50		texgen_object() - environment/terrainV.glsl
 51		calcAtmospherics() - windlight/atmosphericsV.glsl
 52		calcLighting() - lighting/lightV.glsl
 53			sumLights() - lighting/sumLightsV.glsl
 54				calcDirectionalLight() - lighting/lightFuncV.glsl
 55				calcPointLight() - lighting/lightFuncV.glsl
 56				scaleDownLight() - windlight/atmosphericsHelpersV.glsl
 57				atmosAmbient() - windlight/atmosphericsHelpersV.glsl
 58				atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
 59~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 60environment/terrainF.glsl - gTerrainProgram
 61	main() - environment/terrainF.glsl
 62		atmosLighting() - windlight/atmosphericsF.glsl
 63		scaleSoftClip() - windlight/gammaF.glsl
 64~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 65environment/terrainWaterF.glsl - gTerrainWaterProgram
 66	main() - environment/terrainWaterF.glsl
 67		atmosLighting() - windlight/atmosphericsF.glsl
 68		applyWaterFog() - environment/waterFogF.glsl
 69~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 70environment/underWaterF.glsl - gUnderWaterProgram
 71	applyWaterFog() - environment/underWaterF.glsl (NOTE: different than one in waterFogF.glsl)
 72	main() - environment/underWaterF.glsl
 73		applyWaterFog() - environment/underWaterF.glsl
 74~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 75environment/waterV.glsl - gWaterProgram, gUnderWaterProgram
 76	main() - environment/waterV.glsl
 77		calcAtmospherics() - windlight/atmosphericsV.glsl
 78~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 79environment/waterF.glsl - gWaterProgram
 80	main() - environment/waterF.glsl
 81		atmosTransport() - windlight/transportF.glsl
 82		scaleSoftClip() - windlight/gammaF.glsl
 83~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 84objects/fullbrightV.glsl - gObjectFullbrightProgram, gObjectFullbrightWaterProgram
 85	main() - objects/fullbrightV.glsl
 86		calcAtmospherics() - windlight/atmosphericsV.glsl
 87~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 88objects/fullbrightF.glsl - gObjectFullbrightProgram
 89	main() - objects/fullbrightF.glsl
 90		fullbright_lighting() - lighting/lightFullbrightF.glsl
 91			fullbrightAtmosTransport() - windlight/transportF.glsl
 92				atmosTransport() - windlight/transportF.glsl
 93			fullbrightScaleSoftClip() - windlight/gammaF.glsl
 94				scaleSoftClip() - windlight/gammaF.glsl
 95~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
 96objects/fullbrightShinyV.glsl - gObjectFullbrightShinyProgram
 97	main() - objects/fullbrightShinyV.glsl
 98		calcAtmospherics() - windlight/atmosphericsV.glsl
 99~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
100objects/fullbrightShinyF.glsl - gObjectFullbrightShinyProgram
101	main() - objects/fullbrightShinyF.glsl
102		fullbright_shiny_lighting() - lighting/lightFullbrightShinyF.glsl
103			fullbrightShinyAtmosTransport() - windlight/transportF.glsl
104				atmosTransport() - windlight/transportF.glsl
105			fullbrightScaleSoftClip() - windlight/gammaF.glsl
106				scaleSoftClip() - windlight/gammaF.glsl
107~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
108objects/fullbrightWaterF.glsl - gObjectFullbrightWaterProgram
109	main() - objects/fullbrightWaterF.glsl
110		fullbright_lighting_water() - lighting/lightFullbrightWaterF.glsl
111			fullbrightAtmosTransport() - windlight/transportF.glsl
112				atmosTransport() - windlight/transportF.glsl
113			applyWaterFog() - environment/waterFogF.glsl
114~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
115objects/shinyV.glsl - gObjectShinyProgram, gObjectShinyWaterProgram
116	main() - objects/shinyV.glsl
117		calcAtmospherics() - windlight/atmosphericsV.glsl
118		calcLighting() - lighting/lightV.glsl
119			calcLighting(vec4) - lighting/lightV.glsl
120				sumLights() - lighting/sumLightsV.glsl
121					calcDirectionalLight() - lighting/lightFuncV.glsl
122					calcPointLight() - lighting/lightFuncV.glsl
123					scaleDownLight() - windlight/atmosphericsHelpersV.glsl
124					atmosAmbient() - windlight/atmosphericsHelpersV.glsl
125					atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
126~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
127objects/shinyF.glsl - gObjectShinyProgram
128	main() - objects/shinyF.glsl
129		shiny_lighting() - lighting/lightShinyF.glsl
130			atmosLighting() - windlight/atmosphericsF.glsl
131			scaleSoftClip() - windlight/gammaF.glsl	
132~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
133objects/shinyWaterF.glsl - gObjectShinyWaterProgram
134	main() - objects/shinyWaterF.glsl
135		shiny_lighting_water() - lighting/lightShinyWaterF.glsl
136			atmosLighting() - windlight/atmosphericsF.glsl
137			applyWaterFog() - environment/waterFogF.glsl
138~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
139objects/simpleV.glsl - gObjectSimpleProgram, gObjectSimpleWaterProgram
140	main() - objects/simpleV.glsl
141		calcAtmospherics() - windlight/atmosphericsV.glsl
142		calcLighting() - lighting/lightV.glsl
143			sumLights() - lighting/sumLightsV.glsl
144				calcDirectionalLight() - lighting/lightFuncV.glsl
145				calcPointLight() - lighting/lightFuncV.glsl
146				scaleDownLight() - windlight/atmosphericsHelpersV.glsl
147				atmosAmbient() - windlight/atmosphericsHelpersV.glsl
148				atmosAffectDirectionalLight() - windlight/atmosphericsHelpersV.glsl
149~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
150objects/simpleF.glsl - gObjectSimpleProgram
151	main() - objects/simpleF.glsl
152		default_lighting() - lighting/lightF.glsl
153			atmosLighting() - windlight/atmosphericsF.glsl
154			scaleSoftClip() - windlight/gammaF.glsl
155~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
156objects/simpleWaterF.glsl - gObjectSimpleWaterProgram, gAvatarWaterProgram
157	main() - objects/simpleWaterF.glsl
158		default_lighting_water() - lighting/lightWaterF.glsl
159			atmosLighting() - windlight/atmosphericsF.glsl
160			applyWaterFog() - environment/waterFogF.glsl
161~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
162windlight/skyV.glsl - gWLSkyProgram
163	main() - windlight/skyV.glsl
164~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
165windlight/skyF.glsl - gWLSkyProgram
166	main() - windlight/skyF.glsl
167		scaleSoftClip() - windlight/gammaF.glsl
168~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
169windlight/cloudsV.glsl - gWLCloudProgram
170	main() - windlight/cloudsV.glsl
171~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
172windlight/cloudsF.glsl - gWLCloudProgram
173	main() - windlight/cloudsF.glsl
174		scaleSoftClip() - windlight/gammaF.glsl
175
176