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/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
text | 45 lines | 37 code | 8 blank | 0 comment | 0 complexity | d230af7b767185dfa1b1897b23041034 MD5 | raw file
 1/** 
 2 * @file giFinalF.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25 
26
27
28#extension GL_ARB_texture_rectangle : enable
29
30uniform sampler2DRect diffuseRect;
31uniform sampler2D	  bloomMap;
32uniform sampler2DRect edgeMap;
33
34uniform vec2 screen_res;
35varying vec2 vary_fragcoord;
36
37
38void main() 
39{
40	vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
41	vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
42	
43	gl_FragColor = bloom + diff;
44	//gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a);
45}