/indra/newview/app_settings/shaders/class3/deferred/giFinalF.glsl
text | 45 lines | 37 code | 8 blank | 0 comment | 0 complexity | d230af7b767185dfa1b1897b23041034 MD5 | raw file
Possible License(s): LGPL-2.1
- /**
- * @file giFinalF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- #extension GL_ARB_texture_rectangle : enable
- uniform sampler2DRect diffuseRect;
- uniform sampler2D bloomMap;
- uniform sampler2DRect edgeMap;
- uniform vec2 screen_res;
- varying vec2 vary_fragcoord;
- void main()
- {
- vec4 bloom = texture2D(bloomMap, vary_fragcoord.xy/screen_res);
- vec4 diff = texture2DRect(diffuseRect, vary_fragcoord.xy);
-
- gl_FragColor = bloom + diff;
- //gl_FragColor.rgb = vec3(texture2DRect(edgeMap, vary_fragcoord.xy).a);
- }