/indra/newview/app_settings/shaders/class2/lighting/lightWaterF.glsl
text | 39 lines | 32 code | 7 blank | 0 comment | 0 complexity | bdcffdb5e9683f488a434906d4923349 MD5 | raw file
Possible License(s): LGPL-2.1
1/** 2 * @file lightWaterF.glsl 3 * 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$ 5 * Second Life Viewer Source Code 6 * Copyright (C) 2007, Linden Research, Inc. 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Lesser General Public 10 * License as published by the Free Software Foundation; 11 * version 2.1 of the License only. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Lesser General Public License for more details. 17 * 18 * You should have received a copy of the GNU Lesser General Public 19 * License along with this library; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * 22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA 23 * $/LicenseInfo$ 24 */ 25 26 27 28vec3 atmosLighting(vec3 light); 29vec4 applyWaterFog(vec4 color); 30 31void default_lighting_water() 32{ 33 vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color; 34 35 color.rgb = atmosLighting(color.rgb); 36 37 gl_FragColor = applyWaterFog(color); 38} 39