PageRenderTime 5ms CodeModel.GetById 2ms app.highlight 1ms RepoModel.GetById 1ms app.codeStats 0ms

/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterNonIndexedF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
text | 41 lines | 33 code | 8 blank | 0 comment | 0 complexity | 5d12ac5966aaa1dc81894b917e303045 MD5 | raw file
 1/** 
 2 * @file lightFullbrightWaterF.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25 
26
27
28uniform sampler2D diffuseMap;
29
30vec3 fullbrightAtmosTransport(vec3 light);
31vec4 applyWaterFog(vec4 color);
32
33void fullbright_lighting_water()
34{
35	vec4 color = texture2D(diffuseMap, gl_TexCoord[0].xy) * gl_Color;
36
37	color.rgb = fullbrightAtmosTransport(color.rgb);
38	
39	gl_FragColor = applyWaterFog(color);
40}
41