PageRenderTime 46ms CodeModel.GetById 0ms RepoModel.GetById 0ms app.codeStats 0ms

/indra/newview/app_settings/shaders/class2/lighting/lightFullbrightWaterAlphaMaskF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
text | 47 lines | 39 code | 8 blank | 0 comment | 0 complexity | e110b6f86d55a22aa5effb9c504fc34d MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file lightFullbrightWaterAlphaMaskF.glsl
  3. *
  4. * $LicenseInfo:firstyear=2011&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2011, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. uniform float minimum_alpha;
  26. uniform float maximum_alpha;
  27. vec4 diffuseLookup(vec2 texcoord);
  28. vec3 fullbrightAtmosTransport(vec3 light);
  29. vec4 applyWaterFog(vec4 color);
  30. void fullbright_lighting_water()
  31. {
  32. vec4 color = diffuseLookup(gl_TexCoord[0].xy) * gl_Color;
  33. if (color.a < minimum_alpha || color.a > maximum_alpha)
  34. {
  35. discard;
  36. }
  37. color.rgb = fullbrightAtmosTransport(color.rgb);
  38. gl_FragColor = applyWaterFog(color);
  39. }