/indra/newview/app_settings/shaders/class2/lighting/lightWaterAlphaMaskNonIndexedF.glsl
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Possible License(s): LGPL-2.1
- /**
- * @file lightWaterAlphaMaskNonIndexedF.glsl
- *
- * $LicenseInfo:firstyear=2011&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2011, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- uniform float minimum_alpha;
- uniform float maximum_alpha;
- uniform sampler2D diffuseMap;
- vec3 atmosLighting(vec3 light);
- vec4 applyWaterFog(vec4 color);
- void default_lighting_water()
- {
- vec4 color = texture2D(diffuseMap,gl_TexCoord[0].xy) * gl_Color;
- if (color.a < minimum_alpha || color.a > maximum_alpha)
- {
- discard;
- }
- color.rgb = atmosLighting(color.rgb);
- color = applyWaterFog(color);
-
- gl_FragColor = color;
- }