/indra/newview/app_settings/shaders/class2/objects/fullbrightV.glsl
https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 47 lines · 13 code · 9 blank · 25 comment · 0 complexity · c026abca4522b4f9e13e24874f3a0c96 MD5 · raw file
- /**
- * @file fullbrightV.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- void calcAtmospherics(vec3 inPositionEye);
- varying float vary_texture_index;
- void main()
- {
- //transform vertex
- vec4 vert = vec4(gl_Vertex.xyz,1.0);
- vary_texture_index = gl_Vertex.w;
- gl_Position = gl_ModelViewProjectionMatrix*vert;
- gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
-
- vec4 pos = (gl_ModelViewMatrix * vert);
- calcAtmospherics(pos.xyz);
- gl_FrontColor = gl_Color;
- gl_FogFragCoord = pos.z;
- }