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/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
text | 53 lines | 42 code | 11 blank | 0 comment | 0 complexity | 180d2291c795f6c0f41f3fb79433a6ec MD5 | raw file
 1/**
 2 * @file fullbrightShinyV.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25 
26
27
28void calcAtmospherics(vec3 inPositionEye);
29
30uniform vec4 origin;
31
32varying float vary_texture_index;
33
34void main()
35{
36	//transform vertex
37	vec4 vert = vec4(gl_Vertex.xyz,1.0);
38	vary_texture_index = gl_Vertex.w;
39	gl_Position = gl_ModelViewProjectionMatrix*vert;
40	
41	vec4 pos = (gl_ModelViewMatrix * vert);
42	vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
43	vec3 ref = reflect(pos.xyz, -norm);
44
45	gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
46	gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
47
48	calcAtmospherics(pos.xyz);
49
50	gl_FrontColor = gl_Color;
51
52	gl_FogFragCoord = pos.z;
53}