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/indra/newview/app_settings/shaders/class2/objects/fullbrightShinyV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
text | 53 lines | 42 code | 11 blank | 0 comment | 0 complexity | 180d2291c795f6c0f41f3fb79433a6ec MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file fullbrightShinyV.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. void calcAtmospherics(vec3 inPositionEye);
  26. uniform vec4 origin;
  27. varying float vary_texture_index;
  28. void main()
  29. {
  30. //transform vertex
  31. vec4 vert = vec4(gl_Vertex.xyz,1.0);
  32. vary_texture_index = gl_Vertex.w;
  33. gl_Position = gl_ModelViewProjectionMatrix*vert;
  34. vec4 pos = (gl_ModelViewMatrix * vert);
  35. vec3 norm = normalize(gl_NormalMatrix * gl_Normal);
  36. vec3 ref = reflect(pos.xyz, -norm);
  37. gl_TexCoord[0] = gl_TextureMatrix[0] * gl_MultiTexCoord0;
  38. gl_TexCoord[1] = gl_TextureMatrix[1]*vec4(ref,1.0);
  39. calcAtmospherics(pos.xyz);
  40. gl_FrontColor = gl_Color;
  41. gl_FogFragCoord = pos.z;
  42. }