/indra/newview/app_settings/shaders/class2/windlight/atmosphericsHelpersV.glsl
https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 61 lines · 26 code · 10 blank · 25 comment · 0 complexity · 23d0e44363b44aafa56cba43f5adadc5 MD5 · raw file
- /**
- * @file atmosphericsHelpersV.glsl
- *
- * $LicenseInfo:firstyear=2005&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2005, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- // Output variables
- vec3 getSunlitColor();
- vec3 getAmblitColor();
- vec3 getAdditiveColor();
- vec3 getAtmosAttenuation();
- vec3 getPositionEye();
- uniform float scene_light_strength;
- vec3 atmosAmbient(vec3 light)
- {
- return getAmblitColor() + light / 2.0;
- }
- vec3 atmosAffectDirectionalLight(float lightIntensity)
- {
- return getSunlitColor() * lightIntensity;
- }
- vec3 atmosGetDiffuseSunlightColor()
- {
- return getSunlitColor();
- }
- vec3 scaleDownLight(vec3 light)
- {
- return (light / scene_light_strength );
- }
- vec3 scaleUpLight(vec3 light)
- {
- return (light * scene_light_strength);
- }