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/indra/newview/app_settings/shaders/class2/windlight/atmosphericsVarsV.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 84 lines | 73 code | 11 blank | 0 comment | 0 complexity | e5a6ec78dfac6fef10c44580280b4b7f MD5 | raw file
 1/** 
 2 * @file atmosphericVars.glsl
 3 *
 4 * $LicenseInfo:firstyear=2007&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25 
26
27VARYING vec3 vary_AdditiveColor;
28VARYING vec3 vary_AtmosAttenuation;
29
30vec3 additive_color;
31vec3 atmos_attenuation;
32vec3 sunlit_color;
33vec3 amblit_color;
34vec3 position_eye;
35
36vec3 getSunlitColor()
37{
38	return sunlit_color;
39}
40vec3 getAmblitColor()
41{
42	return amblit_color;
43}
44
45vec3 getAdditiveColor()
46{
47	return additive_color;
48}
49vec3 getAtmosAttenuation()
50{
51	return atmos_attenuation;
52}
53
54vec3 getPositionEye()
55{
56	return position_eye;
57}
58
59void setPositionEye(vec3 v)
60{
61	position_eye = v;
62}
63
64void setSunlitColor(vec3 v)
65{
66	sunlit_color  = v;
67}
68
69void setAmblitColor(vec3 v)
70{
71	amblit_color = v;
72}
73
74void setAdditiveColor(vec3 v)
75{
76	additive_color = v;
77	vary_AdditiveColor = v;
78}
79
80void setAtmosAttenuation(vec3 v)
81{
82	atmos_attenuation = v;
83	vary_AtmosAttenuation = v;
84}