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/indra/newview/app_settings/shaders/class2/effects/blurF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
text | 51 lines | 44 code | 7 blank | 0 comment | 0 complexity | 74bce5518324ea8c7369512c4051a97d MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file blurf.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. uniform sampler2DRect RenderTexture;
  26. uniform float bloomStrength;
  27. varying vec4 gl_TexCoord[gl_MaxTextureCoords];
  28. void main(void)
  29. {
  30. float blurWeights[7];
  31. blurWeights[0] = 0.05;
  32. blurWeights[1] = 0.1;
  33. blurWeights[2] = 0.2;
  34. blurWeights[3] = 0.3;
  35. blurWeights[4] = 0.2;
  36. blurWeights[5] = 0.1;
  37. blurWeights[6] = 0.05;
  38. vec3 color = vec3(0,0,0);
  39. for (int i = 0; i < 7; i++){
  40. color += vec3(texture2DRect(RenderTexture, gl_TexCoord[i].st)) * blurWeights[i];
  41. }
  42. color *= bloomStrength;
  43. gl_FragColor = vec4(color, 1.0);
  44. }