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/indra/newview/app_settings/shaders/class2/effects/extractF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
text | 42 lines | 36 code | 6 blank | 0 comment | 0 complexity | 8108eb6133e1293a9fa9a6512284dfd9 MD5 | raw file
Possible License(s): LGPL-2.1
  1. /**
  2. * @file extractF.glsl
  3. *
  4. * $LicenseInfo:firstyear=2007&license=viewerlgpl$
  5. * Second Life Viewer Source Code
  6. * Copyright (C) 2007, Linden Research, Inc.
  7. *
  8. * This library is free software; you can redistribute it and/or
  9. * modify it under the terms of the GNU Lesser General Public
  10. * License as published by the Free Software Foundation;
  11. * version 2.1 of the License only.
  12. *
  13. * This library is distributed in the hope that it will be useful,
  14. * but WITHOUT ANY WARRANTY; without even the implied warranty of
  15. * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
  16. * Lesser General Public License for more details.
  17. *
  18. * You should have received a copy of the GNU Lesser General Public
  19. * License along with this library; if not, write to the Free Software
  20. * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
  21. *
  22. * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
  23. * $/LicenseInfo$
  24. */
  25. uniform sampler2DRect RenderTexture;
  26. uniform float extractLow;
  27. uniform float extractHigh;
  28. uniform vec3 lumWeights;
  29. void main(void)
  30. {
  31. /// Get scene color
  32. vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
  33. /// Extract luminance and scale up by night vision brightness
  34. float lum = smoothstep(extractLow, extractHigh, dot(color, lumWeights));
  35. gl_FragColor = vec4(vec3(lum), 1.0);
  36. }