/indra/newview/app_settings/shaders/class2/effects/colorFilterF.glsl
https://bitbucket.org/lindenlab/viewer-beta/ · GLSL · 51 lines · 15 code · 9 blank · 27 comment · 0 complexity · 3b60b0523e1235c35bac2cc13896e4b2 MD5 · raw file
- /**
- * @file colorFilterF.glsl
- *
- * $LicenseInfo:firstyear=2007&license=viewerlgpl$
- * Second Life Viewer Source Code
- * Copyright (C) 2007, Linden Research, Inc.
- *
- * This library is free software; you can redistribute it and/or
- * modify it under the terms of the GNU Lesser General Public
- * License as published by the Free Software Foundation;
- * version 2.1 of the License only.
- *
- * This library is distributed in the hope that it will be useful,
- * but WITHOUT ANY WARRANTY; without even the implied warranty of
- * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
- * Lesser General Public License for more details.
- *
- * You should have received a copy of the GNU Lesser General Public
- * License along with this library; if not, write to the Free Software
- * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
- *
- * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA
- * $/LicenseInfo$
- */
-
- uniform sampler2DRect RenderTexture;
- uniform float brightness;
- uniform float contrast;
- uniform vec3 contrastBase;
- uniform float saturation;
- uniform vec3 lumWeights;
- const float gamma = 2.0;
- void main(void)
- {
- vec3 color = vec3(texture2DRect(RenderTexture, gl_TexCoord[0].st));
- /// Modulate brightness
- color *= brightness;
- /// Modulate contrast
- color = mix(contrastBase, color, contrast);
- /// Modulate saturation
- color = mix(vec3(dot(color, lumWeights)), color, saturation);
- gl_FragColor = vec4(color, 1.0);
- }