/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl
Unknown | 51 lines | 43 code | 8 blank | 0 comment | 0 complexity | 6e43a5024c73b51502ab0d8db59d9423 MD5 | raw file
Possible License(s): LGPL-2.1
1/** 2 * @file impostorF.glsl 3 * 4 * $LicenseInfo:firstyear=2011&license=viewerlgpl$ 5 * Second Life Viewer Source Code 6 * Copyright (C) 2007, Linden Research, Inc. 7 * 8 * This library is free software; you can redistribute it and/or 9 * modify it under the terms of the GNU Lesser General Public 10 * License as published by the Free Software Foundation; 11 * version 2.1 of the License only. 12 * 13 * This library is distributed in the hope that it will be useful, 14 * but WITHOUT ANY WARRANTY; without even the implied warranty of 15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU 16 * Lesser General Public License for more details. 17 * 18 * You should have received a copy of the GNU Lesser General Public 19 * License along with this library; if not, write to the Free Software 20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA 21 * 22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA 94111 USA 23 * $/LicenseInfo$ 24 */ 25 26#ifdef DEFINE_GL_FRAGCOLOR 27out vec4 gl_FragData[3]; 28#endif 29 30uniform float minimum_alpha; 31 32 33uniform sampler2D diffuseMap; 34uniform sampler2D normalMap; 35uniform sampler2D specularMap; 36 37VARYING vec2 vary_texcoord0; 38 39void main() 40{ 41 vec4 col = texture2D(diffuseMap, vary_texcoord0.xy); 42 43 if (col.a < minimum_alpha) 44 { 45 discard; 46 } 47 48 gl_FragData[0] = vec4(col.rgb, col.a * 0.005); 49 gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy); 50 gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0); 51}