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/indra/newview/app_settings/shaders/class1/deferred/impostorF.glsl

https://bitbucket.org/lindenlab/viewer-beta/
Unknown | 51 lines | 43 code | 8 blank | 0 comment | 0 complexity | 6e43a5024c73b51502ab0d8db59d9423 MD5 | raw file
 1/** 
 2 * @file impostorF.glsl
 3 *
 4 * $LicenseInfo:firstyear=2011&license=viewerlgpl$
 5 * Second Life Viewer Source Code
 6 * Copyright (C) 2007, Linden Research, Inc.
 7 * 
 8 * This library is free software; you can redistribute it and/or
 9 * modify it under the terms of the GNU Lesser General Public
10 * License as published by the Free Software Foundation;
11 * version 2.1 of the License only.
12 * 
13 * This library is distributed in the hope that it will be useful,
14 * but WITHOUT ANY WARRANTY; without even the implied warranty of
15 * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.  See the GNU
16 * Lesser General Public License for more details.
17 * 
18 * You should have received a copy of the GNU Lesser General Public
19 * License along with this library; if not, write to the Free Software
20 * Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA  02110-1301  USA
21 * 
22 * Linden Research, Inc., 945 Battery Street, San Francisco, CA  94111  USA
23 * $/LicenseInfo$
24 */
25
26#ifdef DEFINE_GL_FRAGCOLOR
27out vec4 gl_FragData[3];
28#endif
29
30uniform float minimum_alpha;
31
32
33uniform sampler2D diffuseMap;
34uniform sampler2D normalMap;
35uniform sampler2D specularMap;
36
37VARYING vec2 vary_texcoord0;
38
39void main() 
40{
41	vec4 col = texture2D(diffuseMap, vary_texcoord0.xy);
42
43	if (col.a < minimum_alpha)
44	{
45		discard;
46	}
47
48	gl_FragData[0] = vec4(col.rgb, col.a * 0.005);
49	gl_FragData[1] = texture2D(specularMap, vary_texcoord0.xy);
50	gl_FragData[2] = vec4(texture2D(normalMap, vary_texcoord0.xy).xyz, 0.0);
51}